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Old 2012-04-22, 15:35   Link #1181
Jazzrat
Bearly Legal
 
 
Join Date: Jun 2004
Like others have mentioned, normal diablo isn't hard especially for those with prior Diablo experience. Going through normal, only duriel gave me some problem but that's mostly because I always rush through normal solo with 8 players difficulty.

Without playing through everything, it's something we can only speculate so far. So if you aren't in a rush to play diablo 3, wait till people hit Inferno after release and see what's the peer review is like.

Manage to get all the character to kill skeleton king. DH is really easy between bola shot, rapid fire, caltrop and vault. Didn't enjoy WD much as i thought i would. I ll probably play a barb or a monk first on release.
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Old 2012-04-22, 16:00   Link #1182
Skane
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Join Date: May 2006
Location: Singapore
Age: 32
Arrow

There are a few things working against the Witch Doctor in the beta demo.

1) He lacks mobility. The Barbarian has Leap, the Demon Hunter has her Vault, and the Monk freaking teleports. The Wizard is the only other hero at this point to lack a mobility skill at Lvl-13.

2) He lacks burst. With Barbarians leaping and cleaving face with 160+ dmg, Monks teleporting in and roundhouse kicking heads with 100+ dmg, Demon Hunters spamming the screen with Rapid Fire, and Wizards firing their LAZORS, the Witch Doctor doesn't get to contribute much to the action with his Lvl-13 skillset.

With loads of spammable attrition spells and impressive CC, he will definitely shine at the higher difficulties, but for now, in the "You Can 1-Shot Everything Because You Outlevel It By 5 Levels" beta demo, he won't seem too impressive.

~~~~ ~~~~

That said, theorycrafting on the forums has already said that the Witch Doctor will be a very valuable contribution to any party due to his toolset of buff skills. Cynically speaking, this can be compared to the Necromancer's role in Diablo 2 where he earned the moniker, "Curse Bitch" because that was his most valuable role in a party. Whether or not the Witch Doctor will be relegated to this status is unknown until the live game comes out.

WD: "I bring the voodoo!"
Barb: "Shut up and buff us, bitch."

Cheers.
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Old 2012-04-22, 19:26   Link #1183
Ak3mi
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Join Date: Aug 2009
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Is it just me who thinks #3 is rather tame compared to 1 & 2? Like how the atmosphere is so dark in diablo 1 & 2 with the creatures and the blood, or is that just because of the graphics?

When I was in diablo 3 I didn't feel as scared as I was when I was playing diablo 1 earlier.
I may just be chatting a lot of rubbish though what do you guys think?
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Old 2012-04-22, 20:06   Link #1184
Paranoid Android
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D1 and D2 definitely more terrifying than D3. It's the fogginess. They should have kept the absolute blackness and bold gorey details.

Ugh there's something up with this game that's causing my computer to overheat and shutdown. I never had this problem. Not even crysis makes this overheat @_@.

Fav character is monk atm. But I REALLY want seven sided strike ughhh
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Old 2012-04-22, 20:34   Link #1185
Nixl
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I went from planning to pass this game up entirely to ready to pre-order in the course of a few hours. I really liked what I saw in the open beta. The game has a lot of potential in my opinion. If Inferno mode truly makes it hard then I am 100% sold.

Watching the death effects of the creatures is entertainment in itself. I do applaud Blizzard for the work they put into those animations.

I just wish my computer was not crap.
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Old 2012-04-22, 20:35   Link #1186
Xacual
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Join Date: Mar 2008
Quote:
Originally Posted by Ak3mi View Post
Is it just me who thinks #3 is rather tame compared to 1 & 2? Like how the atmosphere is so dark in diablo 1 & 2 with the creatures and the blood, or is that just because of the graphics?

When I was in diablo 3 I didn't feel as scared as I was when I was playing diablo 1 earlier.
I may just be chatting a lot of rubbish though what do you guys think?
I was never "scared" playing either diablo 1 or 2. Of course I can't play 3(damn computer) but the screenshots and videos to me don't look like anything other than an updated diablo 2.

People seriously play up this "dark and edgy" feel that diablo games have and I don't think I ever really got that when I played them.
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Old 2012-04-22, 20:56   Link #1187
Duo Maxwell
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Quote:
Originally Posted by Ak3mi View Post
Is it just me who thinks #3 is rather tame compared to 1 & 2? Like how the atmosphere is so dark in diablo 1 & 2 with the creatures and the blood, or is that just because of the graphics?

When I was in diablo 3 I didn't feel as scared as I was when I was playing diablo 1 earlier.
I may just be chatting a lot of rubbish though what do you guys think?
>Diablo 2
>Dark atmostsphere

Pick one, mate. The game is so bright my eyes hurt.
I'd give Diablo 1 that scary feeling you mentioned, but just because how mobility is lacking in that game.

Diablo 3's first act is darker than every place in Diablo 2's one.
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Old 2012-04-22, 21:33   Link #1188
aohige
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Join Date: Jul 2006
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In the DPS race, DH may have the upper hand...

But no amount of pew pew is going to be as satisfying as leaping into a horde of enemies and cleaving their heads off with a Barb, or a monk rushing through an entire ARMY of enemies in a split second then one shotting their summoner, only to turn around and send his entire army flying against the wall with a swift sweeping roundhouse.

It's just inifinitely more fun than pew pew.
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Old 2012-04-23, 00:18   Link #1189
SaintessHeart
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Quote:
Originally Posted by aohige View Post
In the DPS race, DH may have the upper hand...

But no amount of pew pew is going to be as satisfying as leaping into a horde of enemies and cleaving their heads off with a Barb, or a monk rushing through an entire ARMY of enemies in a split second then one shotting their summoner, only to turn around and send his entire army flying against the wall with a swift sweeping roundhouse.

It's just inifinitely more fun than pew pew.
How about having a ninja demon hunter that pulls grenades out of her blouse's chest area just throw and use daggers as main melee weapons?

Heck she even has the impale skill to use against anyone who disses her off .
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Old 2012-04-23, 01:40   Link #1190
FlareKnight
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Had quite a bit of fun with most of the classes. Just leaping into the fray with the barbarian and literally sending enemies flying is pretty satisfying. But also enjoyed the beams of the wizard and machinegun fire of the DH.
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Old 2012-04-23, 01:46   Link #1191
LoweGear
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Join Date: Oct 2006
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After getting my Wizard up to lvl 13, I'm surprised at the kind of stuff you can do in D3 that you can't do in D2. I'm running her with a build that I tried and failed to make effective in D2: a zweihander-wielding sword mage.

Magic damage in D3 is determined primarily by your equipped weapon, which means that arming my Wizard with a Flamberge gives her some insane amount of damage indeed. Plus, the Wizard has a level 11 skill called Spectral Blades, which makes the Wizard conjure some magical slashes in the air in a rather anime-esque style (and the animation convincingly makes it looks like the Wizard uses their weapon for said attack), and deals 135% damage of your weapon. Combined with the Wizard's AoE active spells and I can have her run around hacking and slashing stuff in melee like a boss.

Not sure how effective this build will be once we can go past the Skeleton Kind in the full game, but I sure am having fun with this one
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Old 2012-04-23, 02:11   Link #1192
aohige
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Join Date: Jul 2006
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^You know in D2, I actually made a sword-Amazon.

Yeah, sword and shield amazon. She has no sword skills.
I had very limited skill set I could use, and DPS was very low, but I wanted to see how far she can get.
Got through the first two difficulties, actually. Was surprised.
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Old 2012-04-23, 02:18   Link #1193
Skane
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Join Date: May 2006
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Well, if you go and dig up the Blizzcon video, you will see that Blizzard has stated that they want to have dozens of viable builds, and not just the "One Optimal Build". They don't mind if people theorycraft a build that is within 5% of other builds, so long as that "Optimal Build" does not overshadow the other builds. They gave specific examples like Petless Witch Doctor and Melee Wizards.

Long story short, they want players to be able to play the heroes the way they want to play it, even if it may seem crazy upon first glance.

Cheers.
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Old 2012-04-23, 02:52   Link #1194
aohige
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Yeah, that's why they have the Elective mode in there...

I wish I had known about this mode earlier, the customization is WAAAAY better with that on.
I could use all four Monk attacks at the same time!
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Old 2012-04-23, 03:45   Link #1195
FlareKnight
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I do like the flexibility that you've got in how you want to make your character. Also appreciate how they changed up the rune system during the beta. Unlocking and applying as you level and experiment is pretty fun.
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Old 2012-04-23, 04:04   Link #1196
LoweGear
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Join Date: Oct 2006
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... and I just discovered that the Stash is actually shared among all your heroes.

That means that any magic items that I may not find useful for one hero can simply be stashed and then picked up by another of your heroes.

And Elective Mode... why didn't I find out about this sooner?!
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Old 2012-04-23, 04:04   Link #1197
Duo Maxwell
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I wish they slightly changed the rune system, really. I want to be able to choose which rune to use when I reach a certain level, instead of the linear order of the rune unlocking progression.
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Old 2012-04-23, 07:46   Link #1198
Chaos2Frozen
She's Watching
 
 
Join Date: Nov 2006
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Quote:
Originally Posted by Skane View Post
Well, if you go and dig up the Blizzcon video, you will see that Blizzard has stated that they want to have dozens of viable builds, and not just the "One Optimal Build". They don't mind if people theorycraft a build that is within 5% of other builds, so long as that "Optimal Build" does not overshadow the other builds. They gave specific examples like Petless Witch Doctor and Melee Wizards.

Long story short, they want players to be able to play the heroes the way they want to play it, even if it may seem crazy upon first glance.

Cheers.
Whether it's a Healer class that DPS, or a Mage that melees, what's with us gamers and our strange obsession with using things 'in ways they were never intended for' ?

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Old 2012-04-23, 08:12   Link #1199
Mahou
ダメ人 - 人間失格
 
 
Join Date: Jul 2011
Location: Germany
Age: 28
The melee mage existed in D2 already even though it was only based on that one skill in the fire tree which enchanted the weapon
I find it a bit strange that magic skill power is now also based on weapon damage, but maybe it was done to prevent that a few classes could clear the game "naked" (like Sorc and Necromaner could; especially before the blood golem + iron maiden bug was fixed )
I'm all for skill build variety despite that I used those guides in D2 as no-skill gamer
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Old 2012-04-23, 08:19   Link #1200
SaintessHeart
NYAAAAHAAANNNNN~
 
 
Join Date: Nov 2007
Age: 26
Quote:
Originally Posted by Chaos2Frozen View Post
Whether it's a Healer class that DPS, or a Mage that melees, what's with us gamers and our strange obsession with using things 'in ways they were never intended for' ?

Perfect world. The Healer is the ultimate PvP if properly built.

Quote:
Originally Posted by Skane View Post
Well, if you go and dig up the Blizzcon video, you will see that Blizzard has stated that they want to have dozens of viable builds, and not just the "One Optimal Build". They don't mind if people theorycraft a build that is within 5% of other builds, so long as that "Optimal Build" does not overshadow the other builds. They gave specific examples like Petless Witch Doctor and Melee Wizards.

Long story short, they want players to be able to play the heroes the way they want to play it, even if it may seem crazy upon first glance.

Cheers.
It is official. You can't build a melee DH.

Btw, I'll be on at 11pm GMT+8. We can continue where we left off yesterday.....and anyone else interested is free to join.
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Last edited by SaintessHeart; 2012-04-23 at 08:37.
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