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Link #301 | |
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Wandering Around Infinity
Join Date: Mar 2009
Location: Japan
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And once you're done with those, read the Infinity Series Timeline, which gives a lot of answers and background information on stuff not covered in the game. You can find just the Remember11 portion on this board, but you can find the entire Infinity Series Chronology with the Never7 english patch. It contains spoilers for the whole trilogy, but you can toggle which games you want to see spoilers for. |
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Link #302 | |
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Junior Member
Join Date: Oct 2012
Location: Indonesia
Age: 20
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(my clear list showed 100% choices completed, but the messages is still 99% completed. Am I supposed to play again 'til I have read ALL the messages ? Seems like a pretty boring to me, so I'd rather not wasting my time) Nevermind, I can always look at the TIPS on TLWiki ![]() Yes, I found the TimeLine inside Never7 Folder. Pretty interesting ! But with my limited reasoning and understanding I guess I'll take a look for spoilers and many many many theories from everyone ! ![]() Spoiler for timeline:
Last edited by tiya_novlita; 2012-11-20 at 11:33. |
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Link #304 | |
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Senior Member
Join Date: Sep 2008
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Quote:
May of 2003, huh? That means it took only 10 months from start of development to release (March 2004), or 12 if counting the plot planning. Considering the game needs to be completed at least a month before release (for final testing, pressing the discs, shipping to stores, etc), that's a surprisingly short development time. Are there any clues whatsoever to there being problems during development, and Remember11's lack of closure being a result of that? I hear it a lot, but I've never seen any proof pointing towards this being the case, and the more I hear about it the more unlikely it seems: Spoiler for Contains some (major) R11 spoilers:
Spoiler for Spoilers for Never7, Ever17 and Remember11:
GundamAce, this may be a good clue in solving this mystery, maybe you know this: Is there any specific known reason why Takumi Nakazawa left KID, other than to start his own company (or perhaps that, but more detailed - why did he start his own company instead of staying with KID)? |
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Link #305 |
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Junior Member
Join Date: Oct 2012
Location: Indonesia
Age: 20
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Now I've unlocked ALL the tips (but too lazy to read the detailed and complicated ones such as quantum mechanic theory lol)
After I've read several opinions and perspectives from everyone, sounds that my theory earlier was very very stupid ![]() Can anyone translate this site please ? http://web.archive.org/web/201003280...kousatu_c.html Looks like it provides several informations to clear up some mysteries , but unfortunately, this site is on Japanese, so I can't understand at all T_T (just translate roughly with Google Translate only confuse me)Apparently only a bit of them have been translated on http://explainremember11.wordpress.com/ but I'm curious for the others ! |
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Link #306 |
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Senior Member
Join Date: Nov 2007
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Personally, I would say one of the biggest reason for the lack of closure as compared to the 2 previous works in the Infinity series is due to the change of scenario planner. N7 and E17 were both conceptualised by Uchikoshi, while R11 was conceptualised by Nakazawa. Both have their own style of conceptualising as shown from how the story progress.
A Q&A with Uchikoshi regarding 999's development: Q: The characters and plot are all really well done in this game. I was just curious as to how you developed them all so well. What do you work on first; plot or characters? How do you know when they're complete? Where do you draw inspiration from? A: For me, I first start by creating a rough draft of the characters' personalities. Then I make a sort of rough draft of the setting. Next, I figure out the "twist" for the story, and work toward that by coming up with a plot that fits that particular twist perfectly. So the "twist" comes first, basically. Of course, the characters and the setting that I come up with early on almost always end up drastically changed. I write a rough draft, then draw a line, then erase my rough draft, then draw a new line... It's just that process over and over. I don't know when it's "done" until I finish writing the whole script. I always write my stories thinking "I wonder what's going to happen to these guys afterwards?" Overall, I don't change the "twist", but I will change the story A LOT to get to it. So far as inspiration goes, all that I can say is that it mostly comes from me, while I'm writing my drafts. I believe that when I concentrate very hard on writing, all of my worldly thoughts just go away, so perhaps that has something to do with it. Also, this particular idea is in the game as well, but I need some danger to have that moment of clarity and inspiration. The closer I get to a deadline, the more I'll think "Crap! The deadline is coming up!" and that helps me come up with great ideas. So I'll try to work myself into a corner like that, and I also have the product manager and the other people on the team to help me out by getting me into that mode of thinking. Assuming he does this also with N7 and E17, he thinks up the twist 1st before writing up the scenarios. This results in an explosive twist since the whole story is built around it, but it affects the story in a way that sometimes it feels too forced or too slow in the early to mid stages.(Evident from N7,E17,12R and even 999 to a certain extent) I'm assuming(from the chinese translation of the booklet), Nakazawa thought of a setting 1st, before sitting down to write. This results in a great storyline, but since the twist was not clearly thought of before that, he digs a hole too large for him to fill, creating an inproper ending . IIRC, there were talks on the development budget as compared to development time which limited them. Not surprising if you look at the complicated system inside R11. |
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Link #307 | |
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Senior Member
Join Date: Sep 2008
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Quote:
(By the way, the plot itself was thought up by Nakazawa and Uchikoshi together, based on Nakazawa's idea, so if the plot was undoable and Uchikoshi knew what kind of plots were doable and which ones weren't, Uchikoshi would've solved that problem two months before development.) |
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Link #308 |
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Wandering Around Infinity
Join Date: Mar 2009
Location: Japan
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From what I read, the first two things Nakazawa came up with were "snowy mountain" and "transfer phenomenon". Of course, the initial idea for Ever17 was "people trapped in an underwater facility", and the initial idea for Never7 was
Spoiler for Minor N7 spoilers:
Some other sites seem to imply that there was some sort of conflict amongst the staff (Kotaro Uchikoshi using a pseudonym that he's never used elsewhere seems to add credibility to this theory). Time might not have also been the issue, given that Uchikoshi was given a lot of time to write 12Riven (even without the delay due to KID's bankrupcy. Of course, this required him to work in the office for long hours on end, but this is apparently normal for Japanese employees). |
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Link #309 |
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Senior Member
Join Date: Sep 2008
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Terabyte discs may be on sale by 2015. That's a couple years late, but still awesome. (via Nakazawa's twitter)
Now it's just a matter of waiting for -DSM-VI (they're still working on DSM-V, they're pretty slow with that) -Retinal Scanning Display -True human-like AI Spoiler for Remember11:
Wonder if we'll get RSD and human-like AI before DSM-VI. |
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Link #310 | |
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Junior Member
Join Date: Oct 2012
Location: Indonesia
Age: 20
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Quote:
Yeah...DSM-V is supposed to out around 2010, but later they hold on it until 2013, unless I'm mistaken |
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Link #312 | |
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Junior Member
Join Date: Oct 2012
Location: Indonesia
Age: 20
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Quote:
Spoiler for TIPS 99:
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Link #313 | |
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Senior Member
Join Date: Sep 2008
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Quote:
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Link #314 |
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Senior Member
Join Date: Nov 2009
Location: Brazil - São Paulo
Age: 20
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So guys, I just finished this game today. Thought it was awesome, though the infodumping was a bit mind numbing. I don't think I liked this as much as Ever17, but it's still an awesome game;
Anyway, I have a question about a certain plot point that was apparently never cleared up in the main story... Spoiler:
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Link #315 | |
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Wandering Around Infinity
Join Date: Mar 2009
Location: Japan
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Link #316 | |
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Senior Member
Join Date: Nov 2009
Location: Brazil - São Paulo
Age: 20
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Quote:
Still, is there a walkthrough I can find which tells me how I can get all the endings? There are a lot of endings, and trying to find all of them without a walkthrough seems like quite the pain... EDIT: Nevermind, found one on page 2 of the thread. Thanks for that!
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Last edited by Metaler; 2012-12-04 at 02:42. |
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