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Old 2013-01-26, 01:22   Link #1401
KleenexGhost
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They're trying too hard to appeal to western audiences. Forgetting what made the titles work and desperately trying new things. I'm all for trying to branch out and trying new things to appeal to a new audience but don't forget about what made your previous games unique and good.
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Old 2013-01-26, 01:34   Link #1402
Tong
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Lots of great directors are leaving Capcom...

Heard rumors also, about work overload on some employees during RE6 development.
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Old 2013-01-26, 01:36   Link #1403
Westlo
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Though considering how consoles are going in Japan (Vita 6th week >> Wii U's 6th week... L O L) you can see why Capcom console games are now more aimed at western markets... They have pretty much got one of the biggest handheld guns in Japan with Monster Hunter anyway...
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Old 2013-01-26, 01:45   Link #1404
KleenexGhost
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Quote:
Originally Posted by Tong View Post
Lots of great directors are leaving Capcom...

Heard rumors also, about work overload on some employees during RE6 development.
Yeah, I heard even Ono had to be hospitalized due to being overworked. That's another concern about that new development plan that I have: Having less time and less people to work on a game would mean more pressure and stress on them.

@Westlo
True, and they should try new things but just don't forget what works for their established IPs

Essentially kinda like what they did with Resident Evil 4. Tried new things but also looked at what worked in the past and kept those elements
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Old 2013-01-26, 01:48   Link #1405
demino_hellsin
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I always wondered why no one went to Inafune and asked him about DmC "Is this what you meant when you wanted western developers to handle your games?"
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Old 2013-01-26, 05:27   Link #1406
Chaos2Frozen
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Holy shit! DmC Failed To Attract Casual Fans In Japan?! Nobody could have seen this coming !!

Also from siliconera-

Quote:
There are probably a couple of reasons for the difference in sales. For starters, Devil May Cry 4 had a PlayStation 3 hardware bundle, which DmC did not. Additionally, Devil May Cry 4 also had the luxury of being the first game in the series that was being developed for a new generation of consoles. Finally, DmC Devil May Cry is targeted at the western market, which likely played a role in the game’s Japanese sales as well.
Yeah clearly it's those reasons *cough*
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Old 2013-01-26, 06:00   Link #1407
demino_hellsin
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I say DmC crapped because no one cares about the series in capcom anymore. They could farm it out to someone who does. Honestly, judging from initial designs, I think Ninja Theory did, then Capcom told them "NO". then fanbase backlash and the whole crew were stuck in a hard place. So they were like "Whatever, let's just pump out whatever and slap on DmC name on it.".

Lock-on is definitely a casual gamer's must. Why they remove it and expect to get casual gamers is very mind bending. How many games can you count to be easy to aim with without lock-on?

@_@
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Old 2013-01-26, 06:43   Link #1408
Vigo
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Quote:
Originally Posted by demino_hellsin View Post
I always wondered why no one went to Inafune and asked him about DmC "Is this what you meant when you wanted western developers to handle your games?"
You know as ironc as it is this is what he said in regards to DMC back then:

Quote:
"Yes, there are a lot of fans of the Devil May Cry series,” he said. "We need to look at them, analyse what they want in a game, what they don't want in a game, and then take that into account for if we are going to create a future title, and see if there is something we can create that is going to overcome their expectations, as well as create a title that's going to get a lot of critical acclaim and be reviewed quite well.”

"We don't just want to come at it and just say, oh it's a popular series, let's make a sequel. We want to say, let's make a sequel that's going to be custom-tailored to what the fans want, and on top of that, prove that, again, it's a great game, it's a fun game, it's got lasting appeal, and it's going to be particularly well-liked by the media as well.
Kinda funny.
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Old 2013-01-26, 07:20   Link #1409
KleenexGhost
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Quote:
Originally Posted by Chaos2Frozen View Post
Holy shit! DmC Failed To Attract Casual Fans In Japan?! Nobody could have seen this coming !!

Also from siliconera-



Yeah clearly it's those reasons *cough*
It's funny to see people reaching for excuses like that. Just so shameless *Kotegawa voice*
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Old 2013-01-26, 07:22   Link #1410
demino_hellsin
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what's sadder is that Inafune said that when he wanted to get western devs, he said that his work will always be for the enjoyment of Japanese gamers as well. It seemed DmC lost this kind of thinking and just went with western devs = western audience.
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Old 2013-01-26, 07:33   Link #1411
KleenexGhost
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That is sad. When Capcom was making quality games they appealed to different types of audiences. Now they're alienating an established fanbase by trying to appeal to a new crowd without having much for established fans.

So far the sales and fan reception that DmC is getting is proof that this was a bad move.
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Old 2013-01-26, 09:19   Link #1412
Kyero Fox
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some REAL Shakespeare!

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Old 2013-01-26, 09:31   Link #1413
DingoEnderZOE2
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Jumping on the bandwagon there Fox? Or are you just being random?
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Old 2013-01-26, 09:48   Link #1414
Kyero Fox
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Psh, I always laughed when they said DmC was shakespearey. Team Ninja pretty much forced all this hate on them with the bragging and stuff.

Still a okay game.

Woops I mean Ninja Theory XD
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Old 2013-01-26, 12:20   Link #1415
Celestia Ludenberg
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Quote:
Originally Posted by demino_hellsin View Post
I say DmC crapped because no one cares about the series in capcom anymore. They could farm it out to someone who does. Honestly, judging from initial designs, I think Ninja Theory did, then Capcom told them "NO". then fanbase backlash and the whole crew were stuck in a hard place. So they were like "Whatever, let's just pump out whatever and slap on DmC name on it.".

Lock-on is definitely a casual gamer's must. Why they remove it and expect to get casual gamers is very mind bending. How many games can you count to be easy to aim with without lock-on?

@_@
Lock-on isn't just for casual gamers, it also allowed you to do combinations with your sword. You can't do that in DmC because it lacks it.

Last edited by Celestia Ludenberg; 2013-01-26 at 18:41.
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Old 2013-01-26, 14:43   Link #1416
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Cannot wait for steam sale :3
Sorry; dynamic content not loaded. Reload?
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Old 2013-01-26, 19:01   Link #1417
Chaos2Frozen
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Quote:
Originally Posted by Marionette Cherry View Post
Lock-on isn't just for casual gamers, it also allowed you to do combinations with your sword. You can't do that in DmC because it lacks it.
Also in most of the playthroughs I've seen, the players seem to miss their target with noticeable frequency.
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Old 2013-01-26, 19:41   Link #1418
Tong
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Wait, so how does he aim with the Guns?
Picks a near target?
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Old 2013-01-26, 19:42   Link #1419
Celestia Ludenberg
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Spoiler:


There's something odd about that sword, I can't put my finger on it, must be the perspective...

Quote:
Originally Posted by Tong View Post
Wait, so how does he aim with the Guns?
Picks a near target?
Auto-Aim, same with slashing with a sword, it picks the target closest to you.
So just say you wanted to do stinger on an enemy that's pretty far from you, don't expect to get closer, Dante will just choose the guy closest to him.

I've not played the game, only the demo (I don't think you can do stinger in it), this is just from what I've seen in playthroughs so don't quote me on this.
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Old 2013-01-26, 19:51   Link #1420
demino_hellsin
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It picks a target in the general area of where you're facing. Videos suggest that the camera generally locks onto the target on its own so camera might move without you wanting it to(can you even control the camera?). Pull mechanics suggest that isolating your opponent is replacing lock on would be their idea.
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