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Link #41 | |
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黄昏の女神
Join Date: Jan 2009
Location: 万象の座に
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It's far harder than the console versions and over here, it costs 2SGD per play. But it's just too addicting... ![]() Sega sure knows how to drain the cash of Vocaloid fans T__T
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Link #43 |
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Swords•Maidens Maniac
Graphic Designer Moderator |
at least, you DO have the Arcade available. And obviously, what I meant is that both versions shouldn't share too much songs, as to make them appealing for their respective content, even if the gameplay and difficulty are different.
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Link #44 |
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Swords•Maidens Maniac
Graphic Designer Moderator |
I should have expected that since the Vita thread is as dead as this one, but to that extent...
Anyway, picked up a cheap vita and received my copy of Diva f last monday, and this is definitely the best title of the franchise. The Diva Team wasn't joking about the new engine and it is really smooth with toncrap of new animation that make most PV impossible to replicate on previous PSP ones. Facial expressions are vastly improved as well, with unexpected ones (such like tears etc). The only problem with the graphics, however, is the extremely weird and annoying blurr you have with the characters model in the menus and diva room. They are perfectly fine in the PV, but outside, they look like... well, as if the resolution took a huge dive. I've seen no framerate drop or any weird off synch notes whatsoever (as usual I guess), and the game kept its difficulty progression curve in check (although I didn't try any extreme yet, currently perfect all easy/normal and going for hard mode). I'm not really a big fan of the scratch feature, as I often had the obnoxious surprise of having failed input, because the touch screens require a certain "rubbing way" for the game to validate the input (and thus fails at time when the screen become "greasy" due to fingerprints). Also, I have no idea if other players have the same issue, but since the back touch screen is a bit sensible, I cannot set the game using it for the input as non scratch part becomes a chore with a spam of the "scratch note sfx" should you move your fingers a bit. Thus, forced to use the front screen, which can impair your vision obviously... Content wise, they could obviously put a lil more songs in there (32 tracks is a bit on the low end, especially if you consider the plateform), and I don't get why they put World is Mine and 3 others songs in the AR Live (along with the choregraphy) yet didn't include them as playable tracks. That said, it goes without saying the tracklist is great, with a good blend of popular songs and niche ones, covering a large choice of genre (Switching between ODDS&ENDS and Sadistic Music Factory is a good example of that), and the PV are a real treat to the eyes: the "writing" and camera angles complement quite well the rythm and lyrics of the songs (ODDS&ENDS and Time Machine are just perfect in that regard). It is just a shame the PV mode does -not- allow you to pause or take screenshot with the game, as you can only enable/disable lyrics (so if you want to take a shot, you will have to use the vita default Home + Start, which is annoying since pausing the game will display the pause menu). Likewise, they did a good job with all new modules, but pretty much like the songs, it is sort of lackluster (especially if you were spoiled by Diva Extend, which had 3 digits of modules), and I can't say the accessories make up for them, considering they don't exactly change that much the module you are editing. Edit mode engine had a tremendous boost, and while I have little experience to use it, some result on niconico sure demonstrate how creative you can be with that. However, the problem with edit mode is that, due to the inherent change of save data with the Vita, Sega had to create a edit file sharing mode, and this one doesn't work well as there is absolutely no search engine. As result, you have to either input the uploader ID to see their tracks, or navigate through -hundreds- of pages of edit file, and that includes dud, empty ones (used for the trophy) and other dubious stuff around. So if you want tell your world for example, you have no choice but to check pages and hoping you won't end up with a lame one, or go through niconico, as some people start uploading their PV and put all the information you need. AR mode and Diva Room are a bag of mixed feelings for me OTOH. AR mode suffers a lot due to a factor that isn't part of the game: the vita camera. Really, you can take a lot of funny shots here and there, but the camera is so bad that you better be lucky that the background isn't messed big time. Diva room didn't exactly change that much from the previous games, aside of few mini games additions. However, interactions with the vocaloids are -extremely- lackluster, and petting their heads doesn't exactly feel right at some point (especially if you do that with "older" char, like Kaito, Meiko and Luka). Of course, I didn't expect something elaborate considering it is a rythm game at its core, but the feature itself is just pointless. A lot of efforts has been poured in the game, and any project diva or rythm game fan should try it out, as it is definitely a solid game. It sure has few flaws left and right, but that's minor compared to blast you can have with it. My current Top 10 songs (not factoring their difficulty/gameplay): 01) ODDS&ENDS 02) ネトゲ廃人シュプレヒコール (Netge Haijin Spechror - Netgame Addicts Sprechror) 03) World End Dancehall 04) Unhappy Refrain 05) Black Rock Shooter 06) 秘密警察 (Himitsu Keisatsu - Secret Police) 07) Freely Tomorrow 08) Cat Food 09) Melancholic 10) ACUTE
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Last edited by Klashikari; 2012-09-14 at 11:01. |
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Link #47 |
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Honya-kun
Join Date: Dec 2005
Location: Clinton, Maryland
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On the lack of songs and modules: anyone expect that this is due to this being the first Project Diva game for the Vita, with the second Project Diva game going to be similar to the second one for the PSP? In other words:
1. All the songs and modules from the first Vita game will be in the second game along with the new songs and modules; 2. If you have a save file of the first game, then all the modules you've unlocked and "currency" that you currently have in the first game will be available right from the start in the second game.
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Link #48 | |
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~「Program」~
Join Date: May 2010
Location: N/A
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Link #49 |
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Swords•Maidens Maniac
Graphic Designer Moderator |
I'm more inclined to think it will be in form of DLC considering I can't see a Diva f2 anytime soon, due to the recent comments regarding how the sales didn't make up for the development cost (but knowing SEGA, they are obviously looking for more, considering their business model relying too much on the pachinko branch).
I just hope they will fix a bit the Edit file sharing system, as well as the PV mode (and IF possible, the damn blurr filter) with a patch. As for DLC, if they can bring some stuff from 2nd and Extend, that wouldn't be too bad.
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Link #53 |
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Uguu~
Join Date: Jan 2007
Location: Canada
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Recently got this on my vita (which was basically collecting dust).
I haven't played a rhythm game since Guitar Hero 3 and Rockband, and I used to love those games. Gotta say I'm rather impressed with the overall presentation (never played previous Miku games) and the songs are pretty good. The whole thing with switching mem card and account tho...not impressed, damn Sony.
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Link #54 | |
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Senior Member
Join Date: Jul 2008
Location: Washington DC
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Last edited by videoman190; 2013-03-07 at 17:23. |
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