2012-07-02, 19:01 | Link #3043 | |
Moderate Haruhiist
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The inability to break that DPS wall is one of the reasons why I'm playing my Wizard instead of my monk, unless I'm with friends, which means we can faceroll everything up to the Act boss.
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2012-07-02, 21:21 | Link #3044 |
Did nothing wrong
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So I was playing hardcore, and I learned you can't turn down trade windows. Which means you can suddenly take away half of someone's screen by shoving the trade window at them.
What? Well, if someone pisses me off, I'll trade window pk them.
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2012-07-02, 21:38 | Link #3045 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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ADD] Hmm... looks like there isn't after all. Strange... could have sworn I saw one. Must have been some other game. Natch.
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Last edited by Skane; 2012-07-02 at 21:48. |
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2012-07-03, 00:13 | Link #3050 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Depend on what's your build. If you aim for Critical Mass build, then you don't really need that high resistance. I can keep my crystal shield going on for the whole encounter.
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2012-07-03, 05:16 | Link #3051 |
Moderate Haruhiist
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Duo Maxwell: My friend who plays a wizard uses the same build as you, and I saw it was very effective. Unfortunately, he gets killed in one or two hits if his Shield goes down all of a sudden. :P
Anyway, my friends (the aforementioned Critical Mass Wizard, Barbarian) and I FINALLY got the barbarian past Belial. We had to coerce another friend to bring his Daemonhunter for DPS though, and I do mean coerce, as he kept on insisting that he goes down in one hit to Belial. Not exactly true as we soon found out, but he does die if he's hit by the smash attack. Well, he quickly learned to move waaaay back behind my monk. He still died several times (at the end, his repair build was around 20k) but I was on resurrection duty, and in the end the Lord of Lies went down. We're going through Act 3 now. Pretty chaotic with 4 players, but somehow it actually seems easier than on solo.
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Last edited by Myssa Rei; 2012-07-03 at 05:32. |
2012-07-03, 20:00 | Link #3052 |
Did nothing wrong
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Hmm, I am also playing a Wizard and have no idea what's going on. This is hardcore though, so I'd think more defensive skills have to be used but not enough slots which confuses me.
On the other hand, she has way better outfits than my monk. I'm interested in "slow time". Is it any good, and can I fit this in here? She's only lvl 26 atm. http://us.battle.net/d3/en/calculato...QfXR!ac!Zaaaaa On the other hand it's pretty hilarious to buy random crap off the AH and run around normal with a mighty 390 dps like a boss. The hardcore AH also seems far more fluid, since low level items do have more value.
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2012-07-03, 20:39 | Link #3053 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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You don't want to leave out teleport, ever, if you are playing HC. Usually I only use Crystal Shield, Nova and Teleport for defensive skills.
The only time Slow Time good is in party, with 20% increase in damage taken. It becomes obsolete pretty early when you meet fast stuffs. I tried it several times when soloing but couldn't find its usefulness. It'd be better if it both slows and reduces projectiles damage. It's lame how a slow moving spear suddenly touch me and I'm dead.
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2012-07-04, 18:19 | Link #3054 |
Did nothing wrong
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So while sources are awesome for dealing out damage, a discussion with the people I play with suggest that I may be better off using a shield now that I'm out of normal. If this wasn't hc, it wouldn't matter at all, but Blizzard's inability to maintain stable servers appears to be the greatest challenge.
So I buy a shield off the AH for a cheap 5k, and another square topaz for 130g (would cost more to socket my current thing) But what's with the interface lying? That can't be a 4% defense difference can it? It's a 32% armor increase and a 8% increase in damage reduction. Where's the 4% coming from? Is it calculating overall damage reduction from resists too? Spoiler:
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2012-07-04, 20:34 | Link #3055 |
Part-time misanthrope
Join Date: Mar 2007
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No offense to you but I still believe this complaint to be quite silly. Please correct me if I misunderstand but to me it seems that you're trying to kill enemies at the hardest difficulty setting with an undergeared/underleveled team and complain about them doing huge damage since, well, that should be fairly obvious.
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2012-07-04, 20:42 | Link #3056 |
Moderate Haruhiist
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Hmm, looking at the variant Critical Mass wizard builds, it seems ridiculously gear-dependent (+ to Crit chance doesn't increase naturally), and whats more, the gear in question is much more expensive now. The problem with this is if Blizzard decides to suddenly nerf Critical Hit Chance in the same way they did ASPD, well, you're definitely in a bind.
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2012-07-04, 20:45 | Link #3057 | |
Did nothing wrong
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The reason why most of us even got past act 2 pre-patch was because people exploited a bug to get into act 3, vendor crap and flooded the economy with later act items. How many people in inferno can attest that half their gear was found by themselves? Most likely not. There's a few hundred posts on this issue in this very thread, if you care to read. Trust me, most of us know when our play level is not at the right level. I never complained at say, Starcraft 2, because I knew I simply lacked the tactics and strategy to compete at say Masters' level. When I look at D3, and my error is "not grinding for days on end, not using the RMAH, and not cheating to bypass the difficulty", well... I feel that kind of gameplay is fundamentally flawed.
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Last edited by Archon_Wing; 2012-07-04 at 20:56. |
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2012-07-04, 20:56 | Link #3058 | ||
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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My only complain is the freaking level 52 items drop on Inferno. That's all.
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Well, that's a build I'm using when playing solo or when I'm tanking. If there is another one does the tanking, then I could switch to my sweet burning build to wreck havoc. Quote:
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2012-07-04, 21:02 | Link #3059 |
Did nothing wrong
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Grinding had a purpose in Diablo 2. One is mainly pvp (wait, where is this in D3?) , or to tackle special bonus areas like Uber Tristram which gave access to unique items that could only be found there.
In Diablo 3, you're basically just grinding for the sake of grinding items to go into areas... to get better items. It's certainly a wonderful thing, and I'm not objecting to the grind. The problem is that the time spent to reward/ ratio and risk to reward ratio is out of whack. That's the main problem atm. And I'm not the only one that thinks this, given the drop buffs and difficulty being lowered. However, when the game is balanced with the subtlety of fanservice in ecchi anime, I'd say there is a problem.
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Last edited by Archon_Wing; 2012-07-04 at 21:17. |
Tags |
arpg, blizzard, dungeon crawler |
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