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Old 2011-09-17, 23:41   Link #61
Key Board
Donut
 
Join Date: Nov 2003
From what I've seen Yukiko's reaction time is too damn slow to properly compete with the others..

Too much lag
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Old 2011-09-18, 04:03   Link #62
Shiroth
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I've never been a fan of alternate colour costumes in 2D fighting games.
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Old 2011-09-18, 04:51   Link #63
Ashaman
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Quote:
Originally Posted by Shiroth View Post
I've never been a fan of alternate colour costumes in 2D fighting games.
I usually don't mind them, but the ones I've seen here are atrocious.

They should have been their shadow forms instead, where applicable.
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Old 2011-09-18, 05:14   Link #64
Westlo
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You have to realize that alternate costumes in a 2d fighting game is only really alternate colors. If you gave character A a cape and a helmet you would have to reanimate so much shit it's not funny. It's why 3D fighters have always had completely different costumes whereas 2d is palette swaps, sometimes it takes upto months just to animate 1 character like for KOFXIII which has much better animation than an ASW game.

The way Skullgirls is doing things is pretty innovative though.
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Old 2011-09-18, 06:06   Link #65
Shiroth
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Oh i know why there are alternate colours in 2D fighting games instead of costumes, i'm just not fond of changing to a different colour when i play, that's all.

Though with that said, i didn't mind some of the different alternate colours for Guilty Gear X2 Reload.
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Old 2011-09-19, 12:42   Link #66
Shiroth
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Second PV.



Nothing really new, though it's a nice watch. Features some gameplay, an introduction to the five character we've seen in action, and a nice little Persona 3 mention. Still only just Aegis shown.
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Old 2011-09-19, 22:12   Link #67
Rayneing
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Siliconera Article with some discussion about some of the game mechanics.
Quote:
Persona 4: The Ultimate in Mayonaka Arena uses a four button control scheme. A is for weak attack, B is strong attack, C is Persona attack, and D is persona rush. The most basic combo is A > B > C. The persona rush move sends your persona at an enemy sort of like a partner character. As an extension of Yu, Izanagi gives him about an extra body length of range when using a persona attack. All of the special attacks are done with various button rolls. Yu can dive towards enemies with his sword or shoot lightning with Zio. Arc System Works stuck with the source material by basic specials off skills and spells from Persona 4. Yus super move is Ziodyne, a powerful lightning spell that saps 50 SP. You dont need chewing souls to recover SP in this game, hitting your enemy fills up the super gauge.
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Old 2011-09-20, 04:46   Link #68
Shiroth
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As expected, the game handles just like BlazBlue, but sticking closely to the Persona 4 move list from the original game. I can see that awakening mode being pretty annoying when it comes to online matches.
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Old 2011-09-20, 08:49   Link #69
kuroishinigami
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I still don't get the joke on Yousuke's character introduction. Can somebody explain to me what's the joke about? (I love the hagane no siscon banchou BTW :P)
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Old 2011-09-20, 19:35   Link #70
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Yousuke = Captain Ressentiment
Ressentiment is a word that shows up during the original game. It means hatred and jealousy.

It maybe a parody on how Yousuke always falls behind the protagonist is and is comfortable with it. Maybe.. The announcer is obviously trying to be mean to everyone.

Chie = The meat eater who threw away her femininity

Protagonist = The classroom thug in chief with a sister complex
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Old 2011-09-21, 09:09   Link #71
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Quote:
Originally Posted by Shiroth View Post
Second PV.

... Heu... It's exactly the same than this previous one...

Quote:
Originally Posted by Laith View Post
Ressentiment is a french word about jealousy and envious, but i don't think hate is in... Yousuke said it in his route in P4.

All those 3 nicknames correspond pretty well with their owners...
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Old 2011-09-21, 10:00   Link #72
Sageblink
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Quote:
Originally Posted by EmagEvil View Post
Ressentiment is a french word about jealousy and envious, but i don't think hate is in... Yousuke said it in his route in P4.
Ressentiment was never associated with envy or jealousy.

When you have a "ressentiment", it means you bear a grudge on something.
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Old 2011-09-21, 18:53   Link #73
kuroishinigami
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Ah, so that's it. I got the other joke, but Japanglish is not really my strong point. It took me quite a while to realize that cohii is Japan for cofee lol.
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Old 2011-09-23, 12:33   Link #74
Tong
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Combo movie:

http://www.youtube.com/watch?v=TSktJ7f-3x0


Game looks pretty raw so far, and did you guys notice there is not 623/Dragon Punch commands? This game seems to have beginners or non-fighting game players in mind.
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Old 2011-09-23, 12:43   Link #75
Rayneing
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Quote:
Originally Posted by Tong View Post
Combo movie:

http://www.youtube.com/watch?v=TSktJ7f-3x0


Game looks pretty raw so far, and did you guys notice there is not 623/Dragon Punch commands? This game seems to have beginners or non-fighting game players in mind.
...No DP commands? That's kind of... weird. I guess everyone doesn't have a whole lot of special moves in general then?
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Old 2011-09-23, 13:37   Link #76
Tong
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This is the movelist:

http://p-atlus.jp/kouhou/TGS_p4u_2.jpg

Here's 1 hour worth of footage:
http://www.youtube.com/watch?v=HwNkns9FQqU

The shortage of moves is more than compensated by the extensive game systems. As one would expect from a combo/asw game there is:

-One more cancel
Just like to BB/GG rapid/roman cancels.

-R Action
A move with invicible propeties, similar to Dead Angle/Counter Assault I believe. Costs HP "blue HP" which can be recovered by not getting hit, like Focus Absorb from SF4

-Burst
Comes in three shapes, Max, Reversal, One more.
Max fills all your SP, can be done by hitting in neutral (not blocking, not attacking)
Reversal is your typical Burst, saves you while defending or being hit. Sends your opponent away.
One more extends your combos. Execute while combo'ing your opponent.

-Beat Down Rush followup
Works like Guilty Gear dust attacks. Auto-combos and allows 2 finishes: Launches the opponent or knocks them away.

-Awakening
A comeback mechanic. When low on health, you'll get a defense bonus(less damage taken), allows Awakening Super(The ultimate move), +50SP Gain and doubles your SP gauge(becomes red).
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Old 2011-09-23, 15:59   Link #77
Rayneing
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The 'R Action' appears to be a character dependent reversal of some sort. Yu's is the shoryuken type move he has, and I believe Yukiko does an Anji-esque fan move with guard points/super armour all over it.

Apart from the weird movelist (nothing but quarter circles? really?), I like what I see so far. Especially the Guilty Gear style bursts. Also, it appears that ground teching is done SF4 style, only quick or delayed wakeups, no side rolling.
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Old 2011-09-23, 22:24   Link #78
Frailty
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Narukami's attacks are kinda similar to Ky from GG lol.

and why is Kanji's weapon still a chair, shouldn't it already be a shield?
Like Narukami now having a sword instead of a golf club and Yosuke having Wrenches
oh well

and why the hell are they not wearing their glasses
Spoiler for P4 spoilers:
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Old 2011-09-24, 00:56   Link #79
Sageblink
Speculation is wrong.
 
 
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Quote:
Originally Posted by Frailty View Post
Nand why the hell are they not wearing their glasses
Spoiler for P4 spoilers:
It's in option.
When you select a character, you can put the glasses on.
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Old 2011-10-24, 13:53   Link #80
SilverSyko
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Atlus just concretely confirmed Teddie and Naoto's playability in the game with a bunch of new screenshots.~

Teddie is described as a "tricky" character:

Spoiler for Teddie screens:


And since Naoto uses a gun, a lot of her attacks have range:
Spoiler for Naoto screens:
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