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Link #41 |
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Rosen Ritter
Join Date: Mar 2008
Location: Iserlohn
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Honestly the patch work developer thing isn't the problem. The problem is that Gearbox outsourced the single player game development, and effectively ignored it in order to get Borderlands 2 out the door. Given that Aliens Colonial Marines wasn't *their* baby, it's not surprising that the work that Timesgate put into it was less than inspiring.
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Link #44 |
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_|_Weapon of Majestic_|_
Graphic DesignerJoin Date: Jun 2010
Location: "deep within lies the Vermillion Kingdom. where my foes shall die."
Age: 29
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this game is very poplular in UK for some reason. it's no.1 on their chart! lol.
http://www.gamespot.com/news/uk-char...so-far-6404055
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Link #45 |
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Licensed Hunter-a-holic
Join Date: Aug 2008
Location: United Kingdom
Age: 24
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I blame marketing.
http://www.dailyrecord.co.uk/enterta...-giant-1705465 (also, people were actually looking forward to this for a while, so the preorders must have pushed it up to the top of the chart. Not going to last going by the word of mouth, and Revengence coming out soon as well.)
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Link #46 |
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I never asked for this
Join Date: Sep 2012
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Gearbox just lied about everthing.
This game is just too horrible bad. Bad graphic that looks like it is from 2004, bad bad bad bad AI, dumb Story with many stupid plotholes and ass pulls and just medicore gamplay. Deleted it and started to play AvP 2010 and I'm happy again. I heard that Sega payed Gearbox 60 million dollars for the development of this crap. |
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Link #47 |
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dn ʎɐʍ sıɥʇ
Graphic DesignerJoin Date: Dec 2005
Location: Northern Ireland
Age: 28
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Honestly I would be incredibly surprised if nobody (or a class action lawsuit) sue gearbox over this sham for shipping what they knew to be a poor quality / unfinished product and glazing it with a fancy "bait and switch" PR ad campaign to grab as many pre-orders as they could before the reviews hit after release.
At the very least gearboxes reputation now lies in absolute tatters (From what I gather gearbox used the funds sega gave it for A.C.M to make boarderlands instead) and personally I'll likely avoid buying anything they release in the future.
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Last edited by Drake; 2013-02-18 at 20:59. |
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Link #48 | |
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Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 28
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Quote:
In a Ailens game!
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Link #49 | |
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I never asked for this
Join Date: Sep 2012
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Quote:
And that I wasted money on this crap and that Gearbox lied brazenly made it even more frustrating. It was like a slap in the face to an Aliens fan like me.
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Link #50 | |
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Rosen Ritter
Join Date: Mar 2008
Location: Iserlohn
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Quote:
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Link #51 | |
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Chaos of Crawling
Join Date: Nov 2006
Age: 24
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Aliens: Colonial Marines Sold 1.31 Million
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...I feel for you guys You'll probably be getting another game....
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Link #52 | |
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Senior Member
Join Date: Dec 2012
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Quote:
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Link #53 | |
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Chaos of Crawling
Join Date: Nov 2006
Age: 24
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Quote:
If they manage their budget properly 1 million sales is all they need.
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Link #55 | |
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Senior Member
Join Date: Dec 2012
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Quote:
Unfortunately true. Don't get me wrong, I still enjoyed the third AVP game (despite being rough around the edges) but the more good Aliens games the better. If Sega plans on doing a sequel (unlikely at this point, but then again FEAR 2 sold less and we got a sequel) I hope they give the IP to a better developer. I'm not sure if I want to give Gearbox another chance.
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Link #59 | ||
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Rosen Ritter
Join Date: Mar 2008
Location: Iserlohn
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Quote:
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Wanna know what's really sad about this entire affair? It isn't people's excitement for a Colonial Marines game getting squashed. I think that this affair is going to teach publishers that they need to manage game developers more tyrannically. Sega was VERY generous with giving all of those extensions to Gearbox. And all they got in return was a publisher who slacked off on the work they were paid to do, and delegated it to other parties without supervision. So what ultimately came out was a giant pile of crap. What does this tell the publishers? That maybe Bobby Kotick had the right idea when he was talking about all this "climate of fear" and "taking the fun out of making video games".
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