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Old 2013-07-25, 00:37   Link #1981
Nightengale
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Good news overall, but there's still some red-flags.

1. 'Vision'.

Just like Sony's Gaikai vision, this is pretty much "PR" speak for "we're nowhere near ready to be able to do what we're wanting to do, and no promises on actually delivering."

2. 'within first year of launch'

Once again, PR speak for Q2 earliest, and most likely Q3/Q4. This means that whatever infrastructure they're planning for the self-publishing of games... will not be ready for at one whole year. This means that they've only started whatever they're doing either only a few months back... or yesteday.

3. "can be used for development"

There is a world of difference between 'being a dev-kit' and 'can be used for development.' The fact that it's worded this way highly implies that there's some limitation towards what retail XB1s can actually be used as a development platform for XB1 titles. This, together with the 'hints' at the Developer Build conference in regards to some degree of compatibility of Windows apps across all MS products. I'm suspect that self-publishing may only be limited to some tweaked version of WinRT. Would be gladly surprised to be proven wrong though.

And 4th... well, this isn't confirmed, but since GameInformer's leak of this was proven true, it's quite likely that this was supposed to be their Gamescom 'big hurrah' piece is true as well...

For Sony, this was a 5-minute piece in their conference, and nothing more than a reaffirmation of what they've already been doing for the past few years. For MS to peg this as their 'big announcement' doesn't paint a very bright picture for what their line-up is at Gamescom.

At this point, I wouldn't be surprised if their only announcements are for Fable Online & Crackdown 3.
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Old 2013-07-25, 00:42   Link #1982
Chaos2Frozen
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On the bullshit scale of 1-10 with "Infinite Power of the Cloud" at a 10, How viable is it to have every console double as a dev-kit?
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Old 2013-07-25, 00:50   Link #1983
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Quote:
Originally Posted by Chaos2Frozen View Post
^
On the bullshit scale of 1-10 with "Infinite Power of the Cloud" at a 10, How viable is it to have every console double as a dev-kit?
Honestly, I don't know.

Technically speaking, it's possible.

Realistically speaking though, where would that put their existing XB1 dev kit programmes? Does this extend out to non-indies? What would be the difference between the development environments for proper dev kits and retail dev kits? What are the security ramifications of allowing all retail consoles to have a backdoor for development purposes? There's a hundred unanswered questions.

It feels like it would be easier to just sell a separate SKU of 'XB1 : Developer Edition.' Just take the existing dev-kits, make their specs the same as retail version, and maybe sell them at a $100 more or something, like what phone makers are doing.
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Old 2013-07-25, 00:55   Link #1984
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I guess it will be how supportive their staffs are.
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XBox, Browser, find ebay, sell yourself, add high price due to the ''Power of the Cloud''
Brb going pre-order one.
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Old 2013-07-25, 09:53   Link #1985
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I saw a lot of people praising the Xbone for the whole "Indie support"... but what most people seem to have forgotten is that the PS4 does this as well... and if I understand it right, Sony's console will do it from the beginning, unlike Microsoft's console, which will do it "later on".
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Old 2013-07-25, 09:57   Link #1986
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Rather than that, I see people getting carried away with it the same way they did with the family share plan. With that, they actually believe Microsoft would let them share games with ten people. For this, they seem to think every Xbox can now develop big AAA games.
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Old 2013-07-25, 10:43   Link #1987
felix
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Originally Posted by Chaos2Frozen View Post
^
On the bullshit scale of 1-10 with "Infinite Power of the Cloud" at a 10, How viable is it to have every console double as a dev-kit?
Small indies 1
HQ indies 8-9
AAA 11

Doubt microsoft has thought it though, given they're PR didn't come out with more juicy "laymen computer speak."
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Old 2013-07-25, 11:52   Link #1988
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"Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE," said Xbox chief product officer Marc Whitten. "This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August."
If this is true than why wasn't this originally part of the XBone vision?, every time I read about MS going back on their policies I look out for sentences like this one, which for some reason no one seems to notice the PR oozing from each sentence and claims that MS actually did this because they care about the Indie Devs or the gamers. It's like dealing with politicians can't trust anything they say -_-'
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Old 2013-07-25, 19:49   Link #1989
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Ok there is no 3rd or 2nd Xbox one model???.....

Indie games

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Old 2013-07-27, 13:20   Link #1990
felix
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Originally Posted by Reality_Breaker View Post
If this is true than why wasn't this originally part of the XBone vision?
To be fair (to the decent people at microsoft) they did put out a game that involved making your own little RPG game in a sort of micraft/mod-esque way with overly dramatic mapping tools. The heart of the issue is that when it came to actual developers they haven't given two shits for years.
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Old 2013-07-27, 23:40   Link #1991
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Originally Posted by felix View Post
To be fair (to the decent people at microsoft) they did put out a game that involved making your own little RPG game in a sort of micraft/mod-esque way with overly dramatic mapping tools. The heart of the issue is that when it came to actual developers they haven't given two shits for years.
Why several people are enthusiastic about it(in this thread)? Didn't MS already have self publishing kit called XNA?
Is it the improvement of XNA? Is it something totally different?

In case someone may not know XNA, XNA lets you develop your own Windows game. You can also port the project to XBox 360. The kit is free. If you want to publish it, MS charges you $$$$.

If you are an amateur developer, the task looks easier. If you develop games for living, it may not be good enough. I heard some developer think it's an useless toy, because it uses C# instead C++.
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Old 2013-07-28, 04:51   Link #1992
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Originally Posted by GundamZZ View Post
Why several people are enthusiastic about it(in this thread)? Didn't MS already have self publishing kit called XNA?
Is it the improvement of XNA? Is it something totally different?

In case someone may not know XNA, XNA lets you develop your own Windows game. You can also port the project to XBox 360. The kit is free. If you want to publish it, MS charges you $$$$.

If you are an amateur developer, the task looks easier. If you develop games for living, it may not be good enough. I heard some developer think it's an useless toy, because it uses C# instead C++.
XNA has also been completely abandoned by Microsoft on Windows 8 (and I reckon the same will happen on the XB1).

Instead they want people to make games Windows 8 Apps and, given that we know that the XB1 is capable of running those, I'm guessing that this "self-publish" thing will use those APIs instead of any proper access to the gaming hardware.
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Old 2013-07-28, 09:50   Link #1993
Keroko
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Mocking Shadowrun? Hand over your nerdcreds.

That aside, with the way they want to cram kinect down our throats, I don't even see them release a kinect-less version in the future unless sales are really going to bomb. Which they won't.
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Old 2013-07-29, 18:04   Link #1994
kenjiharima
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$80 games Xbone Rant

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Old 2013-07-29, 20:09   Link #1995
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He pauses way too often.
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Old 2013-07-29, 20:15   Link #1996
Newprimus
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Old 2013-07-29, 20:42   Link #1997
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$80 games Xbone Rant

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Does this mean 2K Sports could make returns in NFL? To this day, I loved NFL 2k5 more than the recents Maddens.

I agree with most what this dude said except Call of Duty.
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Old 2013-08-01, 10:23   Link #1998
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Sounds like a big improvement.

http://www.gameinformer.com/b/news/a...tchmaking.aspx
http://www.gameinformer.com/b/news/a...en-light-.aspx

Fixed links. Sorry about that.

Last edited by Witch of Uncertainty; 2013-08-01 at 12:05.
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Old 2013-08-02, 11:27   Link #1999
Chaos2Frozen
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Xbox One graphics speed receives slight boost...!

...GPU increased from 800 to 853mhz.

*slow clap*
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Old 2013-08-02, 11:56   Link #2000
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Sh....should I be excited?

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