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Link #1981 |
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Senior Member
Join Date: Dec 2003
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+1 to an element increases the resistance of that element by a level. ie: A->A+. I actually did not acquire all the resist slots so resistances stay at S, as taking very little damage is better than the enemy attacking you with another attack type (often their melee).
Serawi imo will always suck "somewhjat" due to the lack of primary stats. Even Emelita has more staying power than Serawi since Emelita gets bloodsuck III from her lily costume (prevail and bloodsuck together makes her almost invincible). Because of how bows are itemized and that Serawi's primary attacks should be the 3 range barrage skill from her fire armor, focus on strength. |
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Link #1982 | |
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Ero-Connoisseur
Join Date: Aug 2012
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Link #1984 |
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Senior Member
Join Date: Dec 2003
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How do you guys build your Serawi? Carpet bomb has very a very low str bonus (compared to the 20ish of the 3 range attack), very high mana cost and also a hit chance penalty. Her spd is also not all that high to have a 3rd attack often.
Although elemental bows are very accessible, their str bonus is still on the low side beside the Earth bows. Emelita Endgame on the other hand, can go: - Bloodsuck III - Prevail III - Elemental damage spell (can use succubus embrace for melee). Last slot can be: - Double action before her accessory and while she is acting as caster (you can even swap double action for something else after the 1st spell) - A second attack spell. Prevail and bloodsuck synergize with each other very well: The lower your health goes, the more damage you do = the more health you regain from bloodsuck. In fact there are dangerous rooms where the first person to enter will be bombarded with so many attacks that its hard to not lose the unit if it does not have bloodsuck to regenerate health between the chain of 6 attacks. Emelita is guaranteed to survive if someone provides a Guardian effect (as the first attack will always be mitigated, allowing a spell to go off thus healing her up). |
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Link #1985 | |
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Ero-Connoisseur
Join Date: Aug 2012
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Some skills you should think of once you get their NG+ armor. Prevail III, Undress III, Ferocity III or Vorpal Counter III (Pretty sure you don't need NG+ stuff for this).
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Link #1987 | |
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ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 26
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![]() Emelita: Prevail III + Bloodsuck III + Soul Shield III is my two standard set-up. The last slot for striking elemental weaknesses or if there's no risk of an enemy in sight an element-terrain-movment-skill. Serawi I ususally have with Prevail III, Ferocity III, Enhanced Barrage, filler (sometimes Projectile Defense). Double Action would be nice, but they lack of ~ 25 levels behind Wil, Mylen, Yuela so I want to play safe instead of rezzing more than maybe needed (which of course happens nontheless). And I had bad luck with the annoying random stat gain when I had trained my weaker units. Sometimes I have so bad luck that even Marwen ring + necklace didn't help (if I remember to switch them around every time). Oh yeah, poor Sharty has been allocatd as shopkeeper again. With level 30 my lowest level except of Hanna *lol*.
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Link #1988 |
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Senior Member
Join Date: Dec 2003
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To think I actually like using sharty early game because of bloodsuck, wide variety of elemental gloves (and rocket punch gives 3 range + high str later on), as well as Flighty Guardian which is a guaranteed proc.
The NG+ characters just do the same job much better. Arterial of origins has a simpler gameplay but is quite fun to collect all the cards! |
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Link #1989 | |
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Ero-Connoisseur
Join Date: Aug 2012
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Yeah. Getting all the cards is a slight annoyance... when you need grind for items. The next game though... if you can't read moonrunes good luck playing it.
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Link #1990 |
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Senior Member
Join Date: Mar 2008
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Random thoughts of playing this game
-It seem V8 is a catch up H scene galore---I mean, seriously? Random 3 some all over the place. -To make it more lol worthy, some of them include tac team power ups. -Will want to work Urdine and Earth mana together as part of the plot---yet I still have to go farm them for blue liquid to unlock lower tier armor. I find that just totally lol. ![]() -Did the main heroine ever figure out the fact will was sleeping with everyone of his female followers? -That put an interesting question, can angels, devils, earth elemental etc get pregnant? Swari want to have a baby with Will, but it look like so will everyone else.
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Link #1992 | |
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Senior Member
Join Date: Mar 2008
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Or the two other heroine girl that would miss out the route. Are there any furniture you build that trigger a lot of scenes? I know out door bath trigger a ton of stuff, a lot of them H. But anything besides that? Also, Ramen stall is terrible. 35 days for a bag of gems, really? Finally, I think timed quest are the suck. Unless you been stockpiling materials and knew they come up, I failed each and last one of them.... |
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Link #1993 |
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Senior Member
Join Date: Dec 2003
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The timed quests are more meant for NG+. To do them you will have to just spam gathers: kohakuren displace makes it "easy".
Beside the hotspring, all the "event triggers" are usually just one liners, stuff like the kamidori poster, adult video corner, love bed comes into mind. |
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Link #1994 | |
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Senior Member
Join Date: Mar 2008
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![]() The bridge quest needed 20 wood and 20 Good wood. During that period I was making all kind of furniture for money, so farming all of them in 10 days was impossible. So only way to do the quest is you know is coming up and stockpile accordingly. Or re-load. I just went with the flow and screw everyone of them >.> |
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Link #1995 |
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Senior Member
Join Date: Dec 2003
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You need higher Tools: high tools reduces materials needed. A high Tools count is usually only achievable in NG+, esp given the two gundams and asmodeus furniture.
The wood gather quest imo is meant for NG+: the reward is very broken for a first run as you will end up 1 shotting a lot of stuff (with either its high str count, high crit proc, or +death effect). Koha makes the gather part easier: porting a character straight to the gather spot instead of having to fight trash that gives barely any xp: giant waste of time. The most annoying NG+ quest is prob the gem quest: good thing that has no time limit. |
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Link #1996 |
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Senior Member
Join Date: Mar 2008
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Content wise, is this game worth playing second time? Will there be nothing just some events, or it is completely new like a Fate/Night play through? Also, if I keep my stats from the first game, wouldn't I be be able to fix Yuela's sword in like 2 seconds?
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Link #1998 | |
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ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 26
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Speaking of: I finished my Emilita playthrough a few weeks ago + obtained the last alchemy rank and its much needed deployment-capacity increase. Obviously with levels carried over the final boss was a complete joke after it had the bad luck and got critted to the junk yard by Fairy Queen's wind magic in ~ 2 turns or so .
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Link #1999 |
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Senior Member
Join Date: Mar 2008
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But how different is it? Without too many spoiler,
Spoiler for Spoiler ending:
Also, what should I do for the second game? I don't plan to add Golem, Leguna or Lily because they are just clone units with no story, not sure if I should bother with the Eullshully girls. Also, do u think I should go restart with low level characters/monster level capped, or should I uncap them all and fight with, say, level 45 puttero on the first map? |
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Link #2000 |
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Infinite Level Cap
Join Date: Mar 2008
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The route for each heroine and what you do is different pretty much after chapter 4 for each girl. The side routes for the side heroines like Suina and Aht and stuff is the same though. There's also new side stuff to do too though.
There is literally no reason to uncap ever. It doesn't change the amount of experience the monster gives you and it only really effects how strong monsters are on the hard mode and on the very hardest maps. It will still make leveling any new characters a pain in the ass though. Also you should get Lily at least, she's a fun unit to have around.
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| eushully, kamidori alchemy meister |
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