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Old 2013-05-04, 20:43   Link #221
Alchemist007
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I liked Realistic Weapon Damages too. It felt pretty stupid for me to shoot people 10 times in the head and they still don't die because somehow the bullet's power is tied to my arbitrary gun skill instead of my ability to aim at their head.
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Old 2013-05-04, 20:54   Link #222
Vexx
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Quote:
Originally Posted by Alchemist007 View Post
I liked Realistic Weapon Damages too. It felt pretty stupid for me to shoot people 10 times in the head and they still don't die because somehow the bullet's power is tied to my arbitrary gun skill instead of my ability to aim at their head.
Do the NPCs also get realistic damages? Next thing I'd ask is if their aim is smudged to be more 'human'.

I use some arrow mods in Skyrim. It's great to snipe with and you really seriously want to take cover when they shoot back.
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Old 2013-05-04, 22:43   Link #223
Alchemist007
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They also get the damage effects, and no, they still have their aimbotish aim. So you can get slaughtered by a crappy smg from some insane range if they've detected you. It certainly nudges you toward a stealthier playstyle if you didn't do so before.
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Old 2013-05-05, 00:38   Link #224
synaesthetic
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mods I use for FONV:

darnified UI NV
weapon mods expanded
mikoto hairstyle pack
EVE (makes energy weapons look much more awesome)
high-resolution texture mods for as many things as I can find
rePopulated Wasteland (adds more random people to PoIs, casinos and in general)
Fellout NV (removes the orange tinge to everything just like fellout removed the green from FO3)

That's pretty much it.
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Old 2013-05-05, 12:08   Link #225
Vexx
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Thanks, saves some time sifting through the mountains of "crap mods". I don't mind adding some cuteness to my courier but a lot of the mods I flip through just make no sense at all for the environment.
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Old 2013-05-05, 12:35   Link #226
Dirty_Harry
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FOOK, Project Nevada, Nevada Skies, Darnified UI, Goodspring Farmhouse (A complete house, very useful), More Perks (very good).

FOOK and Project Nevada add many things from other mods and they are very complete (new weapons, patchs for bugs, sprint button, etc).
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Old 2013-05-05, 13:26   Link #227
Rising Dragon
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Mods like FWE, FOOK, and Project Nevada aren't terribly compatible with a lot of other mods, though, so keep that in mind if you choose to use them.
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Old 2013-05-05, 15:58   Link #228
Vexx
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Yeah I tend to save perk or mechanic modifiers for subsequent playthroughs. Bug fixes better graphics, expanded gear, AI or animations. Yep
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Old 2013-05-05, 16:26   Link #229
Rising Dragon
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If you want bugfixes, then for New Vegas, you'll want Mission Mojave Ultimate Edition. There's also NVEC, but NCEV's bugfixes aren't quite as polished as MMUE. NVEC also comes with an optional additions pack, but a number of things included it aren't lore-friendly stuff (COD-ish weapons and the like), so that may or may not be your thing.

Nevertheless, you'll want to check out NVEC's additions for individual mod additions. It links all of them to the original mods it includes.

For Fallout 3... well, there's Fallout Remastered, but that's complicated. Was removed from the Nexus after (another) falling out between its creators (its previous version, Fallout 3 Error Corrections, was partially developed by NVEC's creator and caused drama and left, demanding his additions be removed from the mod). It's still available if you ask Nexus's Purr4me, but there's still some DRM conflict going on with it. Namely, something Remastered does doesn't mesh with G4WL, causing one of the main quests not to trigger until the mod is disabled, which is a bad idea given what Remastered encompasses.
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Old 2013-05-05, 16:56   Link #230
synaesthetic
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Wouldn't that have no effect on the Steam version of FO3?
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Old 2013-05-05, 17:02   Link #231
Rising Dragon
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Honestly I have no idea. I haven't gotten far enough in FO3 on the Steam version to try--my mods crapped out on me and made the Brotherhood of Steel hostile towards me when exiting GNR.

And when you have a GNR revamp + Brotherhood revamp + Brotherhood of Steel patrols mods mixed together... it gets messy real quick and I still need to figure out what's causing it.

The affected quest in question is Take It Back!, and the problem in question is that it fails to trigger at all upon exiting Raven Rock, so there's quite a ways to go before seeing if it glitches or not.
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Old 2013-05-05, 19:56   Link #232
Dirty_Harry
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Quote:
Originally Posted by Rising Dragon View Post
Mods like FWE, FOOK, and Project Nevada aren't terribly compatible with a lot of other mods, though, so keep that in mind if you choose to use them.
FOOK and Project Nevada have good compatibility with most mods. The issue is that they put things the other mods also put, and this can generate conflicts. If pay attention, should have no problems.

FOOK and Project Nevada aren't overhauls. Don't change gameplay mechanics if you dont want.
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Old 2013-05-11, 15:26   Link #233
Vexx
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Fallout: NV seems less fragile than Fallout 3 in accepting mods ... it still throws up for odd things that I wouldn't think would blow it up i mod adding.

Fortunately, the game simply doesn't beg for many mods - the mostly vanilla version is quite entertaining. Lots of little "easter egg" moments, cultural references, etc.

Quite a nice change of pace from my cyclic Skyrim obsession.
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Old 2013-05-11, 15:41   Link #234
Alchemist007
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Check out New Vegas bounties I and II.
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