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Link #41 |
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別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Isn't that how they always did 3D movie to begin with?
In the beginning it could take several minutes just to render a single snapshot, the generated image was then taken, stored as 2D snapshots and placed in the film as a frame. Editing of 3D into 2D isn't a new thing either, I think studio ghibli always did that. the 3D is simply taken as a reference and then an artist traces the generated images by hand.
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Link #42 | |
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75% M
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I'm not why it'd make lighting/shadowing easier,all that is already done computers anyway, see this as an example
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Link #43 | |
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~「Program」~
Join Date: May 2010
Location: N/A
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you can see the shadow there is "static" most of the lighting is just gradual from light to dark. by using 3D animation. we can see directly how changing the light source position and brightness will effect the shadow on the character. those make the shadow look and move more realistically with little of effort. since you just fiddle around with the "lamp" and computer do the rest.
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Link #44 | |
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Deadpan Snarker
Join Date: Dec 2005
Location: The Neverlands
Age: 35
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But we won't be able to buy David Gilmour's fingers, who can coax sounds out of those technical items we can't replicate ourselves, even using the same gear But let's be honest: there are people coaxing certain things out of a computer we can't replicate either CGI or not, it still has human input, and if I have tools available to make a computer image more 'imperfect' and I use them in 'my' way, we're gonna see that individual 'human' style all it needs is something emulating tiny discrepancies to make things look 'real' David Gilmour on a modeling amp -especially the later generations- IS gonna sound like David Gilmour
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Link #49 | |
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Senior Member
Join Date: Dec 2005
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What this means is that the skills that go into traditional hand-drawn work do not translated to 3D CG. This also means that the kind of art designs that look good in one form don't necessarily do so in the other. And so 3D art tends to go away from some of the unique stylings of anime. If the Japanese animators were pouring large amounts of money into developing lots of new techniques, that would be one thing, but it seems that most of the 3D CG artists are gravitating towards games instead of anime. And so, what 3D CG works exist tend to look a lot worse than their Western counterparts. Those animators have gotten better, but they're still far short of where I'd like to see them. In some places, 3D CG work has largely displaced the traditional forms. This is perhaps most apparent in mechanical work where it's very rare to see hand-drawn cars anymore. It's a shame because the 3D versions often don't look very good. And that's where a lot of the problem lies: 3D work that doesn't blend very well with the 2D art, or just awkward looking 3D works. The places I think that 3D works better is to simplify 2D techniques which would be time-consuming to use or to create the kind of animation that's effectively impossible in 2D. A good example of the former is Girls und Panzer. The show could have used hand-drawn tanks but that would have been extremly labor intensive, making the show too expensive to produce.
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