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Old 2013-01-04, 04:12   Link #2901
kk2extreme
Your wife is hot...
 
 
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Quote:
Originally Posted by Iron Maw View Post
I can't stop debating whether I like Sector 7's or that more myself.

And for some fun, someone's feeling left out:



Ah, poor Makoto. I wonder what she's going to do when she finds out that even Jin is part of the "Super Mode" club.
What? Sorry.. I got distracted by Mu's butt
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Old 2013-01-04, 14:07   Link #2902
Frailty
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Quote:
Originally Posted by kk2extreme View Post
What? Sorry.. I got distracted by Mu's butt
but... you can't even see it
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Old 2013-01-04, 14:18   Link #2903
Fenrir_valindri
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Not sure what Makoto's upset about, she has more assets then both of them put together.
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Old 2013-01-04, 14:48   Link #2904
Kyero Fox
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Quote:
Originally Posted by kk2extreme View Post
What? Sorry.. I got distracted by Mu's butt
I was distracted by how makoto is still a better character hahaha.
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Old 2013-01-04, 15:57   Link #2905
Tong
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they look so yukkuri
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Old 2013-01-05, 01:31   Link #2906
KleenexGhost
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Just gotta get this off my chest. One thing about the fgc that amazed me to no end this year. Was the amount of hate ppl could show to a game. Blazblue and Persona 4 arena being examples. Apparently everyone who likes these games are weeaboos so say the geniuses on EventHubs.

Amount of hate makes no sense.
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Old 2013-01-05, 06:35   Link #2907
Fenrir_valindri
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Because anime style games = bad to illogical people.
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Old 2013-01-05, 10:34   Link #2908
Iron Maw
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Quote:
Originally Posted by Shadow5YA View Post
You make it sound like Relius needs her consent to do something.
Of course not , I mean she would never go anywhere near him for that to happen.

Quote:
Originally Posted by Shadow5YA View Post
What does "ndk?" mean anyway?
No idea.

Quote:
Originally Posted by KleenexGhost View Post
Just gotta get this off my chest. One thing about the fgc that amazed me to no end this year. Was the amount of hate ppl could show to a game. Blazblue and Persona 4 arena being examples. Apparently everyone who likes these games are weeaboos so say the geniuses on EventHubs.

Amount of hate makes no sense.
The FGC fanbase in general being insular twits is sadly nothing new. If it's not a Crapcom or Scamo fighter it's mostly either shit or too anime. That's one of the reason I hate the term "Anime" fighter, it just further fuels an unnecessary divide.
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Old 2013-01-05, 11:03   Link #2909
LROlsson
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Quote:
Originally Posted by Shadow5YA View Post
What does "ndk?" mean anyway?
NDK = ねぇねぇ今どんな気持ち?= ne ne, ima donna kimochi? = Hey, Hey, How are you feeling right now?

Clearly they are taunting Makoto
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Old 2013-01-05, 14:40   Link #2910
shadow1296
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Quote:
Originally Posted by Iron Maw View Post
Of course not , I mean she would never go anywhere near him for that to happen.



No idea.



The FGC fanbase in general being insular twits is sadly nothing new. If it's not a Crapcom or Scamo fighter it's mostly either shit or too anime. That's one of the reason I hate the term "Anime" fighter, it just further fuels an unnecessary divide.
i totally agree with you on this and twits dont even realise that blazblue and persona arena styles are where fighting games started, what i mean by this is when you look at street fighter 1-3 , marvel vs capcom 1 and 2 if you put any of the characters from persona or blazblue in those games nobody would be none the wiser heck if you put them in mvc3 or St 4 they would still be none the wiser, what blazbue did that those didnt is kept the 2d graphics so more combo's can be used and more variations of those those combo's can be discovered, the term "anime" fighter comes from the fact that they stuck with the 2d graphics, i don't know why people want 2d fighters to go 3d but i find it better its 2d because it keeps clone moves and characters from showing up because you can program in more variations, and you can have larger rosters
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Old 2013-01-05, 20:53   Link #2911
Tong
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Is KOF an anime game then? He's not very popular among the "Airdasher" community. But it's 2D, how could it not be ANIMU!?


I. Anime games are mostly NEW
Back then, in the 90's, people had fewer fgames to play. You could either go Capcom or SNK basically. SNK produced shitton of games mind you.

Before Guilty Gear even mattered (GGX launched in 2000), Street Fighter, Marvel vs Capcom and KOF had already a large fanbase. GG was basically the black sheep. Only players who had enough of mainstream games or new players could get into it.

II. Distinct Style
They're not all 2D. Couldn't DBZ, Naruto, One Piece or Bleach be considered Anime games? They're based off Animes!
Well, yeah but only if they were meaningful games. Sorry fans, but these games are made with Story and Marketing in mind, not proper competition.

Keeping that in mind, mostly 2d games are made by "I've never heard" companies and distributed by known ones. More over, you get all these shining gauges, good amount of fanservice and sparkling combos.


Why do people hate them?
When everyone in your family have been playing the same game for centuries and as well as everyone else, it's natural to pick on the new kid.
This is starting to change however, as ASW has started to move. By making new games, you can attract new players and veterans who're tired of their current game. P4U worked like a sacrifice to promote Blazblue, just as Blazblue to promote Guilty Gear.

That is a possible answer of why GGXXX is not out yet.
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Old 2013-01-05, 21:07   Link #2912
kayos
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When someone calls a character or game "Anime" it's based on the character's design and moves/gameplay.
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Old 2013-01-05, 21:11   Link #2913
demino_hellsin
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I think it's just the fact they can't get over not having a hadoken and shoryuken in place of hell's fang and infernal divider.
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Old 2013-01-05, 21:36   Link #2914
Westlo
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Quote:
Originally Posted by Iron Maw View Post
The FGC fanbase in general being insular twits is sadly nothing new. If it's not a Crapcom or Scamo fighter it's mostly either shit or too anime. That's one of the reason I hate the term "Anime" fighter, it just further fuels an unnecessary divide.
Most of the current FGC don't give a shit about any game except Marvel and SFIV, that includes Capcom games like SFxT and Namco games like Tekken Tag 2 (yeah Tekken heads flocked to it, but that's the norm) and SC5. KOF XIII gets a lot of love though....

Quote:
Originally Posted by shadow1296 View Post
i totally agree with you on this and twits dont even realise that blazblue and persona arena styles are where fighting games started, what i mean by this is when you look at street fighter 1-3 , marvel vs capcom 1 and 2 if you put any of the characters from persona or blazblue in those games nobody would be none the wiser heck if you put them in mvc3 or St 4 they would still be none the wiser, what blazbue did that those didnt is kept the 2d graphics so more combo's can be used and more variations of those those combo's can be discovered, the term "anime" fighter comes from the fact that they stuck with the 2d graphics, i don't know why people want 2d fighters to go 3d but i find it better its 2d because it keeps clone moves and characters from showing up because you can program in more variations, and you can have larger rosters
You're missing the point. Animu fighter or "Doujin" fighter is a specific style, SF style is much more footsies, spacing and zoning based then something like GG/BB/Persona and the other doujin fighters. So while something like Street Fighter Alpha/Zero looks "anime" it's still a SF style game even though they introduced crazy shit like alpha combos.

Marvel is more like an anime game style anyway, heck you could argue that it was either the originator or Darkstalkers. Saying Blazblue stuck with 2d graphics for more combos shows you're clueless. Does a typical animu game have more combos then Marvel Vs Capcom 3? SFIV has way more combos then SF2 which is 2d, how can that be?

Also Animu/Doujin is also used not only to refer to how the game plays but it's look, being "cheap", no 2d fighting games have animation on the level of SF 3 and Garou, and none ever will. Darkstalkers animation was amazing for its time as well...
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Old 2013-01-05, 23:10   Link #2915
Tong
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Quote:
Originally Posted by Westlo View Post
You're missing the point. Animu fighter or "Doujin" fighter is a specific style, SF style is much more footsies, spacing and zoning based then something like GG/BB/Persona and the other doujin fighters. So while something like Street Fighter Alpha/Zero looks "anime" it's still a SF style game even though they introduced crazy shit like alpha combos.
Not applicable.
You can't really judge a game based on how it plays, since each character differs when it comes to gameplay style.

Even the most offensive guided games, like GG, has its share of turtle matchups.
And the most defensive guided games, like SF, has its share of rushdown matchups.

Quote:
Originally Posted by Westlo View Post
Does a typical animu game have more combos then Marvel Vs Capcom 3? SFIV has way more combos then SF2 which is 2d, how can that be?
Taking in account that MvC3 is a tag/team based game, it will have much more variety.
But character by character? Most 2D fighters offer more options than MvC3.
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Old 2013-01-06, 13:53   Link #2916
Shadow5YA
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Quote:
Originally Posted by Tong View Post
Not applicable.
You can't really judge a game based on how it plays, since each character differs when it comes to gameplay style.

Even the most offensive guided games, like GG, has its share of turtle matchups.
And the most defensive guided games, like SF, has its share of rushdown matchups.
Sure you can judge.

There are fundamental differences between each fighting game series, like Street Fighter's abundance of fireball users and lack of airdashes.

It's just like how UNiB is fundamentally different from MB because there is no air backdash, a roman cancel that gains meter, and a meter system that doesn't diminish when you hit max.
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Old 2013-01-06, 14:17   Link #2917
hyl
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I am sure you can judge a game how it plays. Even in street fighter games the zero/alpha series, III and IV play very differently due their own differences in mechanics and not just the characters.
Differences like being able to block in the air or not, defences (parry in III, alpha/zero counters ), maximum ammount of super meter bars/stocks that may or may not carry over after each round, having a guard meter or not etc. will all change the flow and pacing of a game.

Last edited by hyl; 2013-01-06 at 14:36.
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Old 2013-01-06, 15:36   Link #2918
Tong
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SF and GG are extremes.
The major difference between them, is that "footsies" happens alot more often in the air since jumping isn't unsafe as SF.

Now if you look at KOF, UNiB and Ougon you'll notice that they're more focused towards traditional footsies. No crazy aircombos there or airblocking to some extent.
Then you have Marvel, a "western" game that allows more movement freedom than said games. Yet, can't be considered one.


Gameplay style and Art Direction are very broad definitions to sort anime games from non.

Saying that they're newer fighting games with original characters, makes everthing easier.
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Old 2013-01-06, 15:53   Link #2919
hyl
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Quote:
Originally Posted by Tong View Post
SF and GG are extremes.
The major difference between them, is that "footsies" happens alot more often in the air since jumping isn't unsafe as SF.

Now if you look at KOF, UNiB and Ougon you'll notice that they're more focused towards traditional footsies. No crazy aircombos there or airblocking to some extent.
Then you have Marvel, a "western" game that allows more movement freedom than said games. Yet, can't be considered one.


Gameplay style and Art Direction are very broad definitions to sort anime games from non.

Saying that they're newer fighting games with original characters, makes everthing easier.
Yes and that's why i mentioned it earlier if you are able to block in the air or not and the universal defences characters have.
Jumping in sf4 is generally considered unsafe, yet in sf3 you could parry mid air and you could even block in the air in the alpha series. In that aspect all 3 of them play drastically different while they still belong in the same series of games.

I find it odd that people are making distinctions between western and japanese fighting games seeing that almost every fighting games including the 3d ones like tekken, soul calibur, DoA and the capcom's VS series are technically all japanese. The only few recent ones that are actually western are mortal kombat and the 2d fighting game Skull girls.
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Old 2013-01-07, 00:18   Link #2920
Iron Maw
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Quote:
Originally Posted by Tong View Post

II. Distinct Style
They're not all 2D. Couldn't DBZ, Naruto, One Piece or Bleach be considered Anime games? They're based off Animes!
Well, yeah but only if they were meaningful games. Sorry fans, but these games are made with Story and Marketing in mind, not proper competition.

Keeping that in mind, mostly 2d games are made by "I've never heard" companies and distributed by known ones. More over, you get all these shining gauges, good amount of fanservice and sparkling combos.
Quote:
Originally Posted by kayos View Post
When someone calls a character or game "Anime" it's based on the character's design and moves/gameplay.
A bit of clarification here: I'm referring to the division between 2D games that the term causes not the fighting games in general. From my experiences games like BB and P4A mainly get that label due to artstyle and perceived tropes associated with the word. In the FGC, Weaboo and Anime are pretty much interchangeable and often considered a negative influence (heh the irony) despite sharing general mechanics of older 2D Fighters. It feels like a superficial sub-genre setup to further hate on these types of games.

At least in something like RPGs, sub-genres like Strategy RPGS, Action RPGs etc actually make sense since there are major mechanical differences in those games and traditional RPGs.

Quote:
Originally Posted by Westlo View Post
Most of the current FGC don't give a shit about any game except Marvel and SFIV, that includes Capcom games like SFxT and Namco games like Tekken Tag 2 (yeah Tekken heads flocked to it, but that's the norm) and SC5. KOF XIII gets a lot of love though....
Yeah, calling the current western FGC a "fighting community" rather than Capcom fighters general is a little misleading now.

KoF probably gets a pass because it's a long running series from 90s with very dedicated cult fanbase. It has a prestige (rivaling SF back in it's heyday) the current 2D ones lack even if the series in general isn't very different any other 2D fighter.
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