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Old 2013-08-15, 22:44   Link #4141
relentlessflame
 
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Quote:
Originally Posted by Shinova View Post
I'm not sure I like this new thing from sagaplanets. I'll play more just to be sure.
I think they had a bit of a pattern already of alternating between nakige and other styles, so a shift may have been expected for this work even disregarding the change in staff. Personally this suits me fine, but I know not everyone agrees with that.
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Old 2013-08-16, 01:05   Link #4142
hyl
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I played it several days ago and i didn't dislike it. The new story still has a mysterie that could be interesting (looks probably better than the one from Kisaragi goldstar) and the "cellphone talk" resembles the gossiping like Hatsuyuki Sakura.
The characters weren't bad.
So far i liked Natsuki the most, because she was great when flustered.
Nicol was also fairly entertaining when she voicing her turtle
Koyomi seems like an ironic character, because she is actually a hardworking character but because of her "sloth" , she randomly falls alseep.
I didn't get a clear impression of Shin what she was supposed to be like, aside from her slight rebelious attitude and her "gluttony"
Yukiha looks like the average mischievou/ teasing character (except that she is incredibly rich)
And Ren.... Well one screenshot should say enough

The overall tone does not seem as heavy as HatsuSaku. Who knows, we might still get a nakige/utsuge because i didn't expect one from Natsuyume Nagisa based on the common route

The style of comedy feels a little different but i think it was still funny.

Last edited by hyl; 2013-08-16 at 01:24.
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Old 2013-08-16, 01:12   Link #4143
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Played more, and to revise my earlier opinion it's not as bad as I thought it was. The idea that they all have this curse and they create a club to perform a ritual to dispel their curses is interesting enough. The MC is the ultimate loner dude. I don't know who's got the rougher personality, him or Hatsuyuki.

Lastly I wish the rest of the girls were anywhere nearly as lovable as Natsuki.
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Old 2013-08-16, 01:19   Link #4144
erneiz_hyde
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Starting on Gensou no Idea, though not sure if it's such a good idea after only recently finishing another chuunibyou game Kajiri Kamui Kagura

Was quite surprised there's one h-scene right after starting lol
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Old 2013-08-16, 01:21   Link #4145
Newprimus
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Quote:
Originally Posted by erneiz_hyde View Post
Starting on Gensou no Idea, though not sure if it's such a good idea after only recently finishing another chuunibyou game Kajiri Kamui Kagura

Was quite surprised there's one h-scene right after starting lol
You mean in Gensou no Idea or the other one?
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Old 2013-08-16, 01:44   Link #4146
Kirayuki
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Quote:
Originally Posted by erneiz_hyde View Post
Starting on Gensou no Idea, though not sure if it's such a good idea after only recently finishing another chuunibyou game Kajiri Kamui Kagura

Was quite surprised there's one h-scene right after starting lol
On the other hand, the big chunk of them are placed on the epilogue. Excluding one girl, every girl only get one that is unavoidable. It keeps the flow a little better, personally, and give more time for the main story. Though, the constant switching between protagonists on the beginning can disrupt the flow a bit too.
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Old 2013-08-16, 05:27   Link #4147
erneiz_hyde
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Quote:
Originally Posted by Shinova View Post
You mean in Gensou no Idea or the other one?
in Gensou no Idea. The other one I played is all ages.
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Old 2013-08-19, 04:22   Link #4148
Achiuakuna
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Just finished Euphoria. It was good despite the fact that someone partially spoiled the ending for me.

It was very touching. Gonna use this heartwarming feeling to help me sleep tonight ^^
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Old 2013-08-19, 05:31   Link #4149
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I haven't played an ero-game in a VERY VERY long time and I have to jump through CONSIDERABLE hoops to locate a online store to purchase more ero-games that I'm slowly starting to become grateful for this latest trend of releasing Ero-games online....

Anyway I just finished Maro no Kansha ha Gatenkei 1 and 2 from Elf the company that was my gateway to ero-games in the first place. And my god, it threw me off guard just like the previous game. Plus they also ended part 2 on a freaking to be continued which again was really unexpected considering how the true end turned out, but as much as I hate this new NTR craze that Elf is going through I'm actually still looking forward to part 3.

......I still kinda wish Elf would go back to it's roots and give either more comedy renai games or traditional renai games with decent gameplay.

P.S. Does anyone know what the frak Gatenkei means????
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Old 2013-08-19, 14:17   Link #4150
Achiuakuna
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Quote:
Originally Posted by DingoEnderZOE2 View Post
P.S. Does anyone know what the frak Gatenkei means????
Things relating to manual-laborers/blue collar jobs?
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Old 2013-08-24, 19:42   Link #4151
Mystic_Vegetto
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I finally got around to finishing Hapymaher over the week. But I gotta ask something that's been bugging me about the True Route.

Spoiler:


Can't wait for Hapymaher Fairy's Dream when it's released. Not sure if it's a sequel or a Fan Disc. Anyone hear anything else about it besides it being announced?
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Old 2013-08-24, 23:21   Link #4152
Joyce_Steele
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I think the real reason behind the decline of English-translated VNs outside Japan that companies, especially G-Collection importing too many nukige(VN that focused sex than story) in Western markets. Yes they do released something like Kana Imouto and Crescendo but most other releases are nukige.

Mangagamer started strong with the releases of Edelweiss, Kira Kira, Da Capo, Shuffle but they also release some nukige like Tasty Shafts for an example right alongside the those non-nukige VNs. Mangagamer could become new G-collection if they made similar mistake.

I have waited for years in order to see Yosuga no Sora get translated, be it the official one or fan-work. School Days already got official translation work last year and I don't see why YnS can't have the similar effort.
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Old 2013-08-25, 01:14   Link #4153
KanbeKotori
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Quote:
Originally Posted by Joyce_Steele View Post
I think the real reason behind the decline of English-translated VNs outside Japan that companies, especially G-Collection importing too many nukige(VN that focused sex than story) in Western markets. Yes they do released something like Kana Imouto and Crescendo but most other releases are nukige.

Mangagamer started strong with the releases of Edelweiss, Kira Kira, Da Capo, Shuffle but they also release some nukige like Tasty Shafts for an example right alongside the those non-nukige VNs. Mangagamer could become new G-collection if they made similar mistake.

I have waited for years in order to see Yosuga no Sora get translated, be it the official one or fan-work. School Days already got official translation work last year and I don't see why YnS can't have the similar effort.
You're better off learning the language than waiting for translations. I for one, already have read more than 20 VNs so am not bothered by the fact that whether companies picked more nukige or what not since I'm not limited to their choices but for a fact you should have understand right now is ero sells. Hence the decision behind those company imports. Want to enjoy the story of VNs, go pick the language up and you'll be able to enjoy reading the story like what I do(you'll be broke, of course since there are so many nice VNs release every month. My wallet is already crying when I last pre-ordered the all age version of Kud Wafter(read the original one already)).
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Old 2013-08-25, 04:31   Link #4154
hyl
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The main problem is that the Western market isn't that interested in eroges. So usually there is no point translating and selling them if it is not going to be profitale enough.
Even if an eroge that was succesfull in japan, that doesn't mean that it is going to be succesfull in the West. Like Minori's Ef was brought in English by mangagamer and it didn't sell too well. Although it probably had to do with some criticism and complaints made by the fans of the original and how it "handled" the fan translation but w/e

Speaking about criticism, let's not forget the recent uproar caused by the English release of "Kono Oozora ni, Tsubasa wo Hirogete" released by Moenovel under the name "If my hearts had wings". That game tried to appeal itself towards a larger audience by making it "all ages" (even removing some non H-scene moments) and i saw tons of people complaining on various blogs, forums about censorship. Despite all the complaints I am not sure how well it was sold, because i can't find any sales numbers on it.
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Old 2013-08-25, 04:58   Link #4155
relentlessflame
 
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One interesting tidbit I've gotten from speaking to people who work in the English eroge business is that the sales of story-driven eroge are only marginally-higher than the sales of nukige, yet the cost/effort to translate a story-driven eroge is usually many-fold more (not to mention the potential licensing complexity). So given that this is the case, companies will tend to release a steady stream of nukige titles, and these will help pay for the story-driven titles that are basically being done as an investment in the future and breadth of the medium.
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Old 2013-08-25, 05:54   Link #4156
Mahou
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Quote:
Originally Posted by Mystic_Vegetto View Post
I finally got around to finishing Hapymaher over the week. But I gotta ask something that's been bugging me about the True Route.

Spoiler:
I shared your confusion after my playtrhough months ago .

Spoiler for Happymahre:


Quote:
Speaking about criticism, let's not forget the recent uproar caused by the English release of "Kono Oozora ni, Tsubasa wo Hirogete" released by Moenovel under the name "If my hearts had wings".
The all-age-ification of the ero was one (huge) reason to my understanding. Other issues were - from what I read - the poor english translation and even removing harmess scenes like hugging, sexual harrasement jokes (which I couldn't remember or maybe blantantly missed them) and kiss scenes. The latter I found to be also head-scratching. Remove *the* important moment before it gets steamy of a romance novel and you have the same as a racing game, where you can only view the cars, but not drive them. To be fair, I don't remember if kiss scenes (as CG or not) being removed is actually common. In Sakurasou they remained, iirc, for example. Personally, I'm fine with all-ages in general, but it feels strange at first after being exposed to ero "all day along" .
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Old 2013-08-25, 15:22   Link #4157
relentlessflame
 
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Originally Posted by Mahou View Post
The all-age-ification of the ero was one (huge) reason to my understanding. Other issues were - from what I read - the poor english translation and even removing harmess scenes like hugging, sexual harrasement jokes (which I couldn't remember or maybe blantantly missed them) and kiss scenes. The latter I found to be also head-scratching. Remove *the* important moment before it gets steamy of a romance novel and you have the same as a racing game, where you can only view the cars, but not drive them. To be fair, I don't remember if kiss scenes (as CG or not) being removed is actually common. In Sakurasou they remained, iirc, for example. Personally, I'm fine with all-ages in general, but it feels strange at first after being exposed to ero "all day along" .
A lot of this was actually based on slightly-twisted information. Kiss scenes were even featured prominently in the promo material for the game. The issue was that one of the kiss scenes had a "cut-in" that had a close-up of the french kiss with saliva strands (etc.), and they removed the "cut-ins" (along with the extended kissing "dialogue" that matched) in favour of just leaving the kiss itself. Obviously, it's still an editorial change and some will object on principle, but it's one that is consistent with the tone of the revised work, and isn't intended to make the game less romantic, just a bit less explicit.

I think one of the problems is that these sort of rumours started going around, and there wasn't a lot of fact-checking so that people could decide the veracity of the claim, and MoeNovel's PR wasn't adept enough to fight back (or they decided to not try). Most of their efforts instead focused on trying to get the game out there for people who would give it a try and get positive press that way. Perhaps they considered the core English eroge market a bit of a lost cause.
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Old 2013-08-26, 19:24   Link #4158
Kameruka
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I don't know if this counts but I found a very interesting opinion I found in other forum. It was written in 2008, the same year Mangagamer made their debut and also the same year they released Da Capo, Suika and Edelweiss.

Quote:
I think the problem with English acceptance (from a market perspective) of visual novel games is that the companies who are/were trying to release the titles--Hirameki, a few releases by Peach Princess and some of the stuff from MangaGamer--are doing so in a market where a strong misconception has already been formed about the 'hentai games'. Anime is a very small niche in the general entertainment industry, and visual novels are--for better or for worse--a very small niche in the anime industry, as far as fan demographics can be considered. Thus far, the perception of the genre has been, thanks to Jast/Peach Princess/G-Collections etc., that they are simple porn games not too dissimilar from porn anime such as Bible Black, La Blue Girl, etc.

The basic assumption that you'd get from a general anime fan most likely goes something like this: 'anime-styled' character designs + PC software = hentai game. The problem is now that companies are attempting to release these same types of titles that are either not porny or have the adult-oriented stuff relegated as a minor part of a larger and more engrossing story. The public perception is already well set, and if the market for visual novels is going to open up, it's going to have to take some different marketing and a hell of a lot of word-of-mouth to get the casual anime fan to revisit PC titles in this field.

To be fair, I think Hirameki was the only one doing it right. While Peach Princess made an excellent choice in the aquisition of Yume Miru Kusuri (and could have a more lighthearted hit on their hands with the upcoming Princess Waltz), they didn't bother to market it as anything different than any of their other releases. The reality of their back catalog, fanboy frothing about Kana aside, is that most of their titles with the supposed emphasis on story are simply second- or third-rate games that lack the writing or polish of things like Yume Miru; let's not even think about things like all the X-Change games and whatnot. They do know how to cater to their established market very well; it's just that titles that would have an appeal beyond diehard fans of the Jast are not made out to be much different than the company's typical offerings, and so in a nepotistic cycle only people occupying this very niche of niches--that is, people with an interest in the Japanese visual novel scene beyond "lol, hentai maid catgirl!"--are aware of these first-rate titles that squeak out between the cracks, and that's because we're looking for them.

Mangagamer seems to be making a similar mistake. Games like Suika, D.C., and even Edelweiss are listed right alongside Tasty Shafts and Suck My Dick Or Die; to an unknowing anime fan (as in the English-speaking world that's the closest thing to a target demographic we have) they're going to see those titles, think "Oh, another hentai game company" and probably not give the time of day to a handful of titles they see as trying to tack an unnessicary story onto the porny bits. Obviously, it's a real challenge--how do you make a point that despite the adult scenes the real emphasis is on the story, especially in a market where an inflexible duality of "porn/not porn" is the only reality? Hirameki was coming the closest to breaking out of the current conception of visual novels in the fanbase with their emphasis on under-18 releases that were sold in the anime section of places like Suncoast, but they shot themselves in the foot with that terrible DVD format, and before you knew it the company had imploded leaving titles like Hourglass of Summer and Ever 17 largely unknown. They could have been a sort of gateway drug for the casual anime fan into other (not necessarily under-18) quality releases; if Mangagamer plays their cards right I could see them possibly doing something similar on the strength of Da Capo alone, but it'll take some marketing work on their part.

So to get to an inevitable point that I think I was trying to make, at this stage in the game thanks to marketing, I'm not sure the casual anime market is even a viable one for visual novels at this time. The hardcore porn game market, yes, because as I said before you'll have people picking up the something like Yume Miru because they loved Narcoleptic Catgirl Maid Screwtoy 3, but most of the casual anime market will just pass them by as "oh, those hentai games." And for all one could tell with the marketing, it's hard to fault them for that.

I think I just rambled a lot.
I can't give my own opinion about that but I think it agrees with Joyce_Steele's opinion there.
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Old 2013-08-26, 20:20   Link #4159
hyl
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That article blamed the company's marketing strategy for the failures: lumping together the "regular" eroge and nukiges.
Something which Moenovel tried to change, but i am not sure how "succesfull" they were with their T-rated "If my heart had wings" localization.
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Old 2013-08-27, 07:17   Link #4160
Dagger
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There's something to be said for releasing different types of games under different brands/labels.
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