2011-12-24, 16:13 | Link #561 | |
Banned
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I think the problem with giving the franchise back to him would be two-fold here. One is that Square's ego is pretty damn large and to admit that they needed a specific individual to help right the ship that is their flagship franchise would be admitting too much in the way of failure so they'd never do this, the other is that just in general acknowledging the achievements of the individual in Japan ahead of the rest of a group is pretty much taboo and considered a major social foul. Sure you get standout people like Tetsuya Nomura and Yoshinori Kitase, but in those cases it's more like picking a person to be the spokesperson for a brand, kind of like Miyamoto is the face of Nintendo. Every so often these guys go out, do their thing, keep the fans entertained, but all the while they're acting as a representative for a brand, not as individuals seeking credit or fame for themselves. |
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2011-12-24, 16:14 | Link #562 | |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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...that is if we are limiting ourselves to consoles. Handhelds are the JRPG heaven these days. |
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2011-12-24, 16:15 | Link #563 | |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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2011-12-24, 16:23 | Link #564 | |
Banned
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Conquest of the Crystal Palace: Planner Ogre Battle: March of the Black Queen: Director, Game design & Scenario Tactics Ogre: Let Us Cling Together: Director, Game design & Scenario Final Fantasy Tactics: Director & Scenario Ogre Battle 64: Concept, Special Thanks Vagrant Story: Producer, Director, Battle design, Scenario Final Fantasy Tactics Advance: Producer, Original concept Final Fantasy XII: Story & Concept MadWorld: Story Tactics Ogre: Let Us Cling Together (PSP version): Game design & Scenario Guild 01: Crimson Shroud; Writer & Director Right now I think Square really needs to focus on not driving any more of their top talent out of the company because they've made a bad habit of it over the past decade or so and I think only now are we really starting to see the fallout from guys like Sakaguchi, Yazmat, Uematsu, Mitsuda, Itou (I think), Kato....the list of guys that helped forget the company that are no longer there for no particular reason just goes on. They need to retain their top talent. |
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2011-12-24, 16:29 | Link #565 | |
AxS HxM TxA RxS JxK HxM
Join Date: Jun 2009
Location: akihabara :D
Age: 36
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2011-12-24, 16:45 | Link #566 | |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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You're right about what SE should look to do, but it seems to me that talent is in relatively short supply (outside of composers, as previously stated) over there at the moment. I think most people are pinning their hopes on an SE revival with Nomura. Versus looks to be MIA but they are still knocking out Kingdom Hearts regularly enough and it's retained it's mainstream popularity, so who knows. |
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2011-12-24, 17:18 | Link #567 | |||
Banned
Join Date: Feb 2006
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Sakaguchi and Mistwalker in general aren't on very good terms both financially and critically. Most of games since the companies founding have bombed very badly especially The Last Story which was panned by Japanese gamers. He basically now wasting his days surfing in Hawaii. =/ Matsuno doesn't want to work on large-scale projects, so we mostly ever see much ambition from him. Quote:
The main issue it's outdated development structure/methodologies that once worked in SNES-PS2 era but not now due more complex technology and raising costs. This generation has many set-backs for them console wise, but recent developments like the Luminous Engine and seem to have company getting back on their feet. Last edited by Iron Maw; 2011-12-24 at 17:30. |
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2011-12-24, 17:31 | Link #568 | ||
Banned
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In the interim I wouldn't mind seeing them give us an entry in one of their other franchises that isn't Kingdom Hearts, Dragon Quest or mainstream FF again cause they've kind of milked those dry of late. Why not a more traditional Front Mission for example? Final Fantasy Tactics was taking off again for a while there. Tactics Ogre revival with a new entry as a follow up to the successful PSP remake? There's so much they could try doing, but right now it looks like they just want to carry through with that decree they made a while back about gamers playing Final Fantasy XIII for a decade. Honestly as long as Square is just making FFXIII and Kingdom Hearts games I'm probably not going to be all that interested cause they are now among my least favorite franchises they own. Last edited by Kaioshin Sama; 2011-12-24 at 17:47. |
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2011-12-24, 17:36 | Link #569 | |||
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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Type-0 had the advantage of being on the PSP, which is still very much alive in Japan. Indeed, Japanese gaming is by and large shifting to portable and MMOs, if recent trends are anything to go by. You're right about Versus and XIV 2.0 though, particularly the latter. If they could even reach XI levels of activity, that would make be enough for a massive reversal in fortunes. Quote:
TLS went by sadly ignored, despite good reviews, due to timing and platform. Wii software isn't exactly a big seller in Japan, but 120k units sold in it's first week is decent enough. Consider some console JRPGs this gen have struggled to hit 120k worldwide and you'll understand why. Blue Dragon sold really well, especially in Japan, surpassing expectations. It spawned 2 DS sequels and what like...10 cours worth of anime? XD Lost Odyssey is a million seller, making it among the best selling JRPGs this generation. Quote:
Those who see themselves as Final Fantasy fans generally fall into one of two categories; 1. They need to go back to the way things were and create traditional Final Fantasy games in line with previous installments. 2. They need to innovate and come up with new and interesting mechanics in each game. I tend to fall somewhere inbetween, vis, they should be looking to innovate while being respectful of Final Fantasy tradition while keeping an eye on popular competition. From what I've seen and heard of XIII-2 they appear to have done just this. Gone back to their roots of traditional gameplay and story, with innovative battles and sidequests. They also claim to have taken a leaf from Bioware's book so I expect we'll find excellent dialogue also. Hopefully if they persist in this vein, things will improve. Last edited by Darkbeat; 2011-12-24 at 18:10. |
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2011-12-24, 18:08 | Link #570 | ||||
Senior Member
Join Date: Jul 2009
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In terms of development style: Matsuno = one creator, one vision, one team under a "kind dictatorship" Sakaguchi = design by committee (i.e. composer has full control over music, character concepts and stories are independently crafted by multiple people, etc.), hired freelancers, mixing and matching of staff, relatively hands-off approach to production As Matsuno stated, he never really fit in at Square because of these fundamental differences. It's also worth noting that certain members of his team were very critical of Sakaguchi even after the creation of Mistwalker. Quote:
The problem is that their structure is extremely top-heavy, so there are few chances for people to take charge. Even now, development is dominated by Kitase, Nomura, and Toriyama, who may not necessarily be the best fit for each project. Quote:
By and large, the "top talent" of yesterday are no longer at their best anyway. That's what happens when people have been in charge for too long. Quote:
The DS games were undeniable flops, both critically and commercially. Blue Dragon and Lost Odyssey did okay, but given the astronomical costs of modern development, publishers are looking for multi-million sellers. Both Microsoft and AQ Interactive dropped support for Mistwalker, hence the dearth of contracts as of late. Amongst Japanese users, a common sentiment is that neither Square Enix nor Mistwalker are providing the games they want (reception of TLS was along the lines of FFXIII and DQIX - very mixed. Both companies get bashed on 2ch). They both face similar difficulties. |
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2011-12-24, 18:14 | Link #571 | |
Senior Member
Join Date: Jul 2009
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If it's a large project, you end up with The Last Guardian. You can't micromanage something of that scope, yet expect to deliver the product on time and on budget. Production can extend for years with no end in sight. |
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2011-12-24, 18:21 | Link #572 | |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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What I would like to know is what Japanese users actually do want. As I stated, that really does seem to be changing. MMOs are popular in Japan and so are portable games, especially Monster Hunter and the like. Are standard JRPGs like Final Fantasy etc simply not doing it for the average audience over there? |
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2011-12-24, 18:43 | Link #573 | ||||||
Banned
Join Date: Feb 2006
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http://www.vg247.com/2011/10/17/guil...jo-cinematics/ Getting Vagrant Story vibes from that. Quote:
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http://gematsu.com/2011/12/more-artw...new-action-rpg http://gematsu.com/2011/12/first-art...new-action-rpg Looks like something out of Vampire Hunter D. Another for consoles and portables: http://gematsu.com/2011/12/square-en...r-ps3-and-vita Quote:
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http://wiimk2.net/title.php?title=810 While that certainly may have a bearing on it, it's easy to over-think these things too. There is certainly a decline in interest for the brand, perhaps unfairly, that is coming due to a perceived darth of quality found in their video games. Quote:
From what I've seen and heard of XIII-2 they appear to have done just this. Gone back to their roots of traditional gameplay and story, with innovative battles and sidequests. They also claim to have taken a leaf from Bioware's book so I expect we'll find excellent dialogue also. Hopefully if they persist in this vein, things will improve.[/QUOTE] The Dialogue trees will help another layer interactivity that FFXIII didn't quite have. |
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2011-12-24, 22:13 | Link #574 |
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 37
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Square Enix is a shadow of its former self, which was already a shadow of its former self as Square.
There is nobody from the original Square company left in Square Enix except Nomura. Nomura is a designer, he knows nothing about 3D modeling, animation and much less programming. He is not the most experienced director as well. And there are no 'top talents' left in Square Enix, most of the work they do are outsourced, meaning those 'top talents' are from other studios or freelancers. Half of the FF Versus XIII team left the company, which is why the game is taking so long. And one of the main reasons Nomura is not answering all the FFVII remake outcry is beause of the lack of funds.
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2011-12-25, 09:51 | Link #575 | |||
Banned
Join Date: Feb 2006
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As for Nomura, he worked as Animator and Monster designer at Square before Sakaguchi put him up as a Character designer for FFVII. While Nomura rarely works directly on modelling he definitely knows about it, furthermore he's directed several games (KH series mostly) and has been a Creative Producer on TWENTY and Type-0. Experience is not a problem for him at all. Quote:
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Last edited by Iron Maw; 2011-12-25 at 10:09. |
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2011-12-25, 10:38 | Link #576 | |
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 37
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http://kotaku.com/5778294/is-making-...sy-a-nightmare Along with that kotaku article, my source is an animator working in Japan who had inside information with a Square Enix employee. Both official sources and the animator confirms that Square Enix is not an ideal working environment. Just how much or how little of FFXIII's crew actually remained and moved back to FF Versus XIII? The lack of staff is so bad that most of the work is outsourced. Along with major lack of staff and an earlier report of $150 million loss, Square Enix had a really bad year. Alot of what is officially announced may be cover ups for the bad state of the company.
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2011-12-25, 11:11 | Link #577 | |
Banned
Join Date: Feb 2006
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Yep some staff did leave during FFXIII's development, most notably Toshiro Tsuchida (the original Lead Battle Designer) and Nao Ikeda, (Sub-Character Designer), Takashi Ohkuma (Technical background director); Masashi Hamauzu (Composer). However these people were originally on the project and what transferred over from Versus were mainly programmers and level designers. The Creative leads are still working on the project. SE loss of money earlier this year had more to do with numerous game cancellations likely due to the FFXIV fallout. Last edited by Iron Maw; 2011-12-25 at 12:05. Reason: added names |
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2011-12-25, 13:38 | Link #578 | |
Banned
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2011-12-25, 17:48 | Link #579 | ||||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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2011-12-25, 17:52 | Link #580 | |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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Sakaguchi created Final Fantasy. If he made them lose millions at some point (and I'm not sure where that point was...) it's completely negated compared to the hundreds of millions he has made them by simply creating the IP, never mind the fact he created it's most popular installments (1-9). |
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