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Old 2012-07-16, 16:07   Link #41
FlavoryFantasy
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Well for SAO I guess I'll do my solo approach for MMO's

I would usually level up a fair bit at the beginning of an MMO. (for SAO, maybe only 3 levels considering all the other people trying to farm mobs...) My build would gear more towards agility for a game like this. Dodging / running away quickly would definitely increase my survival chances.

After gaining some levels, I would definitely work on skilling. Definitely would like to have a reasonable income level for future floors.

After a week or so of nonstop skilling, would definitely do as Klashikari, and do more info gathering. Definitely take the time to sort through all the information available after say maybe 2 weeks or something after the game started. Mainly because I prefer getting info-dumped all at once instead of getting info here and there. At least only at the beginning.

Go back to level grinding on mobs until I over level myself on the surrounding areas. Hopefully a fair amount of people have started moving to the other towns/villages some 2 1/2 weeks after the start.

As for boss battles, I think I would avoid the first few, I don't think I would be confident enough with the lower levels equipment.

As for quests and the like, hopefully people have done them before and shared info on the risks/rewards.

Then I guess i'd go searching for a party maybe, or a guild since I would likely mess up sooner or later due to my usual MMO habits.

EDIT: should add in that I'm going to run like heck from mobs when my HP hits around 30-40% since usual poisons/paralysis/etc may screw me over...

Last edited by FlavoryFantasy; 2012-07-16 at 17:59.
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Old 2012-07-16, 17:26   Link #42
zgmf-x19a
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Originally Posted by lordblazer View Post
I would most likely start a guild. Though I don't want it to be large. In fact I want it to resemble a linkshell I had on FFXI. Where we were pretty much ad hoc but because of that we had a lot more flexibility and was able gain gil, corner the markets and accumulate resources. Then we provided a service to players lvling in dungeons. IE: merchants. I would probably do something that like. Membership would be limited to 12 and we all have to be on top of our game in terms of skill and lvl. Also no beta tester scapegoating. Seriously, it's quite dangerous and distracts from actual goals. Also we don't always have to be gathered. Rather we are better acting as ad hoc meaning we explore the areas meet biweekly and share intelligence. Overall, that's what I would probably do on SAO if I was in that situation. I wouldn't waste time hanging in the starting town, but I would find 11-15 allies, get started, build ourselves up, go our separate ways and maintain the guild in a flexible manner. Also we'll corner the in-game economy and to be fair make sure the ones who are straggling behind get the resources and items they need to advance. While selling important intelligence (boss location, etc etc) for gold in order to procure more resources, etc etc. So pretty much we'll just become information brokers/commerce guild.

-----------------------------------

With this anime resembling HxH I will stop there and not ruin anything.

The alternative course of action I would do is just find one other person and partner up with them. No guild forming, and no hanging around morons. The small guild thing with specialist can come at the higher levels simply because by then there will be more competent and talented individuals. For the most part clearing the game is important, and having one other friend will make sure you have someone watching your back while you both advance in this world. I would definitely not hang around the starting zone. Also I would stay clear away from opportunist who don't think things through. I would avoid those who just want to scapegoat. They're irrational and won't survive a death-game. In the real world. Life and death situations usually categorize people into:
a) those who freeze up and don't take action hoping someone will come and instruct them.
b) those who panic, and make irrational choices risking their life and the lives of others around them
c) those who rise to the occasion, and seize the opportunity to save themselves and whoever else they are able to save.

category (a) comprises of about 70%
category (b) comprises of about 20%
category (c) is a measly 10%

Humans are heard animals, very few of us are leaders. But the deal is a portion of that 70% will be saved if someone in the 10% posses the talent, calmness,and abilities to act without hesitating.
That 20% is dangerous because they are reactionary. They will get most people killed if they aren't put in check.
Having been in a few conflict zone,and survived a few life and death situations. It's tough, and its scary. Being able to stay calm is a rare quality, and the reactionary elements will detect it if someone belong to (c) and of course find that more of a reason to cause more trouble. IE: plane is on fire on the ground, and as you climb out and try to help the next person out that person is trying to pull you down into the flames instead of thinking clearly and seeing that you're trying to save them not die with them.

In this context it is why I chose the selfish options of forming either a very small guild of competent players that don't advertise openly, brokers information and intelligence, and essential resources. I n essence maybe a secret society of sorts. And the second scenario of just partnering up with one other player, maybe a second one too. A duo or a trio is a good combo. No need to travel alone.
you have some very nice ideas but I guess traveling in a group would make more sense as you are not safe from being ganged on by thieves or player killers
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Old 2012-07-16, 17:42   Link #43
Xellos-_^
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Originally Posted by zgmf-x19a View Post
you have some very nice ideas but I guess traveling in a group would make more sense as you are not safe from being ganged on by thieves or player killers
you want a small group not a large one. it has been shown after a certain size, the bigger the group gets the lower the collective IQ.
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Old 2012-07-16, 17:46   Link #44
zgmf-x19a
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you want a small group not a large one. it has been shown after a certain size, the bigger the group gets the lower the collective IQ.
true besides it would not be very productive to have a huge group for the sake of gaining experience

I wonder how people would react to player killers.
Are people going to hunt them as soon as possible or wait until they do huge damage?
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Old 2012-07-16, 18:00   Link #45
Dengar
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Also bigger groups act less responsibly due to a false sense of safety.
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Old 2012-07-16, 19:25   Link #46
lordblazer
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Originally Posted by Xellos-_^ View Post
you want a small group not a large one. it has been shown after a certain size, the bigger the group gets the lower the collective IQ.
Definitely and reactionary individuals would most likely find their strength in such large groups. Following the herd will get you killed.


Quote:
Originally Posted by zgmf-x19a View Post
true besides it would not be very productive to have a huge group for the sake of gaining experience

I wonder how people would react to player killers.
Are people going to hunt them as soon as possible or wait until they do huge damage?

definitely. I think guilds will pop up, and wealthier more influential guilds will start putting bounties on pker's heads. This can also become political and political killings or politicide might start taking place. With no clear set of laws outside of the server rules and no GMs to enforce rules. I have a hard time imagining things being nice and orderly. The issue of pkers is serious seeing that now this is real. PKers are murderers. Also none of the gamers voluntarily knew that they would get trapped into the game where their life was actually at risk. What'll be important once everyone clears the game is that the community documents these pkers. put them into custody. Then in the future maybe someday when all the players are set free the ones that survive. The surviving pkers can face the justice system in real life. That'll be interesting to see how that would actually go down. But I don't see any other way. I think hunting down pkers is counter-productive. documenting this activity, and keeping them in a secure location in custody until the game is cleared is the best way.
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Old 2012-07-16, 23:14   Link #47
Asuras
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you want a small group not a large one. it has been shown after a certain size, the bigger the group gets the lower the collective IQ.
Too much chatter is something not even a Guild Leader can always subdue.
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Old 2012-07-17, 02:26   Link #48
MartianMage
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no I haven't

If it was a death game I think the mastermind behind it would be careful enough not to make a uber healer/dd hybrid class available.
Allods Online where healers 1 shot people and wear plate armors and their legendary equips easily farmable.
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Old 2012-07-17, 02:55   Link #49
zgmf-x19a
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Originally Posted by lordblazer View Post
Definitely and reactionary individuals would most likely find their strength in such large groups. Following the herd will get you killed.





definitely. I think guilds will pop up, and wealthier more influential guilds will start putting bounties on pker's heads. This can also become political and political killings or politicide might start taking place. With no clear set of laws outside of the server rules and no GMs to enforce rules. I have a hard time imagining things being nice and orderly. The issue of pkers is serious seeing that now this is real. PKers are murderers. Also none of the gamers voluntarily knew that they would get trapped into the game where their life was actually at risk. What'll be important once everyone clears the game is that the community documents these pkers. put them into custody. Then in the future maybe someday when all the players are set free the ones that survive. The surviving pkers can face the justice system in real life. That'll be interesting to see how that would actually go down. But I don't see any other way. I think hunting down pkers is counter-productive. documenting this activity, and keeping them in a secure location in custody until the game is cleared is the best way.
I don't think that documenting alone is sufficient.I think that PKers who can't be captured or forced to surrender should be executed.Would it be okay to let them roam free and kill other players? I don't think so.
That also rises another question would the players have to resolve to kill them?
Who would have the resolve to do such a daunting task?
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Old 2012-07-17, 13:14   Link #50
Paranoid Android
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Originally Posted by zgmf-x19a View Post
I don't think that documenting alone is sufficient.I think that PKers who can't be captured or forced to surrender should be executed.Would it be okay to let them roam free and kill other players? I don't think so.
That also rises another question would the players have to resolve to kill them?
Who would have the resolve to do such a daunting task?
I think it'll probably cause the creation of a PKK enforcement group that KoS orangies/reddies. A guild mixed with justice-driven players and power-abusing pk-er's.

I can't imagine how disgusting the world would be if it was open pk and 1 life. Being invincible in pvp is close to impossible in mmorpgs. Beating one pker isn't hard, but there's no rules in SAO. It could be 20 vs 1.

I'd be a wimpy safe-point camper if the pkers can't be controlled. Like Cabal Online LOL xD Oh dat game~
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Old 2012-07-17, 16:12   Link #51
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I'd probably play a class that has deployable pet units like my own Dragoon class in FFXI and use them to scout out situations and draw aggro from enemies because even if they die they're game generated so I won't have their death on my conscience and I've just figured out what NOT to do when engaging the enemy proper.

Also obviously partying up with a healer and keeping them safe would be a given as would always bringing healing items with me everywhere I go and sell whatever the excess is to people in the field who didn't bother to bring any for a profit. Like don't even leave town without them period, and if I have to I'll grind on safe enemies in order to get them.
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Old 2012-07-17, 16:46   Link #52
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Well first I'm assuming that I didn't fall into the category of people who would just hide in the main town making enough money to avoid getting hungry and waiting things out.

Then it'd come down to whether I had friends in the game or not. If not might end up going solo as much as I could since I don't usually jump into groups in normal situation and even less so when my life is going to be on the line. In order to avoid the pk issue would definitely try to keep levels up though focusing on skills that could allow for a speedy retreat or absorbing some damage while making that retreat. No point getting tougher if I'm going to die anyways.

After that it's going to be a case of just pushing to keep on getting stronger. If there's anything I know about my habits it's not letting up until I reach some sort of goal. So should be able to keep toughening up. Now hopefully along the way can run into some people I can get along with and eventually trust to that level. Regardless how it happens (be it coincidence or necessity) would be good to eventually have some people to rely on out there.
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Old 2012-07-17, 17:10   Link #53
zgmf-x19a
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I think it'll probably cause the creation of a PKK enforcement group that KoS orangies/reddies. A guild mixed with justice-driven players and power-abusing pk-er's.

I can't imagine how disgusting the world would be if it was open pk and 1 life. Being invincible in pvp is close to impossible in mmorpgs. Beating one pker isn't hard, but there's no rules in SAO. It could be 20 vs 1.

I'd be a wimpy safe-point camper if the pkers can't be controlled. Like Cabal Online LOL xD Oh dat game~

Several groups would be born out of such a situation I think

- a group that would want to stay in the beginner's area and wait for things to clear up

- a group that would try to play but at a more secure pace

- a group that wishes to finish the game and be freed of such imprisonment

- a group that would steal from fellow players to survive

- a group that wants to wreak as much havoc as possible

I guess the rush to level up would be a priority to ensure your own survival.
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Old 2012-07-17, 20:02   Link #54
Atrum023
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If I knew any one of the people that got stuck with me in the game, I would establish them as 'friends' so I can contact them anytime, anywhere (Private Messaging). After that, I would probably go outside and get used to the system by killing weak monsters - and if my health ever reaches or even goes close to the 50% mark, run back to town and heal. Rinse and repeat until I've established some sort of confidence and/or reflex reaction then move on to the next town and start clearing quests.

I would probably grind in areas where there are next to no players, if that can't be avoided, have at least someone I know in the area. That way, I could call for help if things go downhill (Player Killers or simply being overwhelmed by the monsters).

As a soloer by nature, I'd probably only party with people if the quest requires it or if I participate in beating the floor's boss - although I probably wouldn't participate until second floor is reached and I've obtained enough money to be self-sustaining.
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Old 2012-07-17, 20:35   Link #55
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If I were to make a group I would PM my "real" friends if they're in the game or still alive rather than just inviting anyone.
Never give your trust with a complete stranger... That way, I'mm be more comfortable. Just like a hiking of friends.
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Old 2012-07-17, 21:27   Link #56
Netto Azure
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Be a Mid-level player just playing in the lower floors. Will do utmost to have enough money to live safely :3
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Old 2012-07-17, 23:16   Link #57
lordblazer
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If I knew any one of the people that got stuck with me in the game, I would establish them as 'friends' so I can contact them anytime, anywhere (Private Messaging). After that, I would probably go outside and get used to the system by killing weak monsters - and if my health ever reaches or even goes close to the 50% mark, run back to town and heal. Rinse and repeat until I've established some sort of confidence and/or reflex reaction then move on to the next town and start clearing quests.

I would probably grind in areas where there are next to no players, if that can't be avoided, have at least someone I know in the area. That way, I could call for help if things go downhill (Player Killers or simply being overwhelmed by the monsters).

As a soloer by nature, I'd probably only party with people if the quest requires it or if I participate in beating the floor's boss - although I probably wouldn't participate until second floor is reached and I've obtained enough money to be self-sustaining.
Yea, would form an ad hoc guild. 12 individuals. We'll keep in touch, make money, ensure beginners have enough to last.
Also in terms of lvling and fighting. We'll push ourselves to the edge. closer to 1% left of HP.. dunno I'm an adrenaline junkie.
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Old 2012-07-18, 00:07   Link #58
supermegasonic
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i would need to see if i have real friends in the game.

but if there wasnt any of them there. i would solo.
though i would actually do what the MC did; find someone else who's also alone.

id rather not be dissolved into a generic big group and just be another member. though in this situations it might be stupid to think that way
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Old 2012-07-18, 06:36   Link #59
ttdestroy
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I think I'd solo as much as possible, especially if I had prior knowledge of the game as a beta tester. I'd probably help other players also since I do that in the MMOs I play now. I mean there's a finite amount of players in the game helping people stay alive also benefits my personal agenda, whatever it may be. In MMOs I find that being in a party of any size gives you a sense of security, which is fine in most games but could be deadly here. The last thing I want is to end up in a life or death situation with a lowbie.
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Old 2012-07-18, 07:12   Link #60
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What's terrifying is how unforgiving and difficult SAO is. There's so much fictional 'smartness' in the AI. I mean even some shitty low-levelled gorillas mobs supported each other and took turns between attacking and healing. Bosses have so many attack patterns that only single-player JRPG have. There's the effects of paralysis when you're a solo-er and leaves you incapacitated. The teleport-restricted zones completely wiping parties.

I mean walking into mobs/bosses in a teleport-restricted zone or even being stuck somewhere that is teleport-restricted is almost a death sentence.

While I am really independent in games and seek personal accomplishment, I think being stuck in a game like SAO will turn me into a wimpy team-dependent player.

^ I didn't put any of that in spoiler tags as it's fairly generic rpg design rather than something plot-specific from the series.
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