AnimeSuki Forums

Register Forum Rules FAQ Members List Social Groups Search Today's Posts Mark Forums Read

Go Back   AnimeSuki Forum > Anime Related Topics > Games

Notices

Reply
 
Thread Tools
Old 2013-03-23, 00:25   Link #41
Mr Hat and Clogs
Troublemaker Fanclub
 
 
Join Date: Apr 2007
Age: 31
Killing someone would get him more in trouble with the guard, because a serial murderer stirs up a hornets nest like no ones business. IIRC when he gets accused of killing a particular individual in TDS, you have a horde of mystically trained super assassins out for revenge.

Besides nothing more amusing than giving everyone a bop across the bonce. Than hiding their bodies in questionable locations, like a closet or washroom. It's not as funny if they're dead.

for reference:

YouTube
Sorry; dynamic content not loaded. Reload?
__________________
Mr Hat and Clogs is offline   Reply With Quote
Old 2013-03-23, 10:04   Link #42
JagdPanther
WE ARE.... PENN STATE....
 
 
Join Date: Nov 2006
Location: Nazareth, PA
Age: 26
Send a message via AIM to JagdPanther
Quote:
Originally Posted by Ak3mi View Post
Garrett doesn't enjoy killing, he's a thief that his "profession" he'd prefer if a mission was done without killing. From the creed.

But it doesn't matter cause I bop everyone on the head with my mighty black jack!
The blackjack may be one of my most favorite weapons in FPS history.
__________________
A good plan violently executed today is better than a perfect plan executed at some indefinite point in the future. –General George S. Patton, Jr.

Avatar v. 37.0: Fighter Squadron 31. The VF-31 "Tomcatters."
JagdPanther is offline   Reply With Quote
Old 2013-03-23, 11:27   Link #43
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
I hope they will have the same type of speech/voices like in the previous games. Being called a taffer was so funny
__________________
Ak3mi is offline   Reply With Quote
Old 2013-03-27, 11:42   Link #44
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
http://www.pcgamer.com/2013/03/27/th...-have-options/

Quote:
Thief’s Focus ability detailed, Eidos Montreal want to ensure that purists have options
Not looking good Starting to get scared about what Eidos is doing to Thief. May turn out like Hitman Absolution.
__________________
Ak3mi is offline   Reply With Quote
Old 2013-03-27, 21:25   Link #45
Firefly00
Senior Member
 
 
Join Date: Dec 2006
Send a message via ICQ to Firefly00 Send a message via AIM to Firefly00 Send a message via Yahoo to Firefly00
In at least one aspect Eidos Montreal qualifies for a Doing the Research award when it comes to this game. Specifically, the design of Garrett's bow, as expounded upon in this GameInformer feature.
__________________
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."
Arc Nova
Firefly00 is offline   Reply With Quote
Old 2013-03-29, 13:47   Link #46
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
http://www.pcgamer.com/2013/03/29/th...-and-a-candle/



Not much, more information to be announced on the 2nd of April.
__________________
Ak3mi is offline   Reply With Quote
Old 2013-04-01, 21:47   Link #47
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
http://www.pcgamer.com/2013/04/02/thief-debut-trailer/

Quote:
Thief reveal trailer: Garrett explores what makes a perfect plunderer


Really hope that is just the narrators voice or a place holder voice for Garret it needs Stephen Russell. Without it, Thief just wont be the same.
__________________
Ak3mi is offline   Reply With Quote
Old 2013-04-04, 05:26   Link #48
Jazzrat
Bearly Legal
 
 
Join Date: Jun 2004
Stephen Russel wont be rehashing his role as Garret due to his lack of physical fitness for Eidos Montreal. They are using full performance motion capture so the VA had to be able to perform stunts as well as they did for Tomb Raider.
__________________
Jazzrat is offline   Reply With Quote
Old 2013-04-04, 05:46   Link #49
Mr Hat and Clogs
Troublemaker Fanclub
 
 
Join Date: Apr 2007
Age: 31
He does sound similar to Stephen Russel, though. A bit deeper. I'd still prefer Steven, but oh well... I can deal

Compare the two...

__________________
Mr Hat and Clogs is offline   Reply With Quote
Old 2013-04-04, 08:14   Link #50
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
Quote:
Originally Posted by Jazzrat View Post
Stephen Russel wont be rehashing his role as Garret due to his lack of physical fitness for Eidos Montreal. They are using full performance motion capture so the VA had to be able to perform stunts as well as they did for Tomb Raider.
Why do they need to do that :s This is how I feel about all this


This deal is getting worse all the time!
__________________
Ak3mi is offline   Reply With Quote
Old 2013-04-04, 10:42   Link #51
Firefly00
Senior Member
 
 
Join Date: Dec 2006
Send a message via ICQ to Firefly00 Send a message via AIM to Firefly00 Send a message via Yahoo to Firefly00
Eidos has, by the way, no plans to add competitive multiplayer to this game (GameSpot article). This said, if they do, such a thing would ideally hew closely to the tenets of the Spies vs. Mercs mode from... SC: Pandora Tomorrow, I think (it's also planned for Blacklist).
__________________
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."
Arc Nova
Firefly00 is offline   Reply With Quote
Old 2013-04-04, 19:52   Link #52
JagdPanther
WE ARE.... PENN STATE....
 
 
Join Date: Nov 2006
Location: Nazareth, PA
Age: 26
Send a message via AIM to JagdPanther
No forced MP, please. kkthxkai
__________________
A good plan violently executed today is better than a perfect plan executed at some indefinite point in the future. –General George S. Patton, Jr.

Avatar v. 37.0: Fighter Squadron 31. The VF-31 "Tomcatters."
JagdPanther is offline   Reply With Quote
Old 2013-04-07, 05:27   Link #53
Mentar
Sore wa himitsu desu!
 
 
Join Date: Nov 2003
Location: Hamburg
Age: 44
First Person, Water Arrows, Rope Arrows, Blackjack... the toolset of a true Thief game is back ^_^
Mentar is offline   Reply With Quote
Old 2013-04-07, 05:42   Link #54
Kyral
OC Belka Scriptor
 
 
Join Date: Oct 2007
Location: Germany
Age: 30
Quote:
Originally Posted by Mentar View Post
First Person, Water Arrows, Rope Arrows, Blackjack... the toolset of a true Thief game is back ^_^
Thankfully!
Well they said they are going to switch between first and third-person when you climb for example (well, i guess like DE:HR also switched into third-person when you climbed a ladder).

And I am a little worried about the sprint mode wich lets you jump over small obstacles atomatic... but I guess this is all about balancing.
Some people on the internet are really worried about Gerret being a silent-running ninja now, but if a person that runs through a room and jumps over tables has the noise level of a person that... well... is running through a room and jumping over tables, that's okay. I also believe the diving from cover to cover mechanic is also very much like the cover mechanic from DE:HR, so it's not that overpowered i hope.
__________________
Kyral is offline   Reply With Quote
Old 2013-04-07, 06:27   Link #55
Jazzrat
Bearly Legal
 
 
Join Date: Jun 2004
Quote:
Originally Posted by JagdPanther View Post
No forced MP, please. kkthxkai
Actually i m a bit disappointed that they didn't try to do any multiplayer mode. Something along the veins of Assassin creed style would be nice. But it's just one of those wishes of mine for something new to the franchise.

Quote:
Originally Posted by Kyral View Post
Thankfully!
Well they said they are going to switch between first and third-person when you climb for example (well, i guess like DE:HR also switched into third-person when you climbed a ladder).

And I am a little worried about the sprint mode wich lets you jump over small obstacles atomatic... but I guess this is all about balancing.
Some people on the internet are really worried about Gerret being a silent-running ninja now, but if a person that runs through a room and jumps over tables has the noise level of a person that... well... is running through a room and jumping over tables, that's okay. I also believe the diving from cover to cover mechanic is also very much like the cover mechanic from DE:HR, so it's not that overpowered i hope.
I just hope it won't be a series of chest high walls for you to hide behind. The game relies a lot on actual visibility of your character via the light gems instead of hiding behind obstacles. Hopefully they don't deviate too much from that aspect.
__________________
Jazzrat is offline   Reply With Quote
Old 2013-04-07, 07:36   Link #56
Mr Hat and Clogs
Troublemaker Fanclub
 
 
Join Date: Apr 2007
Age: 31
If they reduce the game to CBC, feces shall hit the fan hard enough to break the fan. I don't want to see a single chest high wall, just lots of shadows, torches to extinguish and heads to bop.
__________________
Mr Hat and Clogs is offline   Reply With Quote
Old 2013-04-18, 05:40   Link #57
Mr Hat and Clogs
Troublemaker Fanclub
 
 
Join Date: Apr 2007
Age: 31
http://www.escapistmagazine.com/arti...s-Risky-Reboot

Have to say, more and more I read about the game, the more it sounds like an Assassins Creed rip off, and it makes me angry. I'm sure mechanically the game will be great, but story and theme wise... I'm skeptical.

And yet again, it's another example of excessive spending by developers to with all the mo-cap stuff.
__________________

Last edited by Mr Hat and Clogs; 2013-04-18 at 05:50.
Mr Hat and Clogs is offline   Reply With Quote
Old 2013-04-19, 13:53   Link #58
saravis
Senior Member
 
Join Date: Apr 2006
Quote:
Originally Posted by Firefly00 View Post
Eidos has, by the way, no plans to add competitive multiplayer to this game (GameSpot article). This said, if they do, such a thing would ideally hew closely to the tenets of the Spies vs. Mercs mode from... SC: Pandora Tomorrow, I think (it's also planned for Blacklist).
I think a multiplayer mode where you have to compete to steal a randomly placed treasure item could have a lot of potential and would be far more appropriate than some "deathmatch" mode in a Thief game.
__________________
So people understand that I do not take these discussions seriously, its all good fun.
saravis is offline   Reply With Quote
Old 2013-04-19, 19:36   Link #59
Firefly00
Senior Member
 
 
Join Date: Dec 2006
Send a message via ICQ to Firefly00 Send a message via AIM to Firefly00 Send a message via Yahoo to Firefly00
Quote:
Originally Posted by saravis View Post
I think a multiplayer mode where you have to compete to steal a randomly placed treasure item could have a lot of potential and would be far more appropriate than some "deathmatch" mode in a Thief game.
Multiple thieves competing to find and remove an item from the map, while having to avoid guards and traps the whole time? That does have potential... and would be an equally welcome addition to Blacklist's Spies vs. Mercs (SvM) mode.

For the record, since I neglected to elaborate earlier: SvM is as I recall an objective-based mode where one team has to infiltrate an area and interact with a number of objects (depending on flavor, this may also include bringing things to an exfiltration point), and the other takes up the role of the facility's security force.
__________________
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."
Arc Nova
Firefly00 is offline   Reply With Quote
Old 2013-04-29, 10:36   Link #60
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
http://www.pcgamer.com/2013/04/27/th...rted-setbacks/

Sounds real bad, better get the coffins ready.
__________________

Last edited by Ak3mi; 2013-04-29 at 14:13.
Ak3mi is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 18:09.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
We use Silk.