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Link #4083 | |
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Junior Member
Join Date: Dec 2005
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Quote:
![]() ![]() The sentence structure caused me to assume that felix was giving an actual reason. But alright, I think I get the idea now. |
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Link #4084 |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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TWTF = True WTF
Example: someone comes to you and shows you a picture how two white people have a black child; someone might say "the TWTF there is how the two white people are brother and sister."
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Link #4087 | |
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Senior Member
Join Date: Jun 2007
Location: 28° 37', North ; 77° 13', East
Age: 22
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Correct me if I'm wrong though, hell English isn't really my first language. |
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Link #4088 |
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Junior Member
Join Date: Dec 2005
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In soccer (or whatever you want to call it), if a player who's in control of the ball somehow managed to get past the second-to-last opposing player and then passed the ball to a teammate who's in an offside position, is that still considered an offside offense?
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Link #4090 | |
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Senior Member
Join Date: Jun 2007
Location: 28° 37', North ; 77° 13', East
Age: 22
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Quote:
![]() I'm going to jump on the bandwagon and suggest inception. Most reviews, both popular and that of critics received Inception far better than Salt. If you are paying to watch it, I suppose that is worth taking into consideration right? |
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Link #4091 | |
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Junior Member
Join Date: Dec 2005
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Link #4092 |
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Adventure ∀logger
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New question: OpenGL, and DirectX: What are they. The reason I'm asking is because I'm trying to learn to make games, I already know C++, I just don't understand them. At least from what I've read, OpenGL is a library of functions. Is that correct? and DirectX is more of a modeling program for animation and objects. If this is more appropriate as it's own topic, then I have no problem with this question being deleted. and a thread being made.
If anyone can explain and would be willing to help me in making something I would not object.
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Link #4093 | |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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Quote:
If you just want to know what the both of them are, simply use wikipedia: Regarding "building my own game," my advice is you skip over these childish ambitions of creating "your own" engine and just use a existing one, like unity for example, or some other one depending on your needs.
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Link #4094 | |
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Adventure ∀logger
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Quote:
I see what your saying with the engine. ether way, I was planning on using the SDK version of DirectX. But am I correct in saying that OpenGL is a linker in sorts?
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Link #4096 |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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Sorry but I'm not versed enough in OpenGL as I never took a licking to the low-level C like programing involved, but Vexx's answer pretty much nails it in simple terms. All you need to know about OpenGL (at this planning phase you are now) is it's slow, but cross-platform. The difference between them is the same as with comparing a web REST interface with a RPC; yes they are different, follow different standards, and offer different advantages/disadvantages, but at the end of the day you'll be using one or the other. Your decision better take into account what each is offering not some techwave-trend: do you want it cross-platform? do you need it to use XXX new feature in video cards? etc. Otherwise, you might end up scrapping the project half way though.
Also just to clarify on my earlier recommendation: by making your own custom brew you do not only incur just the costs involved in actually developing it, but also: testing, updating, patching and maintaining it (to name just the main ones) and there's a lot more risk and fail involved in making such low level routines then you'll likely face in creating the actual game. I hope you have life insurance covering this if you go though with it.
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Link #4097 | |
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Adventure ∀logger
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Quote:
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Link #4098 | |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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Quote:
I don't see what all this has to do with coding your own engine from scratch though.
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Link #4100 | |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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Quote:
A sentence like "I've made that doodad" usually means "I've combined that texture with that 3D model into a reusable object." Of course the texture and 3D model might have been created by the same person but that does not mean they were created in the same program. Also, the sentence might also be used by someone who used a lot of lighting and/or blending effects on a certain doodad or environment piece; but that doesn't really mean they created the core assets involved, nor programmed the effect. Think about it logically for a second. What's simpler, re-inventing the wheel, or using programs that have been improving for years and have a truck load of followers and people with great skills in using them.
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Last edited by felix; 2010-08-09 at 13:01. |
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