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Link #902 | |
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#PS4NoDRM
Join Date: Mar 2008
Location: Germany
Age: 23
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Quote:
Great job Platinum. Well deserved. |
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Link #907 | |||
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#PS4NoDRM
Join Date: Mar 2008
Location: Germany
Age: 23
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Quote:
Quote:
- Highest launch for this kind of action game since DMC 1 (352,668). Kojima interview where he said it's selling well WW. Quote:
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Link #908 | |||
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Banned
Join Date: Nov 2006
Age: 24
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Quote:
?!Quote:
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(Oh btw, their next excuse would be Metal Gear is a bigger brand name than DMC )
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Link #909 | |
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#PS4NoDRM
Join Date: Mar 2008
Location: Germany
Age: 23
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Yepp. Launch numbers for comparable 3D action games
MG Rising - 335,791 DMC 1 - 352,668 DMC 2 - 309,279 DMC 3 - 183,208 DMC 4 - 212,373 (PS3), 40,169 (360) DmC - 115,438 (PS3), 5,857 (360) Bayo - 138,430 (PS3), 66,211 (360) NG - 39,935 NG 2 - 27,215 NG 3 - 27,796 Sigma - 40,886 Sigma 2 - 39,327 GoW 3 - 44,583 Quote:
Last edited by Vigo; 2013-02-27 at 16:59. |
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Link #911 |
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Banned
Join Date: Nov 2006
Age: 24
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Metal Gear Rising staff received HF Blade replicas...
Not as cool as Raiden's one though but damn.... |
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Link #912 | |
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#PS4NoDRM
Join Date: Mar 2008
Location: Germany
Age: 23
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MGR? PS3 only. There is no 360 version in Japan. It was cancelled during development.
Quote:
The only sad thing is that barely anyone from the media commends Platinum for basically saving Konamis ass and developing this game in 2 years. |
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Link #913 |
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That one guy
Join Date: Nov 2011
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Read on gamefaqs forum a debate whether MGR's dev time should include the dev time it was still designated MGS:R while under KojiPro. So what do you guys think? Should the time in KojiPro be counted to give MGR as having 4 years dev time or more? Or do we only count post production studio switch which means Platinum only made this in about a year and a half?
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Link #914 | |||
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Banned
Join Date: Nov 2006
Age: 24
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Quote:
I forgot ![]() Quote:
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Link #915 | ||
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#PS4NoDRM
Join Date: Mar 2008
Location: Germany
Age: 23
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I can see why they did it but I think it still would have sold around 60k. It's too bad because maybe it could have been a 400k launch.
Regardless I can see the LTD sales around 450k-500k for MGR if it follows the normal drop off rate and has some legs. For a single platform, action spin-off that's really big. Quote:
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Link #916 | |
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Banned
Join Date: Nov 2006
Age: 24
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Quote:
Besides, MGS:R was technically dropped and scrapped and P* had to redo everything on their engine. |
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Link #917 | |
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Junior Member
Join Date: Feb 2013
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Quote:
Point is that such things are meaningless. You don't need silly numbers or journalism to tell me that MGR is a great action game despite its flaws. |
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Link #918 | |
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Banned
Join Date: Nov 2006
Age: 24
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Quote:
Then none of this should concern you one bit now shouldn't it? |
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