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Old 2013-09-22, 08:43   Link #2261
Chaos2Frozen
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Quote:
Originally Posted by ReaperxKingx View Post
I wonder how Microsoft will confront the PS4 Deep Down. That game by itself it convincing customers to steer away from Xbox 1. A game that is free and resembles the Elder Scrolls and Dark Souls, hard to beat a game like that.
Erm hmm... The free-to-play aspect might not be as definitive of an advantage for Deep Down as you might think...

In a way I can see where they're coming from: F2P + Capcom = -$$$

The stage is set for Deep Down vs Ryse.
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Old 2013-09-22, 08:57   Link #2262
ReaperxKingx
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Originally Posted by Chaos2Frozen View Post
Erm hmm... The free-to-play aspect might not be as definitive of an advantage for Deep Down as you might think...

In a way I can see where they're coming from: F2P + Capcom = -$$$

The stage is set for Deep Down vs Ryse.
True, most people are saying that. Though I expect Deep Down may be free initially then add DLC features for money to the game. This game sounds to good to be true, so that is what I think. Plus, Capcom has a lot of games in line such as Street Fighter and Resident Evil so I expect no big lost.

As for Ryse and Deep Down, we only seen small aspects of each game. Though I am leaning towards Deep Down, there is a sense of a Fantasy realm that sets it apart from Ryse. As much as I love Rome, I rather kill something more than Humans.
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Old 2013-09-22, 09:02   Link #2263
Chaos2Frozen
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Capcom and Sony needs to clear the air on the scheme that they plan to use for Deep Down, Extra Credits can provide some examples of game F2P plans.



Ryse on the other hand... I don't know, it's too late to do any real thing about their combat system so they have to bet on their single player campaign.
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Old 2013-09-22, 09:15   Link #2264
ReaperxKingx
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Originally Posted by Chaos2Frozen View Post
Capcom and Sony needs to clear the air on the scheme that they plan to use for Deep Down, Extra Credits can provide some examples of game F2P plans.



Ryse on the other hand... I don't know, it's too late to do any real thing about their combat system so they have to bet on their single player campaign.
Too early to say anything about it, if it is free. It is good for the gamers. Even if Capcom don't get profit, they get recognition which I say is better than profit. It provides gamers a good impression on them and inspire confidence within Capcom developers to develop games with the best of their abilities knowing they got loyal customers. The thing I kind of hate about the Gaming industry is that people tend to think that there is only one wya to gain profit, but there are more ways than one to get it. Capcom is trying the bait and rope technique, Deep Down is a nut while we are the Rabbits. With Deep Down you can expect more customers to take interest in any game Capcom develops. While Street Fighters in my opinion is losing its flare, the Resident Evil series may become a powerhouse name again. Also, isn't it weird to debate about a good thing for us, a free game of this level?


By the way, has anyone try to experiment the new upgraded Xbox 1 GPU with the PS4 with gaming benchmarks? While early yes, but if someone from a big name website wanted to they can configure a PC to match the specs of each Gaming consoles or close to it and do benchmarks of current games.
One was done before the upgrade on August which was this one in July has another surface yet?
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Old 2013-09-23, 15:57   Link #2265
Chaos2Frozen
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Microsoft: No indie games at Xbox One launch; they'll come next year

http://www.gamesindustry.biz/article...changed-at-all
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Old 2013-09-23, 20:25   Link #2266
Duo Maxwell
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I don't think it's even surprising, honestly. They changed their stance regarding indie way too late for there to be any indie game on the Xbox One at launch.
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Old 2013-09-23, 20:35   Link #2267
ReaperxKingx
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This will further put Xbox 1 down by PS4. While hardcore gamers or long time gamers will not care for it a lot, casual gamers are a real hit for Indie Games. They make a big part of the gaming customers.
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Old 2013-09-23, 21:55   Link #2268
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Originally Posted by Duo Maxwell View Post
I don't think it's even surprising, honestly. They changed their stance regarding indie way too late for there to be any indie game on the Xbox One at launch.
Yeah, really not surprising at all. You can't just go 180 on everything and suddenly be at the same point as the PS4.
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Old 2013-09-23, 23:19   Link #2269
Chaos2Frozen
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Dew and Doritos + Xbox One. Unprecedented experience.



Quote:
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Join the conversation on Twitter @mtn_dew and @Doritos #DEWDORITOSXBOX.

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Old 2013-09-23, 23:38   Link #2270
ReaperxKingx
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Originally Posted by Chaos2Frozen View Post
Do a lot of people actually drink soda and chips when they play games...........?

In my experience, I have only seen gamers just drink Monster Energy Drinks and Pizza. Is that only me?
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Old 2013-09-23, 23:57   Link #2271
Duo Maxwell
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Do a lot of people actually drink soda and chips when they play games...........?
They do when watching TV. You know the rest .
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Old 2013-09-24, 13:28   Link #2272
Destined_Fate
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I guess they can drink and play but eat chips too?

No way, that gets things dirty.

Hate dirty controllers.
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Old 2013-09-24, 13:30   Link #2273
ReaperxKingx
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Originally Posted by Destined_Fate View Post
I guess they can drink and play but eat chips too?

No way, that gets things dirty.

Hate dirty controllers.
I agree, except you can drink when you play. I like Vitamin Water Zero, the B vitamins make you more awake and more focus in games. As for food, eat fast, then play.
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Old 2013-09-24, 13:44   Link #2274
TJR
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Originally Posted by ReaperxKingx View Post
True, most people are saying that. Though I expect Deep Down may be free initially then add DLC features for money to the game. This game sounds to good to be true, so that is what I think.
Yes, the basis of the model is that you can sample a game without paying anything (which helps build a sizable player base from the get-go), but those who stick with it might want to spend some money for a more satisfying experience. The exact restrictiveness boils down to design, but there's definitely a need to be profitable.

If you think about it, the experiment actually validates Microsoft's always-online, service-oriented vision of the game industry (which Sony happens to share).
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Old 2013-09-24, 15:47   Link #2275
Vallen Chaos Valiant
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Originally Posted by TJR View Post
If you think about it, the experiment actually validates Microsoft's always-online, service-oriented vision of the game industry (which Sony happens to share).
Except MS wasn't treating their "Always Online" as a service, they were treating it as a way to get more free money from their customers and offer nothing in return. If they want it to be a service, it would have been optional from the start.

SERVICE means offering what people want. MS was pushing their customers to give it money be force.

"It's a service... We are SERVING you, so do exactly what we say and give us all your money!"
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Old 2013-09-24, 19:35   Link #2276
TJR
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Originally Posted by Vallen Chaos Valiant View Post
"It's a service... We are SERVING you, so do exactly what we say and give us all your money!"
As far as the industry is concerned, that's the basis of a service, isn't it? By offering online services instead of products (the traditional view of a game), power shifts to the content provider who owns and manages everything. Microsoft's DRM solution was a stopgap to shift customer thinking, but it's naive to believe that the vision has changed. It's also naive to believe that they're alone in that vision (and at the end of the day, the backpedaling hasn't changed where developers want to go). As we can see, the always-online game services are being developed in droves.

As always, the customer can choose whether to support it or not. Generally, I spend little money on online games simply because I want a long-term, archivable product.
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Old 2013-09-24, 19:37   Link #2277
Roger Rambo
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Originally Posted by TJR View Post
As always, the customer can choose whether to support it or not. Generally, I spend little money on online games simply because I want a long-term, archivable product.
The threat of customers choosing to not support/opt into the Xboxone was enough to make Microsoft rethink its policies.
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Old 2013-09-24, 20:05   Link #2278
TJR
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Regarding the long run, I doubt they've actually rethought anything. The prevailing expectation is that the industry will shift even without their intervention, so MS can lie low now to ease complaints.

In the meantime, look around us. Millions of people will buy Destiny despite its online requirement. The PC world is in love with Steam (cue the excitement for Steambox/SteamOS), and all that it entails. F2P developments are getting strong support from Sony.

Most likely, the industry belief is that in due time, anyone who wants to enjoy high-end games will have to buy into the understanding that they don't own anything they access (and FWIW, the mobile space has gone in the same direction with F2P games becoming so big). In the past, poor infrastructure inconvenienced too many people to make this a reality, but there's a lot of confidence in the model now.
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Old 2013-09-24, 23:22   Link #2279
Vallen Chaos Valiant
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There is not a single Steam game I own that has always-online. And if they want to force it then I will simply give up gaming.

Much like the argument that everyone should start playing tablets and phone apps, just because there is a new trend doesn't mean people are actually switching to different devices. It's just that there are different people who use different things. Are there people happy to play Always Online games? Sure. Just don't expect me to join them. The same way you won't be able to force me to get a smart-phone, let alone convince me I should buy angry birds.
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Old 2013-09-25, 07:06   Link #2280
Roger Rambo
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Originally Posted by TJR View Post
In the meantime, look around us. Millions of people will buy Destiny despite its online requirement. The PC world is in love with Steam (cue the excitement for Steambox/SteamOS), and all that it entails. F2P developments are getting strong support from Sony.
The thing is though, Steam offers benefits for it's online requirements. Like frequent online sales, and being able to store an entire library of games without needing to mess around with discs and manual installations. Online distribution is likely the future, but for the time being, physical copies are still dominant. So online requirements need to be justified to the consumer in some way.

Microsoft's problem was seeing future trends, and thinking they could just arbitrarily implement them today, without giving the consumers any motivation to get on board with them. As a consequence, many people viewed the characteristics of their online service as being a negative attribute. This wouldn't have mattered if Microsoft had a monopoly, but unfortunately they don't. They have business rivals who were willing to take advantage of Microsoft's clumsy presentation of their online service.

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