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Link #2941 |
Moderate Haruhiist
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I wouldn't be so frustrated so much if they spawned far from each other, but in Kulle's Sanctuary (in my tries yesterday and early today) they spawned either close together, or literally on top of each other. And as I mentioned before, all those narrow corridors make it hard to do any proper kiting, ESPECIALLY if they have vortex and waller.
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Link #2944 | |
ô_ô
Join Date: Nov 2003
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Farmed Act 3 again after the patch this week. After 15 elites and 2 bosses, net result was 0 ilvl 63 rares, 3 ilvl 62 rares and about 4 ilvl 61 rares. I don't foresee myself playing this game much longer. |
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Link #2945 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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An entirely insane game mechanic that does nothing to aid gameplay. People who are already having a hard time doesn't need to be further punished for it. Proof that Blizzard is dead as a company and they are going the way of Bioware. The day a game company no longer care about making a good game, is the day it ceases to be a game company.
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Link #2947 | |
Did nothing wrong
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Of course, this is why you shouldn't release something untested and also brag about what a shitty job you did (This is basically how they described inferno-- "it's so hard we didn't even play it!") Time limits simply have no place inside a video game like Diablo 3. It worked in old platformers such as Mario. but those games were intentionally meant to be fast paced and you could easily skip the majority of hazards. If an elite pack in D3 decides to sit their ass around the exit, you can't just jump over them, for example. You also don't have to "equip" yourself in a platformer. Time limits are awful in games that encourage free exploration. Or you could be more creative. The Mega Man X series frequently has boss fights where the boss fights change patterns and abilities when they are about to die. This forces quick reactions and the player to play better. (Actaully, one of the worse games did have an enrage timer basically but that almost never happened and like I said it was a bad idea) Of course, Blizzard doesn't want you to play better, react faster, or learn. They want you to go to the auction house and buy stuff, as the game should be about gear, right? Stop using skill, that's an exploit! How many old games have you seen that let you button mash to escape a hold or a trap? That's not "skill" of course, but it's called putting the player in control. It separates the good players from the not so good ones. Hell, just look at Starcraft or Starcraft 2, where a player can perform all sorts of tricks just through rapid clicking and dexterity. And that's an RTS! Tl;dr Developers need to play their own fucking game.
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Link #2948 | |||
Senior Member
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Link #2949 |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Well, the concept of an enrage timer isn't inheritently bad.
In a progressive raid environment, it's used to make sure your team is geared enough to proceed to the next boss. This way, it stalls the progress of the team so they won't be stuck against an impossible foe afterwards. They have a very specific goal that's visible, transparent, and easy to comprehend. I had nothing agaist gear check enrage timers in WoW, and yes, even those really challenging bosses in Firelands (The final patch's Deathwing ones were a joke). However, it doesn't translate well at all into a simple hack & slash game like this. Having enrage timers on elite packs as well as bosses make no sense, as the original intent of such mechanics isn't even in this game. It feels like the design team simply imported it from the WoW team, without realizing what the mechanic is there for.
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Link #2950 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Save Serenity for the meteor phase. Attempt to dodge the meteors and pop Serenity when you make a mistake and get hit by one. When the meteor phase is over, proceed back to face-tanking. Cheers.
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Link #2951 | |||
Did nothing wrong
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Diablo 3's difficulty? It reeks of a badly designed ROM hack. They also claimed that hell mode was the last real difficulty and inferno was supposed to be the elite. However, in a gear based game like Diablo (where there really is nothing to do after you reach 60), nobody can accept this. People are always going to aim for the highest end gear-- this is the point. Without the ability to build wealth and get items, you can't progress. And grinding hell is never a sane option. If you remove the gear from every character, there's no difference between them besides class and level! So it's a dumb decision considering any one of them played D1 or D2. Quote:
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Link #2952 |
Senior Member
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It's been a while since I got to play it, but here're a couple of things I remember from Total Annihilation:
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Link #2953 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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But the enrage timer on champion and elite is stupid.
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Link #2954 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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I relied on LoH and self-heals more, but basically just stood there tanking all his hits other than "whole room goes green" phase. Only hit serenity if you're hit once, and backed to no opening during the said phase. If you dodge during the regular pounding phases, you won't kill him fast enough and boom goes the enrage timer.
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Link #2955 |
Shadow of Effilisi
Join Date: Oct 2011
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What I don't like about enrage timer is that it discriminates against the defensive builds. I used to run locust swarm on my WD, but the Butcher's enrage timer effectively forced me to switch to a more damaging spell. Combine that with the NV stack mechanism that effectively forbids switching skill mid-game, Locust Swarm becomes much less viable, until I get better DPS anyways.
Blizzard claims to encourage build diversity. And then they push out enrage timer that discourages defensive/kiting builds. It makes no sense. |
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Link #2956 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Build diversity is relative. If you want every build to be viable, might as well put a dummy as the boss. I used to build my Barb with 5 defensive skills and 1 primary skill for tanking, but doesn't that mean it should work when I'm soloing.
And I don't know how much defesive/kiting you talking about, but I think my Wiz with only 2 offensive spells (shock pulse, meteor) work pretty well for act 2 Inferno.
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Link #2957 | |||
Shadow of Effilisi
Join Date: Oct 2011
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Link #2958 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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I know, I'm using a WD, too. My 2 main primary spamming skills are Fire Bomb and Poison Cloud, and I find they are as good as Splinter Darts, so I don't really know how do you think there is no diversity in build. People always use build that is easier to use. I mean, people are telling the Wizard's Twister is shit, but it's the best thing I came across as a Wizard.
It's just that people only choose build that is posted on the net or considered optimal. I find a lot of strange build that even work on Inferno. And I said enrage timer is stupid, but the one on Butcher is nice addition. I never thing enrage timer on champion/elite pack is good, because you can't guess what you are going to meet.
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Tags |
arpg, blizzard, dungeon crawler |
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