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Link #41 | |
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へーやバリナーオブブリス
Graphic Designer |
Quote:
Upward? It's all downwards. XD Mhhhhhm. They just bounce endlessly. ![]() Liqiud? I don't think I can do that. All I'm doing is taking a dynamic CG from the Neptunia games, recording it as it moves, and breaking the video clip up into frames, and then putting those frames together to make a sig. |
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Link #44 | |||
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idle
Join Date: Sep 2011
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Quote:
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how do you break your video clips?
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Link #45 | ||
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へーやバリナーオブブリス
Graphic Designer |
Quote:
First 47: 22 animated layers, 22 clipping masks on these, 3 background layers. Last 16: 1 eclipse layer, 4 character reference layers (unchecked), 1 scan lines (unchecked) layer, 1 text reference layer (unchecked), 1 logo reference layer, 2 character layers (1 is unchecked), 1 border layer, and the remaining 5 are unchecked misc. layers that don't show up in the final piece. They're the main part of the template, basically. Quote:
I either open the video files (usually .mp4) in VirtualDub, select the needed segment and export the files as an image sequence, and then import them into CS5 as frames or I import the video file directly into CS5 as animated frames. |
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Link #46 | ||
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idle
Join Date: Sep 2011
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back to my point, here, i rushed one user bar to proof what i'm saying", i only used 11 layers for the characters. just lazy to make it 18", gif: ![]() psd: http://www.datafilehost.com/download-2638eaf6.html check carefully the psd file and see the big difference between our layering! my layering on this one is just simple. also, there are rows that contains upward movement", Quote:
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Link #47 | |
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へーやバリナーオブブリス
Graphic Designer |
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Uhm, I don't particularly care about the difference between our layering; there is no good or bad when it comes to layers. I just do what I'm comfortable with. |
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Link #50 |
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へーやバリナーオブブリス
Graphic Designer |
AS Spring Banner:
![]() Gah, I spent the whole of today making it. I honestly can't remember the last time I made something that wasn't an avatar (static or animated) or an animated siggeh. Phew. Quite happy with how it turned out, though.
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Link #52 | |
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へーやバリナーオブブリス
Graphic Designer |
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As for the effects. Yeah. That helps loads. Thanks.
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Link #56 |
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へーやバリナーオブブリス
Graphic Designer |
Hm, I gave it a go, but I can't seem to get it below 400kb without either killing the size or the quality. As it is, I had to remove a lot of unnecessary layers, so the animation isn't as smooth, but it's nice enough. Would you rather I reduce the size, or the quality?
I'll give it another go after I wake up tomorrow.
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Link #57 | |
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ANEGO Worshiper
Join Date: Jun 2011
Location: By the vending machine, drinking tea.
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Hell, I'd be fine even if it were a bit smaller than your own. Thanks again ^^
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Last edited by Randrak42; 2012-06-21 at 09:15. |
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Link #58 | |
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へーやバリナーオブブリス
Graphic Designer |
Quote:
Version 1: ![]() Version 2: ![]() Version 3 (avatar): ![]() It's a very difficult image to work with as a sig because there's a lot of movement. Anyhoo, I hope at least one of the above 3 is to your liking. :<
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Link #59 |
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ANEGO Worshiper
Join Date: Jun 2011
Location: By the vending machine, drinking tea.
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Oh the Avatar looks the best, I'll just switch it up and make it the avy while the old one goes to the siggy
![]() Thank you so much <3 We should discuss scheduling for leg dry humping.
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Link #60 | |
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へーやバリナーオブブリス
Graphic Designer |
Quote:
I forgot to post this: ![]() I think it's the better of the two avatars. And uhh, there's no need for that. xD
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| Tags |
| aphrah, avatars, graphics, signatures, userbars |
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