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Link #1401 |
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Senior Member
Join Date: May 2012
Location: Earth
Age: 20
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They're trying too hard to appeal to western audiences. Forgetting what made the titles work and desperately trying new things. I'm all for trying to branch out and trying new things to appeal to a new audience but don't forget about what made your previous games unique and good.
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Link #1403 |
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Lets be reality
Join Date: May 2007
Location: Melbourne
Age: 29
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Though considering how consoles are going in Japan (Vita 6th week >> Wii U's 6th week... L O L) you can see why Capcom console games are now more aimed at western markets... They have pretty much got one of the biggest handheld guns in Japan with Monster Hunter anyway...
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Link #1404 | |
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Senior Member
Join Date: May 2012
Location: Earth
Age: 20
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Quote:
@Westlo True, and they should try new things but just don't forget what works for their established IPs Essentially kinda like what they did with Resident Evil 4. Tried new things but also looked at what worked in the past and kept those elements
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Link #1406 | |
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Chaos of Crawling
Join Date: Nov 2006
Age: 24
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Holy shit! DmC Failed To Attract Casual Fans In Japan?! Nobody could have seen this coming
!!Also from siliconera- Quote:
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Link #1407 |
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That one guy
Join Date: Nov 2011
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I say DmC crapped because no one cares about the series in capcom anymore. They could farm it out to someone who does. Honestly, judging from initial designs, I think Ninja Theory did, then Capcom told them "NO". then fanbase backlash and the whole crew were stuck in a hard place. So they were like "Whatever, let's just pump out whatever and slap on DmC name on it.".
Lock-on is definitely a casual gamer's must. Why they remove it and expect to get casual gamers is very mind bending. How many games can you count to be easy to aim with without lock-on? @_@ |
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Link #1408 | ||
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too lazy to post
Join Date: Mar 2008
Location: Germany
Age: 23
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Quote:
Quote:
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Link #1409 | |
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Senior Member
Join Date: May 2012
Location: Earth
Age: 20
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Quote:
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Link #1410 |
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That one guy
Join Date: Nov 2011
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what's sadder is that Inafune said that when he wanted to get western devs, he said that his work will always be for the enjoyment of Japanese gamers as well. It seemed DmC lost this kind of thinking and just went with western devs = western audience.
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Link #1411 |
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Senior Member
Join Date: May 2012
Location: Earth
Age: 20
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That is sad. When Capcom was making quality games they appealed to different types of audiences. Now they're alienating an established fanbase by trying to appeal to a new crowd without having much for established fans.
So far the sales and fan reception that DmC is getting is proof that this was a bad move.
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Link #1415 | |
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Ecchi Queen
Join Date: Jan 2013
Location: Australia
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Quote:
Last edited by Marionette Cherry; 2013-01-26 at 18:41. |
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Link #1419 |
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Ecchi Queen
Join Date: Jan 2013
Location: Australia
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Spoiler:
There's something odd about that sword, I can't put my finger on it, must be the perspective... Auto-Aim, same with slashing with a sword, it picks the target closest to you. So just say you wanted to do stinger on an enemy that's pretty far from you, don't expect to get closer, Dante will just choose the guy closest to him. I've not played the game, only the demo (I don't think you can do stinger in it), this is just from what I've seen in playthroughs so don't quote me on this. |
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Link #1420 |
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That one guy
Join Date: Nov 2011
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It picks a target in the general area of where you're facing. Videos suggest that the camera generally locks onto the target on its own so camera might move without you wanting it to(can you even control the camera?). Pull mechanics suggest that isolating your opponent is replacing lock on would be their idea.
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