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Link #10 |
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doaho...
Join Date: Nov 2003
Location: The netherlands
Age: 25
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hmmz i always wanted to model like that, how many hours did you spent making these? and what programs do you use, how many years of modelling experience do you have
sorry for all those questions
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Link #12 |
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Senior Member
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oh my gosh that rocks
i have always wanted to learn how to do organic 3d modelling...i have only done mechanical stuff oh and btw, i think the "wings" on unit 01's shoulders dont rotate that much to the horizontal unless it lifts its arms straight up, but i could be wrong |
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Link #14 |
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eye of the sharingan
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geez.. i was browsing the internet and i saw these models and came here to post this "hey guy u didnt make these... ive found these models on turbosquid. Untill you can come up with a good excuse of these being ur models, uve ripped the original author. If you are really the author of these models then i will apologize."
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Link #15 | |
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Mukenin
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thats a 3d model too ...
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Link #17 |
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^_^ Chibi-Trekkie ^_^
Join Date: Nov 2003
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i did not specifically said i made the models, i only did retexturing work and fixing of mesh errors (eva-01 was originally made in lightwave, and i converted it to 3dsmax). and by the way, the unit-01 here is way more high poly than the one at turbosquid, the fingers are modeled, while the one at turbosquid looks like a game model. download the one at turbosquid, render it in wireframe mode, and you'll see a completely different, if not lower poly, setup.
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