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Old 2012-11-15, 19:50   Link #481
Wandering_Youth
lost in wonder forever...
 
 
Join Date: Mar 2003
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Quote:
Originally Posted by Vallen Chaos Valiant View Post
That's the problem. You don't hide right next to the door. When you do that all the aliens in the next room can hit you.

What you do is shown in the pic; stay at the green circles and wait for the aliens to march through the door. Don't go near the red crosses as you would die.
I like to add if you're in close quarters like the situation described above make sure your whole team is around the corner and ready to gank and spank anything that comes around that door by the end of your turn.
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Old 2013-03-13, 11:29   Link #482
Sheba
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Late to the party, so I picked up the game and managed to finish the game in Classic difficulty with a fair amount of save scumming. And the game felt kinda short, and the alien invasion progressed a bit too fast for my tastes. Still I have managed to keep all countries together.

Now I am making a game in Impossible difficulty, Ironman on, the following modifiers for Second Wave are on: Damage Roulette, New Economy, Not Created Equally, Hidden Potential, Red Fog, Absolutely Critical, The Greater Good, More Than Human.

And with Absolutely Critical and Red Fog on, it is BRUTAL. I have been struggling to keep the four originals of the first mission alive, and I did. First month is closing in and Mexico, Brazil and Argentina are already lost. I am currently researching Alien Navigation to unlock the Nexus while I build satelittes. I have about four in queue.

I have decided to name my XCom after politicians. The one female brit sniper is named Margaret Thatcher.
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Old 2013-03-24, 14:06   Link #483
LoweGear
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Kotaku: You’ll Soon Be Able To Use XCOM Soldiers In Civilization V

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Old 2013-03-24, 16:41   Link #484
Bonta Kun
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Join Date: Feb 2007
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Quote:
Originally Posted by LoweGear View Post
Kotaku: You’ll Soon Be Able To Use XCOM Soldiers In Civilization V

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My friend told me of this just earlier on but I didn't believe him, however this is rather awesome news as I had just pre-ordered Bioshock Infinite/Civ V bundle from GMG which also comes with X-com

Had a go of X-Com and totally loving it!

Altho I've not given it a fair go yet, initial impression is it does feel a maybe a little too stream lined compared to original.
But can't say thats a bad thing really, works with how things play here.
Either way really enjoying it.
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Old 2013-03-24, 18:10   Link #485
Myssa Rei
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Haven't posted for a long time, but since then I've done the following:

* Completed ALL Achievements so far (including Slingshot).
* Finished an ALL Second Wave options checked game (yes, ALL options checked).

And I'm currently on an Impossible Ironman run. Wheee.
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Old 2013-05-10, 11:38   Link #486
Firefly00
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"That is not dead which can eternal lie..."

Apparently that famous line is also applicable to that other XCOM game... you know, the origin story of the outfit we know and love.

It made like one Lt. Falcon in terms of being sent out for hard retraining, as elaborated in this video wherein the dev team drops knowledge on IGN.
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Old 2013-08-01, 10:22   Link #487
LoweGear
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Eurogamer - XCOM: Enemy Within listings spotted on Korean ratings board

21 more days till we know what Enemy Within is, but I can't wait! I'm banking on it being an expansion pack, since it seems way too soon for a sequel, and they already have a recently released iOS version.
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Old 2013-08-08, 17:40   Link #488
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PC Gamer - XCOM: Enemy Unknown’s Steam listing updates with mysterious achievements

This more or less confirms that Enemy Within will be either DLC, or judging from how many achievements are being added, a full-blown expansion.
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Old 2013-08-08, 17:45   Link #489
Vallen Chaos Valiant
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Quote:
Originally Posted by LoweGear View Post
PC Gamer - XCOM: Enemy Unknown’s Steam listing updates with mysterious achievements

This more or less confirms that Enemy Within will be either DLC, or judging from how many achievements are being added, a full-blown expansion.
They really need to give us more control over the geomap. Chasing UFOs over the Earth is part of the fun I missed.
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Old 2013-08-20, 18:28   Link #490
LoweGear
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INTENSIFYING HYPE



From the show floor on Gamescom as of this morning. Looks like we'll be seeing a humanoid robot squadmate? And the XCOM logo got a facelift there...
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Old 2013-08-21, 05:16   Link #491
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IGN - XCOM: Enemy Within announced - Tons of Details!



Quote:
Originally Posted by IGN
Time for more real XCOM! Firaxis, developer of XCOM: Enemy Unknown, has announced XCOM: Enemy Within, which will be a $30 expansion for PC gamers and a $40 stand-alone game for Xbox 360 and PlayStation 3 players, all on November 12, 2013. Like a Civilization expansion, the basic structure of saving the Earth will remain unchanged: we'll still capture an enemy, attack the alien base, and take the fight to them, but we're getting more options for how to get there.

First and foremost, Firaxis is addressing a couple of XCOM fans' most vocal complaints: you'll now be able to have French soldiers speaking French (among others, courtesy of allowing us to access localized voice files), and we'll see around 40 additional maps combined with Enemy Unknown's 80. That number will include UFO crash maps in urban and rural environments, instead of just forest. Will there be an XCOM base-defense mission? Firaxis didn't say no... which means almost certainly yes.

We're also getting a fifth class of soldier: the Mech trooper. But this isn't a class you're born into like the existing Assault, Support, Heavy, and Sniper - this is one that, after the proper facility is built, you can move any soldier into. He or she will lose all of their current class abilities, but gets to choose from a whole new ability tree up to their existing rank.

We don't yet know the full extent of the Mech Trooper's skill tree, but we do know that the first skill they unlock will be Collateral Damage, whcih will allow us to more easily target terrain (which Gupta says is designed to get us closer to the free-fire weapons of X-COM: UFO Defense). There will also be an upgrade that heals every XCOM soldier in a radius. They'll also have an ability that allows them to serve as mobile cover for XCOM troops, making it easier to cross no-man's-land stretches without being gunned down, a jumpjet system, and Damage Control, which reduces the damage taken for one turn.

Mechs won't be able to equip standard guns and items, but they'll have their own weapon upgrade tree that goes from mingun to rail gun to an energy weapon, and they'll be the first XCOM units to feature a flamethrower.

Presumably, these upgrades will come from researching the one new enemy (of several promised) that Firaxis is prepared to reveal: the Mechtoid. These armored sectoids remind me a lot of the mechs from the TV show Falling Skies, and have the ability to fire twice in a turn (much like the Heavy's Bulletstorm ability). If another sectoid mind-merges with him, he gains a damage-absorbing shield, but he doesn't gain the vulnerability of dying if the caster is taken out. Killing that guy just disables the shield.

Mechs sound impressive, but there's a reason to keep your best and brightest out of a set of metal pants: upgrading a soldier to Mech status disqualifies him or her from receiving genetic enhancements. Every trooper have five slots for upgrades: brain, eyes, skin, chest, and legs. Each will have two options to choose from (which can be swapped if you're willing to pay) and we've gotten the details on two of those sets.

On the brain, you'll be able to choose from Neural Feedback, which inflicts damage on any enemy attempting psi attacks (though doesn't reduce the chance of success) or Neural Dampening, which renders a soldier immune to panic and, should an enemy succeed in mind-controlling him or her, will simply knock them unconscious instead of turning him.

On the legs, you can either upgrade to Muscle Fiber, which lets a soldier climb walls without a skeleton suit, or Adaptive Bone Marrow, which provides limited health regeneration if they're wounded. But remember: you can't have both at once.

So there will be a lot more to spend your money, eleriuim, and alien alloys on in Enemy Within. Instead of increasing our cash flow, Firaxis has added a whole new resource, called Meld. Meld canisters will be randomly scattered throughout maps (in the same way that enemies are randomly distributed), but collecting them will require haste, because they have self-destruct timers. It's a system designed to get us moving quickly and recklessly instead of the slow, safe pace XCOM veterans have developed to keep our best and brightest alive. This is the one thing that sounds like it could be a bit artificially gamey to me, but I'm keeping an open mind.

Here' some more definitely good news: we're getting new grenade types, including a Needle grenade (unlocked after researching a Cryssalid corpse) with a large blast radius, but won't affect enemies in cover. Also, there will be stealth grenades that effectively splash allies with invisibility paint. That sounds overpowered, but Enemy Unknown reduces the critical bonus of stealth attacks from 100 to 30.

Speaking of rebalances, as someone who's played more than 250 hours of Enemy Unknown, I've established patterns in the abilities I choose for my soldiers. I always take Lightning Reflexes for my Assault troops in order to nullify the enemy's overwatch, I always take Sprinter for my Support troops to increase their mobility, and I almost always take Squad Sight for my Snipers. The alternatives to those choices - Up Close and Personal, Covering Fire, and Snap Shot - weren't even contenders.

In Enemy Within, the balance changes make that an extremely difficult choice. Instead of simply increasing your critical chance, Up Close and Personal will now give your Assault class a completely free shot when within four tiles of an enemy, allowing him or her to run in, take a shot, and run out. And rather than waiting for the enemy to take a shot before returning fire, Covering Fire will now take a shot before an attacking enemy, giving you a chance to kill them before they can even inflict damage! For the Sniper, Snap Shot has had its aim penalty reduced from 20 to 10, and Squad Sight (incredibly powerful in Enemy Unknown) will now only do critical damage if you use the Headshot ability, reducing its effectiveness a bit. All of the sudden those two decisions have gone up there to the toughest of any ability choices, meaning I'll want to maintain at least one of each type of each class.

Other upgrades? There are tons. Reaper rounds are an item that will give a ballistic weapon a bonus to critical hit chance, but a reduction to accuracy. Sounds like a good item for the Assault class before laser weapons are unlocked.

The Support class's Deep Pockets is redesigned. It will now give a Support trooper twice as many charges for grenades, medkits, arc throwers, or any other item with limited uses. But don't worry - there's now a Foundry upgrade that allows us to unlock the two-item capacity upgrade for every class!

What's happening on the strategic level? Well, we don't know yet. Firaxis isn't yet declassifying its plans, other than to say that there will be significant changes. This might well suck me in for another 250 hours.

...And then some, because there are new Second Wave options coming as well. There's one that will bring back some of the old-school XCOM terror by giving non-cover-using enemies (like Mechtoids and Sectopods) a 50% chance to fire on your soldiers on sight, and, far more exciting for me, one that randomizes the upgrade trees for soldiers beyond their initial class-specific ability. Imagine a Heavy with Lightning Reflexes and Battle Scanner? You might have that, if you're lucky. The possibilities are endless. Oh, and there's now a Reduced Beginner VO option that will shut up Drs. Vahlen and Shen, allowing us to do our walk of failed Iron Man Shame without being talked down to.

On the multiplayer end, we're getting eight new maps - a couple of which, admittedly, are recycled from the campaign. There's also a much-needed option to pre-configure your squads offline, before jumping into a match and awkwardly fiddling with your points for 20 minutes before starting a game.
FLAMETHROWERS!!!!!!!!!!!!!!!

*wipes drool*

All the new features sound absolutely delicious, I don't even know where to start

Finally, all the screenshots from the IGN link:

Images
"XCOM: Enemy Within:
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Old 2013-08-21, 05:56   Link #492
Chaos2Frozen
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If it still relies on that messed up probability calculation... >_>
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Old 2013-08-21, 06:06   Link #493
LoweGear
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YouTube
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*video opens up with mechs brawling in melee*

OH MY HYYYYYYYYYYYYYYYYPE!!!!!!!!!!!!!!!!!
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Old 2013-08-21, 15:13   Link #494
LoweGear
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Bumping with some gifs:

Images
MEC Trooper
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And this one being the most hilarious of them all:

Images
Poor Sectoid
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Old 2013-08-21, 21:43   Link #495
Firefly00
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While I doubt 'cyberpsychosis' (as defined in R. Talsorian's CP2020 and FASA's Shadowrun settings) will make an appearance here, I cannot help but wonder if the 'Enemy Within' subtitle might imply a substantiation of my earlier musings about the possibility of XCOM having to contend with rogue terrestrial organizations (i.e. AIM and Hydra from the Marvel universe) on top of everything else...
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Old 2013-08-21, 22:35   Link #496
ArchmageXin
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Quote:
Originally Posted by Firefly00 View Post
While I doubt 'cyberpsychosis' (as defined in R. Talsorian's CP2020 and FASA's Shadowrun settings) will make an appearance here, I cannot help but wonder if the 'Enemy Within' subtitle might imply a substantiation of my earlier musings about the possibility of XCOM having to contend with rogue terrestrial organizations (i.e. AIM and Hydra from the Marvel universe) on top of everything else...
X-Com has its own already, the Cult of Cyrus (sic?) from X-COM AP.

It was just beautiful to go into there as rob them blind by law
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Old 2013-08-22, 18:34   Link #497
Roger Rambo
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Somebody needs to get an entire squad of mech soldiers and make a music video of them set to this.

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Old 2013-08-23, 14:20   Link #498
LoweGear
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A poster from another forum just posted new info based on the physical PC Gamer magazine with more news about Enemy Within. Quite a lot of hefty info here:

Quote:
Originally Posted by Owen

My copy of PC Gamer came through the door today and has a few more details:

New features:

-Troopers can have genetic modification and psychic abilities. No word on MECs, but they seem pretty powerful enough as it is.
-Genetic mods will change the look of troops armour to make them more distinctive.
-One genetic mod mentioned was active cammoflage.
-MECs won't use the equipment other troops do, instead they'll have specialist abilities like a healing mist, EMP blasts, jet boots and proximity mines
-MECs do get unplugged from their combat suits in the base, but will visibly show signs of their augmentation.
-MECs will be very expensive. All of the demos for the press have handed them a "dream team", more powerful than you're likely to see before the very end of the game. A very good player probably won't field more than three MECs over a campaign
-There are "pretty big" additions to the strategic layer and situation room, and "a few new story elements", but they can't talk about them yet.
-Medals can be awarded to soldiers giving as-yet-unknown benefits
-The memorial board will now record the date and cause of each soldiers demise. (I do hope it specifies exactly which squadmate panicked and shot them).
-Many more and varied maps. One mentioned involved fighting across the top of a dam.

Quality of life improvements:
-Explosive weapons can target cover
-Blast radius weapons will now clearly highlight anyone within the blast radius.
-No more teleporting enemies!
-Bugs fixed with flanking bonuses.
-Squaddies not on-mission will automatically have their gear dumped in an easily accessible locker.

The comments on the strategic layer are interesting. Sounds like there's a fair bit more to come.
Quote:
-No more teleporting enemies!
Quote:
-No more teleporting enemies!
Quote:
-No more teleporting enemies!
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Old 2013-08-23, 19:20   Link #499
Wild Goose
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You forgot how we can now, using the MEC Trooper, make HUMAN CHERNO ALPHA. ;D
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Old 2013-08-28, 00:15   Link #500
Myssa Rei
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http://www.rockpapershotgun.com/2013...hin-interview/

Relevant to the subject. So, definitely some kind of new threat, but what?
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