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Link #821 |
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Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 27
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I can understand the cult-like behaviour. These are the people who not only play the games, but read information from the expanded universe.
Amng Blizzard games, Diablo's expanded universe is the weakest by far. But, it is still there.
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Link #822 |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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Regarding Mods, I love mods, I play them all the time (Paradox games get a lot of their product life due to player made mods and tweaks). However in some games they're not as appropriate. In particular large scale multiplayer games like Diablo 2 and 3. In a game like Diablo 2 it's important for all the players to be playing by the same "rules" otherwise it would be unfair if some players had modded copies.
What Blizzard are intending is to integrate the online and offline portions of Diablo 3, and I think this is actually a good way to go. Single player Diablo 3 will be richer for being able to trade your loot. I think the offline/online integration of SC2 also worked quite well. As an RPG, Diablo, I think, works best as a pseudo MMO. And that's how I think it should be arranged. If you really want a modded diabloesque game I'm sure there's other engines you can look at. It's getting easier and easier for independent games to get made outside of mods. As for RMAH, I look forward to selling my excess equipment to fools who are willing to pay real money for it. The real meat of trading has always been barter, and that's not going to change. Though being able to auction for gold and then use the gold immediately might be useful. Blizzard can keep the value of gold in D3 relatively consistent if it's tied to some usefull service ingame (EG trading gold for experience or something). That way if the value of gold gets too low people will switch to buying the other stuff taking gold out of the system until it's more valuable again. |
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Link #823 | |
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Troublemaker Fanclub
Join Date: Apr 2007
Age: 29
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Reason for no mods in D3 is quite simple. With the way they are setting the game up letting people use mods that alter the game world or the character directly would be directly contrary to the level playing field required for what it essentially is an F2P pseudo-MMO. There is really no way around it or a point to argue about it - I won't be the slightest bit surprised if Warden is included in the game. Warden, for those that don't know, is Blizzards anti-cheat software.
Also, lol @ 'mods not being a important part of gaming'. Console gamers lose out on so much because they generally cannot use mods. Some of the best ways to keep an ageing game alive is with mods, ie. the myriad of player made campaigns developed for FreeSpace 2. Quote:
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Link #825 |
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Troublemaker Fanclub
Join Date: Apr 2007
Age: 29
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True, I hate auto-saving. In an MMO it's ok, I can live with it. But most SP games auto-saving is irritating since if you die you tend to be dumped a long way from where you died. Although that has been getting better. Still hitting F5 every time you came to a corner or a suspiciously ambush friendly open room was a little immersion breaking, and a royal pain if you forgot.
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Link #826 | |||
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Itadaki-nyaaa !!
Join Date: Apr 2008
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Dunno why but it seems to me like you just hate Blizzard for "some" reason. Most of their games are PC-only, just one of them is subscription-based and your views on what a PC game should be like with moddability as their only legit quality, are pretty contestable. Quote:
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. I know that it's possible but afaik it's a huge pain in the butt. Not trying to disrespect the potential of maps (the whole MOBA genre is based on blizzard games' maps after all) but I don't believe a let's say GalaxyEditor will ever be able to create a total conversion of its game.
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Link #827 |
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Troublemaker Fanclub
Join Date: Apr 2007
Age: 29
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I'm sure it wouldn't be pretty, but they've done it as far as I know - since that mod plays as a third person shooter almost. I haven't really followed that mod at all since I haven't played SC2 in like a year - just thought it was awesome.
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Link #828 | |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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I thought it was one of D2's better features. Makes you more cautious. |
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Link #829 | |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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Quote:
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Link #833 |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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Corpse runs suck, definitely. I think docking gold/XP is a suitable enough penalty for dying. It's a tricky thing. You want a system that discourages you from dieing, but also discourages you from save scumming, which would be even worse in D2 due to it's random nature. Imagine if you saved right before killing Mephisto and then continuously saved and reloaded until you got the right loot when killing him -> immersion breaking. You could also save scum while gambling.
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Link #834 | |
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Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 27
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Rule 1 of D2: Never, ever run past mobs without killing them, unless you are darn sure that there are plenty of spaces to .... run.
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Last edited by yezhanquan; 2011-08-25 at 21:57. |
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Link #835 | |
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sleepyhead
AuthorJoin Date: Dec 2005
Location: event horizon
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Quote:
It's also better this way since because you don't lose your hard earned exp you slowly become stronger so eventually you'll beat it; having to go though everything again is also a much more compelling penalty then having to recover your gold or losing a little bit of exp.
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Last edited by felix; 2011-08-26 at 08:17. |
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Link #836 |
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Space Battleship
Join Date: Feb 2008
Location: Republic of California
Age: 35
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Considering the tactic I liked for a Paladin (for fighting Diablo) was letting him hit me...corpse running in perfect. (Thorns baby....Thorns aura on top of Thorns items....I hit him, his bar goes down a little. He hits me, his bar drops by almost 10%).
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Link #838 |
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Goat Herder
AuthorJoin Date: Jun 2008
Location: The middle of the Middle of Nowhere
Age: 25
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Corpse runs got really old when it got to the point where you were getting killed by the enemies before you could even reach your corpse and retrieve your equipment.
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Link #840 |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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Dealing with character death is always hard. But I think taking out saving and reloading was the right move.
That said, reloading after death isn't perfect either. It's quite easy to go long periods without remembering to save, suddenly finding out you have to complete 3 or 4 dungeons all over again is quite disheartening... And if you are a good saver, it makes the consequences of death a bit trivial, particularly in Diablo 2 where most fights don't last more then a minute. |
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| Tags |
| arpg, blizzard, dungeon crawler |
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