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Old 2012-04-25, 18:27   Link #281
GundamAce
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Join Date: Mar 2009
Location: Japan
Quote:
Originally Posted by ApathyEcstasy View Post
Is there an english summary or translation of the entire interview?
No. I may translate it eventually, but I've already got a mountain of other things I need to translate, so probably not any time soon.
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Old 2012-05-03, 19:49   Link #282
superangelo128
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Join Date: Nov 2010
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I was watching some bad endings on YouTube, and I have a few questions about a few events

Spoiler for :



Also, I really like this VN, it's really close to Ever17 overall I still debate to myself which I like more.

I thought the fact that you have to analyze things yourself without a 'real' ending was neat though they probably did a bit too much. I liked the way R11's characters got out of the loop more than E17.

Ever17 had better overall characters and interaction to me but Remember11 probably had the better overall plot and mystery.

Also nice to know that Never7 might get a full translation soon.
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Old 2012-05-03, 21:15   Link #283
GundamAce
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Quote:
Originally Posted by superangelo128 View Post
I was watching some bad endings on YouTube, and I have a few questions about a few events

Spoiler for :



Also, I really like this VN, it's really close to Ever17 overall I still debate to myself which I like more.

I thought the fact that you have to analyze things yourself without a 'real' ending was neat though they probably did a bit too much. I liked the way R11's characters got out of the loop more than E17.

Ever17 had better overall characters and interaction to me but Remember11 probably had the better overall plot and mystery.

Also nice to know that Never7 might get a full translation soon.
Spoiler for Bad Ending/End game spoilers:


I'll try to finish the Never7 translation as soon as possible. If my calculations are correct, I should have it done by the end of the summer/early fall.

EDIT: Whoops, forgot to answer the second half of #2. I answered it.

Last edited by GundamAce; 2012-05-04 at 00:29.
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Old 2012-05-04, 23:30   Link #284
ApathyEcstasy
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I can't wait to play Never7. I Think Ever17 had a more satisfying ending to tie up all the loose ends. Remember11 was a lot more suspenseful and intriguing, but it ended prematurely. If they had made a sequel that continued right where Remember11 left off, that would've changed my view of Remember11. Since they haven't, I view Remember11 as a half-completed project, only worth half the retail price. But yeah, Remember11 is like great sex but with no release. Even after you beat the game, it feels empty, like you're missing half of the story. Ever17 is like good (being less than great) sex but with a great release. A sense of having "completed" the game.
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Old 2012-05-19, 11:43   Link #285
GundamAce
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All right. In Nakazawa's lecture today at Tokyo University (where he discussed Root Double and various other games he made), he confirmed that the ending was NOT what was originally planned. He didn't say what the original plan was, though, or what was the reason for why the ending changed.

Last edited by GundamAce; 2012-05-19 at 11:53.
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Old 2012-05-19, 19:56   Link #286
Elvin
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Quote:
Originally Posted by GundamAce View Post
All right. In Nakazawa's lecture today at Tokyo University (where he discussed Root Double and various other games he made), he confirmed that the ending was NOT what was originally planned. He didn't say what the original plan was, though, or what was the reason for why the ending changed.
Any idea what he was lecturing about?
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Old 2012-05-19, 21:39   Link #287
GundamAce
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Quote:
Originally Posted by Elvin View Post
Any idea what he was lecturing about?
It was basically a Q&A regarding Root Double and other related things. Most of what he said was Root Double related, but he also briefly mentioned some of his other works, like Remember11, I/O, and Myself;Yourself (he didn't really get too in-depth about any of them so that he would avoid spoiling those who hadn't played them yet). I have found two Japanese blog posts that sum up the lecture, but they're rather long. I'll see what I can translate, though.
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Old 2012-05-19, 23:17   Link #288
Elvin
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Don't push yourself. I was just interested in whether he was teaching a course, but it just sounds like it was promotional work (at Tokyo U o_o )
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Old 2012-05-24, 08:56   Link #289
cloudscream
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Quote:
Originally Posted by GundamAce View Post
I just found an interview between both Nakazawa and Uchikoshi for the Infinity series in general. When they got to the Remember11 bit, they said something I found rather interesting.

Spoiler for Major spoilers for Remember11 and Ever17:
Spoiler for Remember11:
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Old 2012-11-09, 05:54   Link #290
tiya_novlita
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Hi ! I'm new to this forums and currently playing Remember 11 (actually I download it just now)

Is there any special button/shortcut to auto-skip, beside keep pressing the "Tab" button ? The system kinda annoys me
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Old 2012-11-09, 06:00   Link #291
GundamAce
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Quote:
Originally Posted by tiya_novlita View Post
Hi ! I'm new to this forums and currently playing Remember 11 (actually I download it just now)

Is there any special button/shortcut to auto-skip, beside keep pressing the "Tab" button ? The system kinda annoys me
Holding down the spacebar, I think. Otherwise, that's it.
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Old 2012-11-09, 17:53   Link #292
Tywyll
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Quote:
Originally Posted by GundamAce View Post
I just found an interview between both Nakazawa and Uchikoshi for the Infinity series in general. When they got to the Remember11 bit, they said something I found rather interesting.

Spoiler for Major spoilers for Remember11 and Ever17:
Spoiler for Major Remember11 spoilers:


Just some stuff I came up with after Remember11 drove me nuts and made me buy several books on the subject...
I still have no idea about many things though like
Spoiler for Remember11 spoilers:

I hope one day the writers will put us out of our misery and just tell us what they planned.
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Old 2012-11-09, 23:42   Link #293
tiya_novlita
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Join Date: Oct 2012
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Quote:
Originally Posted by GundamAce View Post
Holding down the spacebar, I think. Otherwise, that's it.
Ah, thanks. It works

Just a thought...
Remember 11 mainly told about mental disorder and quantum physics. Does the writer(s) really have/has a background behind this topic ? I'm impressed
The same goes for Ever 17, such a detailed explanation about DNA, telomeres, time travel and so on...I can't help to think that the writer(s) must be someone expert (or at least understand) that kind of thing

Sorry for being ambigous
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Old 2012-11-10, 00:05   Link #294
GundamAce
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The writers just like science a lot, and research their topics in-depth. That's all there really is to it. If you follow their Twitters, they sometimes post links to recent articles on science related announcements, meaning that they really do follow that kind of stuff.

According to interviews and comments from the writers, it also seems that they got some of the ideas and concepts from reading various novels, both fiction and non-fiction (for example, a lot of the science concepts in Ever17 were based off ideas from P.D. Ouspensky's Tertium Organum). The setups, on the other hand, are more from movies.
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Old 2012-11-10, 05:34   Link #295
tiya_novlita
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May I ask a (stupid) question ?

Spoiler for ending:


Sorry for my crappy English
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Old 2012-11-10, 06:04   Link #296
GundamAce
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You unlock Satoru's Route by getting Kokoro's Good Ending. Then you can choose from the title screen which route to play.
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Old 2012-11-11, 04:52   Link #297
GundamAce
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So I was walking around Akihabara today when I came across something I didn't expect- the original Remember11 PS2 First Release Limited Edition! I bought it, and found that it came with two bonuses- a CD (which is basically an hour of Rika Morinaga and Takehito Koyasu talking), and a booklet. The first half of the booklet has character designs and whatnot, but what's interesting is the second half- comments from the staff!

The ones who commented were Takumi Nakazawa (director/main writer), Hidari (character Designer), Kotaro Uchikoshi (writer, going by his Hagane Tsukishio pseudonym here), Takayuki Koshimizu (Event CG and OP sketch designer) Kotaro Aizawa (Event CG and OP coloring/production manager), Taketo Nagai (3D movie designer and logo designer), Norisu (backgrounds), Takeshi Abo (composer), Masamichi Takano (assistant planner), and Hiroki Ito (sprite coloring).

Couple of interesting things I discovered just by skimming it.

-The game was initially conceived by Nakazawa in May of 2002, at the end of Ever17's development. He planned out the plot together with Uchikoshi in January 2003.
-The game was initially not an Infinity game, but a standalone game under the name "Parasite".
-Production of the game began in May of 2003, under the name "Project infinity 3". In September, the subtitle "the Age of Infinity" was added.
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Old 2012-11-11, 11:30   Link #298
Kaos!
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Join Date: Nov 2007
Quote:
Originally Posted by GundamAce View Post
So I was walking around Akihabara today when I came across something I didn't expect- the original Remember11 PS2 First Release Limited Edition! I bought it, and found that it came with two bonuses- a CD (which is basically an hour of Rika Morinaga and Takehito Koyasu talking), and a booklet. The first half of the booklet has character designs and whatnot, but what's interesting is the second half- comments from the staff!

The ones who commented were Takumi Nakazawa (director/main writer), Hidari (character Designer), Kotaro Uchikoshi (writer, going by his Hagane Tsukishio pseudonym here), Takayuki Koshimizu (Event CG and OP sketch designer) Kotaro Aizawa (Event CG and OP coloring/production manager), Taketo Nagai (3D movie designer and logo designer), Norisu (backgrounds), Takeshi Abo (composer), Masamichi Takano (assistant planner), and Hiroki Ito (sprite coloring).

Couple of interesting things I discovered just by skimming it.

-The game was initially conceived by Nakazawa in May of 2002, at the end of Ever17's development. He planned out the plot together with Uchikoshi in January 2003.
-The game was initially not an Infinity game, but a standalone game under the name "Parasite".
-Production of the game began in May of 2003, under the name "Project infinity 3". In September, the subtitle "the Age of Infinity" was added.
Thanks a lot for managing to dig it out. IIRC, that booklet was the one that contains clues on what really happen during production that lead the story to be incomplete.
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Old 2012-11-15, 13:13   Link #299
Tywyll
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Join Date: Nov 2012
Quote:
Originally Posted by GundamAce View Post
-The game was initially not an Infinity game, but a standalone game under the name "Parasite".
That's an odd name. Allthough I think I can see the reasoning behind it.

Quote:
Originally Posted by Kaos! View Post
Thanks a lot for managing to dig it out. IIRC, that booklet was the one that contains clues on what really happen during production that lead the story to be incomplete.
I just wish one day they would give us the answers for what they planned instead of just hints.
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Old 2012-11-20, 06:20   Link #300
tiya_novlita
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Join Date: Oct 2012
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Wew, finally I managed to finish this game. Really, really beyond my expectations (so should I be happy or disappointed ? lol)

Just my speculation...
Spoiler for ending:
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