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Old 2012-12-19, 16:22   Link #2861
Iron Maw
Devil Buster
 
 
Join Date: Feb 2006
Looks like anyone who was hoping to see more videos may have to wait awhile since Jourdal's channel is gone.

There goes nearly all the videos in this thread. =/
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Old 2012-12-19, 16:35   Link #2862
hyl
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Jourdal has backup accounts though
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Old 2012-12-19, 16:39   Link #2863
Tong
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same videos as jourdals:
http://www.youtube.com/user/HardEdgeOfficial
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Old 2012-12-19, 16:48   Link #2864
Iron Maw
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Thanks guys, still WTF at Arc considering they're getting free publicly here.
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Old 2012-12-19, 16:51   Link #2865
Tokkan
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It was the music he had uploaded.

Backup channel: http://www.youtube.com/jourdal2012
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Old 2012-12-19, 16:53   Link #2866
hyl
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I think it was because of the rips of the new songs
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Old 2012-12-19, 17:21   Link #2867
Tokkan
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Quote:
Originally Posted by hyl View Post
I think it was because of the rips of the new songs
It was definitely this. The rips he uploaded were showing up as the top "related videos" on ASW's own BBCP videos, no way they were unnoticed by ASW.
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Old 2012-12-19, 19:49   Link #2868
Tong
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Losing 5000 videos is still a bummer though...
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Old 2012-12-19, 20:40   Link #2869
Duo Maxwell
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There goes all of my video list...
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Old 2012-12-19, 23:07   Link #2870
Iron Maw
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Quote:
Originally Posted by Tokkan View Post
It was definitely this. The rips he uploaded were showing up as the top "related videos" on ASW's own BBCP videos, no way they were unnoticed by ASW.
Weren't they there for weeks? I wonder why bother now....
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Old 2012-12-23, 00:02   Link #2871
KleenexGhost
Measure Feeling Match
 
 
Join Date: May 2012
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I found this article interesting. Link to the actual article should be on the page.

http://shoryuken.com/2012/12/21/game...games-of-2012/
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Old 2012-12-23, 00:29   Link #2872
Westlo
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Personally agree that combos are getting to long, CS is a step in the right direction though...
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Old 2012-12-23, 00:53   Link #2873
Shadow5YA
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Quote:
Originally Posted by Westlo View Post
Personally agree that combos are getting to long, CP is a step in the right direction though...
Fixed.

CS and all versions of it had combos just as long, or if not, the hitstun and hitstop was so large that it "slowed" down the combos, making them to appear longer than they actually are. The issue is present in CT as well.

As for the article, I'm not really sure I agree that's the trend. Sure, Tekken Tag Tournament 2, Dead or Alive 5, and (Ultimate) Marvel vs Capcom 3 all have long combos, but there are also games with shorter combos like Street Fighter 4, Persona 4 Arena, and Soul Calibur V. I don't know why these games weren't mentioned at all. Is it the publicity?
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Old 2012-12-23, 01:42   Link #2874
Westlo
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Oh obviously meant CP but yeah.

And SFIV is like 4 years old and counting, MVC3 and SFxTK definitely went away from the shorter combos....
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Old 2012-12-23, 14:07   Link #2875
Asuras
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Even then, only a few Dead or Alive 5 characters can pull off long combos. Even then they're pretty difficult and rare.

As far as I've seen, only 2D fighters are notable for particularly long combos. Like CP.
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Old 2012-12-23, 20:19   Link #2876
Duo Maxwell
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They are trying to shorten the combo, though. And CP is nowhere near as long as those Skull Girls or UNIB.
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Old 2012-12-23, 23:14   Link #2877
Hakumen
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It's a shame since long combos are fun to execute. I feel like I'm in the zone whenever I manage to land one. Its not as fun when you're on the receiving end though...
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Old 2012-12-24, 00:15   Link #2878
Shadow5YA
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Long combos are fine, but like any fighting game there needs to be a balance between the neutral game (footsies, spacing, zoning, etc), the combo damage and execution, and the setplay (oki, mixups, etc).

When the combos are too long, you get Fate/Unlimited Codes and Under Night In-Birth, where the neutral game is just a single coin toss at the beginning of the match and whoever wins it rides the momentum all the way to the end with no point of return. If the majority of the game is just combo, 50/50 oki mixup reset into another combo, all the way to the end with no neutral game except at the beginning of the match, then it's not that far off from a broken fighting game with infinites.
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Old 2012-12-24, 11:53   Link #2879
Tong
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But that's exactly what Melty is lol
You would have to take in consideration the character's style too. A typical Rushdown vs Zoner matchup, ends up with either the later slowly losing, or the former quickly getting killed.
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Old 2012-12-24, 18:05   Link #2880
Shadow5YA
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Quote:
Originally Posted by Tong View Post
But that's exactly what Melty is lol
You would have to take in consideration the character's style too. A typical Rushdown vs Zoner matchup, ends up with either the later slowly losing, or the former quickly getting killed.
Huh?

Melty has plenty of variety, and the combo length depends on the character. Characters like C/F Ryougi or H Nanaya have simple combos while C Arc and C Powerd Ciel, and C Satsuki have much lengthier combos that require a lot of execution.

It's nothing like UNIB where you have Hyde and Seth who have everything from fast normals and up to 7k+ damage combos that generate the meter to use their 200% Viel Off ultimate to having fuzzies and unblockable setups that work in every situation. They fixed the infinites in that game, but for those characters it doesn't feel any different at all.
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