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Old 2013-07-28, 20:18   Link #21
Klashikari
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SDR2 is definitely the intended sequel, and considering the way how DR1 ended, it is hard possible to simply continue from there like that, if the company wanted to keep the same element (as in a fast paced eccentric/pop mystery detective game).
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Old 2013-07-29, 05:54   Link #22
Haiprbim
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So basically, it is like the horror movie Saw and its sequels.
The base and point of the story is the same, just with other characters.
Well, yeah, it is logical enough. Although it is a bit sad to switch on other characters after you get "attached" to the old ones.

Last edited by Haiprbim; 2013-07-29 at 06:15.
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Old 2013-08-30, 03:54   Link #23
KoiYuki
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Okay, I've played both games, but I can't for the life of me understand this small detail.

Spoiler for Dangan Ronpa Chapter 1 Culprit:


If I'm just remembering that rule entirely wrong, then never mind.
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Old 2013-08-30, 04:54   Link #24
Solitaired
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Quote:
Originally Posted by KoiYuki View Post
Okay, I've played both games, but I can't for the life of me understand this small detail.

Spoiler for Dangan Ronpa Chapter 1 Culprit:


If I'm just remembering that rule entirely wrong, then never mind.
The rule was only added in Chapter 4.
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Old 2013-08-31, 01:37   Link #25
KoiYuki
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Quote:
Originally Posted by Solitaired View Post
The rule was only added in Chapter 4.
That's what I get for thinking about that a year later. Thanks for answering.
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Old 2013-08-31, 06:12   Link #26
Dengar
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Actually, even if that rule WERE there, it wouldn't have mattered, since it's not allowed to break locked doors. Of course, Kuwata thought it was locked, but I just thought I'd throw it in there.
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Old 2013-08-31, 09:22   Link #27
Haiprbim
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Originally Posted by Dengar View Post
Actually, even if that rule WERE there, it wouldn't have mattered, since it's not allowed to break locked doors. Of course, Kuwata thought it was locked, but I just thought I'd throw it in there.
And then comes the question... just what the hell did then Naegi do?
They set a rule, and in the next minute, Naegi opens a locked door by force and nothing even hints towards any kind of punishment. Okay... the hell?
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Old 2013-08-31, 14:16   Link #28
Klashikari
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Mistake from the anime. The rec room door has no lock in the game, and its doorknob was simply jammed by the chair. Makoto used a broom that Aoi found nearby, and broke the window with it, then pushed the chair aside.
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Old 2013-08-31, 18:53   Link #29
Dengar
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In fact, the kids first had to establish for certain that it wasn't illegal to break the door before Naegi broke it.
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Old 2013-09-03, 07:29   Link #30
KoiYuki
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To be fair, if it wasn't specifically a rule, then they can do it until it is one.

But yeah, I'm not sure why they added the lock to the door, especially when they showed him moving the chair blocking the door the episode before that.
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Old 2013-09-03, 15:22   Link #31
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No one knows why. It makes no sense at all.
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Old 2013-09-03, 16:31   Link #32
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^ this.
Its literally a lock that shouldn't be there in the first place.
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Old 2013-09-22, 12:59   Link #33
Solitaired
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Don't think this is spoilers as it comes from IF. And the information will not be found in DR1.

Chihiro is the one who created Monokuma right? Before the memory wipe.
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Old 2013-09-22, 14:13   Link #34
Klashikari
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There wasn't any indication of that. In fact, it seems that it is actually the mastermind's doing.
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Old 2013-09-22, 16:07   Link #35
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Having not played SDR2 or read any of the supplemental material, I just assumed Monokuma was some kind of mascot for the despairification of mankind.
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