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Old 2012-10-24, 13:23   Link #441
4Tran
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Join Date: Dec 2005
Tank Information

Note: This information can be found on the Girls und Panzer Official Website


Team A - Panzer IVD

Weight: 20 tons
Height: 2.68m
Crew: 5
Top road speed: 40km/h
Cross-country speed: 19km/h
Main gun: 75mm 24 calibers (1)
Maximum armor: 35mm
Extras: Can fire HEAT ammunition.

Pros: Decent infantry support, speed & mobility, and good ergonomics - the three man (2) turret is the standard for all subsequent tanks. HEAT ammunition has good penetration against most tanks.
Cons: Short gun is inaccurate beyond 1000m and has a long travel time, so it's not great against moving targets. The gun using has poor penetration while using (the far more common) AP ammunition.
Ideal role (in show): Support or command vehicle.

Summary: The Pz. IV is a pretty good tank in its original support role, but it's not very good against tanks. The upgraded versions with a long 75mm gun was relevant all the way to the end of the war.
Sexiness factor: Pretty sexy.

---------------------------------------------------------------------------

Team B - Type 89

Weight: 11.8 tons
Height: 2.56m
Crew: 4
Top road speed: 25km/h
Cross-country speed: unspecified
Main gun: 57mm 14.9 calibers
Maximum armor: 17mm Riveted (3)

Pros: It beats having no tanks (but only barely).
Cons: Everything. Poor protection, low speed, 2-man turret, anemic firepower. Even firing high explosive rounds, the 57mm shells aren't very powerful.
Ideal role: Drawing fire that could have been used against more dangerous AFVs.

Summary: As is typical of most Japanese tanks, the Type 89 is terrible.
Sexiness factor: Hah! Are you kidding?

---------------------------------------------------------------------------

Team C - StuG IIIF

Weight: 21.6 tons
Height: 2.15m (4)
Crew: 4
Top road speed: 40km/h
Cross-country speed: 16km/h
Main gun: 75mm 48 calibers
Maximum armor: 80mm

Pros: Low profile, good armor, good fire power, excellent gun sight, decent mobility.
Cons: Limited in offensive roles; no turret means that the StuG III has to anticipate where the enemy is coming from.
Ideal role: Tank destroyer (think sniper)

Summary: The StuG III is not a tank because it lacks a turret. An excellent AFV that would be built with few modifications right to the end of the war. By then, it was having trouble with heavier Allied designs, but it was still dangerous. It's also responsible for killing more Allied AFVs than any German vehicle. Min-maxers would love this vehicle.
Sexiness factor: Of the AFVs shown so far, it's the ultimate hotness!

---------------------------------------------------------------------------

Team D - M3 Medium Tank (British name: M3 Lee)

Weight: 27 tons
Height: 3.12m (4)
Crew: 6 (5)
Top road speed: 40km/h
Cross-country speed: 26km/h
Main gun: 75mm 31 calibers (hull-mounted)
Secondary gun: 37mm 53.5 calibers (turret-mounted)
Maximum armor: 50.8mm Riveted

Pros: Decent armor protection, decent firepower in the 75mm gun. This gun has much better accuracy and penetration than the 75mm in the Pz. IV, but it's still quite a bit inferior to the one in the StuG III.
Cons: Very high target profile, riveted armor, redundant 37mm gun, 75mm gun is hull mounted. The M3 cannot go into hull-down positions and still fire the 75mm gun.
Ideal role: Clumsy tank destroyer.

Summary: It was the Americans' first attempt at putting a 75mm gun into a tank, and this is the compromise they decided to go with. The end result is a very poor marriage: the 37mm gun can't do a single thing the 75mm can, but the latter has limited traverse. Worse, the gun is mounted in the hull, so it has to expose its entire height in order to fire. Still it can be dangerous if it gets a good firing position.
Sexiness factor: A bit awkward, but can be decent with a bit of hard work. The M3 would be better if it took off a lot of weight to look more like a StuG III!

---------------------------------------------------------------------------

Team E - Panzer 38(t)

Weight: 9.5 tons
Height: 2.4m
Crew: 4 (6)
Top road speed: 42km/h
Cross-country speed: unspecified
Main gun: 37mm 47.8 calibers
Maximum armor: 25mm Riveted

Pros: Quickness, decently versatile
Cons: Riveted armor, 2-man turret. The 37mm gun was the standard for early-war anti-tank weaponry, but it's not effective against heavy tanks and it's obsolete by mid-war.
Ideal role: Light tank; reconnaisance

Summary: The 38(t) was a decent substitute for early Pz. IIIs. Later on, it can only perform in lighter duties, or by being transformed into turretless tank destroyers.
Sexiness factor: Well, I like it...


---------------------------------------------------------------------------
---------------------------------------------------------------------------

St. Gloriana Tanks

Churchill Mk. VII

Weight: 40.64 tons
Height: 3.25m (!?) (7)
Crew: 5
Top road speed: 20.12km/h
Cross-country speed: unspecified
Main gun: 75mm 37.5 calibers (75mm QF)
Maximum armor: 152.4mm

Pros: Extremely heavy armor. It has better protection than a Tiger tank.
Cons: Very slow, mechanically unreliable engine.
Ideal role: Heavy support

Summary: The Churchill was meant to defeat battlefield obstacles like trenches and pillboxes, and it does this job very well. However it's very slow to use in an anti-armor role, and the 75mm gun is only good against moderately armored foes. It's also very difficult to knock out.
Sexiness factor: Moderate, with a bit of spice. A bit unapproachable though.

---------------------------------------------------------------------------

Matilda II Mk. III

Weight: 27 tons
Height: 2.52m
Crew: 4
Top road speed: 24.1km/h
Cross-country speed: unspecified
Main gun: 40mm 50 calibers (2-pounder)
Maximum armor: 78mm
Extras: No HE ammunition

Pros: Good armor protection. It's proof against most early-war anti-tank weapons.
Cons: Very slow, not very effective against soft targets. The 2-pounder is a bit better than 37mm guns, but not by much. 2-man turret.
Ideal role: Heavy support anti-tank

Summary: An older infantry tank, the Matilda II is a bit of an odd beast. It's designed as a support tank, but it can only fire armor-piercing ammunition. Nevertheless, it gave German tanks fits when it first saw action. Originally, the 2-pounder did not have capped ammunition.
Sexiness factor: Looks flashy, but it's less capable than it looks. The Matilda II is good at warding off unwanted advances!


Remarks:

(1) Calibers refers to the length of the gun barrel: each caliber = 1x diameter of barrel, so the 24 caliber 75mm gun has a 1800mm barrel. This figure is extremely important for muzzle velocity, accuracy and armor penetration. Not to be confused with caliber as a measurement of the gun's diameter.

(2) The three main jobs in the turret are gunner, loader and commander. The first two jobs are obvious, but the commander is supposed to provide situational awareness and plan tank positioning and so on. In 2-man turrets, there's no loader, so the commander has to take over that job, making the tank far less capable. In a 1-man turret, the commander has to do all three jobs! And of course, there's no way for one person to do all three properly.

(3) Riveted armor is a drawback because even rounds that fail to penetrate a tank's armor can still shear off rivets and fling dangerous shrapnel inside a tank. This design disappeared in later tanks.

(4) The correct figure should be 1.95m tall I believe.

(5) M3 Lees should have 7 crew. The M3 Grant has 6, but the turret would look different.

(6) With only 3 crew the version in the show effectively has a 1-man turret. It's going to be pretty ineffective until it gets one more member.

(7) This should be 2.5m or so. There's no way a Churchill is over 3m tall.

Quote:
Originally Posted by Julio C View Post
Didn't one of the teams fired an actual live ammo?
They use live cannon and machine gun rounds. However, it's difficult enough as is to defeat tank armor, so it's pretty easy to have much less lethal ammunition than their real world counterparts.
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Old 2012-10-24, 15:16   Link #442
Silverkite
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I just discovered this anime while browsing two weeks ago /a searching for Horizon thread,I stopped when something pinky showed one while scrolling,so I decided to give it a try just for the pinkness factor and for what I can say I do like this anime.

Anyway for the tank factor even if I'm not in WW2 tanks I could say from my experience in a Red Orchestra mod called Darkest Hour,is pretty accurate,they knocked out the Stug firing right at one of the 3 weakest spots,tank sights seems accurate too,not sure about interiors cause on my 1/72 there are no interiors,except maybe for more blasoned tanks like Panther,Tiger and KT,Ferdinand,T-34 and something around that.

I'm not putting references for vanilla Red Orchestra cause tanking in that game was just a joke,a mere T-34/76 was able to substain and deflect multiple 88 rounds from point blank range,even worse was the IS2.By discussing in neutral forums basiccaly the IS2 could be knocked out by any Panzer IV with a long barrel,yet in the game was acting like a godness and while using the Stug Ausf.G late with the AB mutator that was on in certain servers the tactict to sort out certain tanks like IS2 and ISU 152 was simple,if he's moving and showing his sides to you fire right in the middle of the first two set of roadwheels,if he stops you still have the opportunity to fire two more rounds before he notices your position then get the crap out of there cause he's going to nuke you.

Darkest Hour mod was way more too accurate regarding tanking,at the point that a KT and a couple of JagdPanthers were able to hold their ground in open maps,till people started to use clown tanks like Stuarts to sort them out.

A well placed and angled KT was no match for anything,one night I counted 30 shells bouncing off from my glacis,till they popped artillery on my position and killed my engine,fact is that late KT armor was not good as the initial batch,otherwise despite mechanic failures and lack of fuel the KT was indeed a good tank but anyway best tankers were just using PIVs and Panthers,with me I could count very few people that was willing to use Stugs and JP-IVs.Sadly people ruined everything making maps one sided for the allies,so it was nearly impossible to win any given map with germans
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Old 2012-10-24, 17:00   Link #443
animefanewok
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Quote:
Originally Posted by gaiar31 View Post
What 's name of St. Gloriana school's Warship?
From what we've seen, it most resembles the H.M.S. Ark Royal of early World War Two/Bismarck campaign fame.

Not sure if that's what they'll call it in-universe, but that appears to be the real world model anyway.
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Old 2012-10-24, 17:07   Link #444
Zaku_II
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Quote:
Originally Posted by animefanewok View Post
From what we've seen, it most resembles the H.M.S. Ark Royal of early World War Two/Bismarck campaign fame.

Not sure if that's what they'll call it in-universe, but that appears to be the real world model anyway.
Yes is a british carrier, Ark royal or Victorious/Illustrious class.
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Old 2012-10-24, 17:12   Link #445
MeisterBabylon
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Sexiness factor.

Wait what?!
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Old 2012-10-24, 17:57   Link #446
Chiaki_chan
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Quote:
Originally Posted by 4Tran View Post
Tank Information

Note: This information can be found on the Girls und Panzer Official Website


Team A - Panzer IVD

Weight: 20 tons
Height: 2.68m
Crew: 5
Top road speed: 40km/h
Cross-country speed: 19km/h
Main gun: 75mm 24 calibers (1)
Maximum armor: 35mm
Extras: Can fire HEAT ammunition.

Pros: Decent infantry support, speed & mobility, and good ergonomics - the three man (2) turret is the standard for all subsequent tanks. HEAT ammunition has good penetration against most tanks.
Cons: Short gun is inaccurate beyond 1000m and has a long travel time, so it's not great against moving targets. The gun using has poor penetration while using (the far more common) AP ammunition.
Ideal role (in show): Support or command vehicle.

Summary: The Pz. IV is a pretty good tank in its original support role, but it's not very good against tanks. The upgraded versions with a long 75mm gun was relevant all the way to the end of the war.
Sexiness factor: Pretty sexy.

---------------------------------------------------------------------------

Team B - Type 89

Weight: 11.8 tons
Height: 2.56m
Crew: 4
Top road speed: 25km/h
Cross-country speed: unspecified
Main gun: 57mm 14.9 calibers
Maximum armor: 17mm Riveted (3)

Pros: It beats having no tanks (but only barely).
Cons: Everything. Poor protection, low speed, 2-man turret, anemic firepower. Even firing high explosive rounds, the 57mm shells aren't very powerful.
Ideal role: Drawing fire that could have been used against more dangerous AFVs.

Summary: As is typical of most Japanese tanks, the Type 89 is terrible.
Sexiness factor: Hah! Are you kidding?

---------------------------------------------------------------------------

Team C - StuG IIIF

Weight: 21.6 tons
Height: 2.15m (4)
Crew: 4
Top road speed: 40km/h
Cross-country speed: 16km/h
Main gun: 75mm 48 calibers
Maximum armor: 80mm

Pros: Low profile, good armor, good fire power, excellent gun sight, decent mobility.
Cons: Limited in offensive roles; no turret means that the StuG III has to anticipate where the enemy is coming from.
Ideal role: Tank destroyer (think sniper)

Summary: The StuG III is not a tank because it lacks a turret. An excellent AFV that would be built with few modifications right to the end of the war. By then, it was having trouble with heavier Allied designs, but it was still dangerous. It's also responsible for killing more Allied AFVs than any German vehicle. Min-maxers would love this vehicle.
Sexiness factor: Of the AFVs shown so far, it's the ultimate hotness!

---------------------------------------------------------------------------

Team D - M3 Medium Tank (British name: M3 Lee)

Weight: 27 tons
Height: 3.12m (4)
Crew: 6 (5)
Top road speed: 40km/h
Cross-country speed: 26km/h
Main gun: 75mm 31 calibers (hull-mounted)
Secondary gun: 37mm 53.5 calibers (turret-mounted)
Maximum armor: 50.8mm Riveted

Pros: Decent armor protection, decent firepower in the 75mm gun. This gun has much better accuracy and penetration than the 75mm in the Pz. IV, but it's still quite a bit inferior to the one in the StuG III.
Cons: Very high target profile, riveted armor, redundant 37mm gun, 75mm gun is hull mounted. The M3 cannot go into hull-down positions and still fire the 75mm gun.
Ideal role: Clumsy tank destroyer.

Summary: It was the Americans' first attempt at putting a 75mm gun into a tank, and this is the compromise they decided to go with. The end result is a very poor marriage: the 37mm gun can't do a single thing the 75mm can, but the latter has limited traverse. Worse, the gun is mounted in the hull, so it has to expose its entire height in order to fire. Still it can be dangerous if it gets a good firing position.
Sexiness factor: A bit awkward, but can be decent with a bit of hard work. The M3 would be better if it took off a lot of weight to look more like a StuG III!

---------------------------------------------------------------------------

Team E - Panzer 38(t)

Weight: 9.5 tons
Height: 2.4m
Crew: 4 (6)
Top road speed: 42km/h
Cross-country speed: unspecified
Main gun: 37mm 47.8 calibers
Maximum armor: 25mm Riveted

Pros: Quickness, decently versatile
Cons: Riveted armor, 2-man turret. The 37mm gun was the standard for early-war anti-tank weaponry, but it's not effective against heavy tanks and it's obsolete by mid-war.
Ideal role: Light tank; reconnaisance

Summary: The 38(t) was a decent substitute for early Pz. IIIs. Later on, it can only perform in lighter duties, or by being transformed into turretless tank destroyers.
Sexiness factor: Well, I like it...


---------------------------------------------------------------------------
---------------------------------------------------------------------------

St. Gloriana Tanks

Churchill Mk. VII

Weight: 40.64 tons
Height: 3.25m (!?) (7)
Crew: 5
Top road speed: 20.12km/h
Cross-country speed: unspecified
Main gun: 75mm 37.5 calibers (75mm QF)
Maximum armor: 152.4mm

Pros: Extremely heavy armor. It has better protection than a Tiger tank.
Cons: Very slow, mechanically unreliable engine.
Ideal role: Heavy support

Summary: The Churchill was meant to defeat battlefield obstacles like trenches and pillboxes, and it does this job very well. However it's very slow to use in an anti-armor role, and the 75mm gun is only good against moderately armored foes. It's also very difficult to knock out.
Sexiness factor: Moderate, with a bit of spice. A bit unapproachable though.

---------------------------------------------------------------------------

Matilda II Mk. III

Weight: 27 tons
Height: 2.52m
Crew: 4
Top road speed: 24.1km/h
Cross-country speed: unspecified
Main gun: 40mm 50 calibers (2-pounder)
Maximum armor: 78mm
Extras: No HE ammunition

Pros: Good armor protection. It's proof against most early-war anti-tank weapons.
Cons: Very slow, not very effective against soft targets. The 2-pounder is a bit better than 37mm guns, but not by much. 2-man turret.
Ideal role: Heavy support anti-tank

Summary: An older infantry tank, the Matilda II is a bit of an odd beast. It's designed as a support tank, but it can only fire armor-piercing ammunition. Nevertheless, it gave German tanks fits when it first saw action. Originally, the 2-pounder did not have capped ammunition.
Sexiness factor: Looks flashy, but it's less capable than it looks. The Matilda II is good at warding off unwanted advances!


Remarks:

(1) Calibers refers to the length of the gun barrel: each caliber = 1x diameter of barrel, so the 24 caliber 75mm gun has a 1800mm barrel. This figure is extremely important for muzzle velocity, accuracy and armor penetration. Not to be confused with caliber as a measurement of the gun's diameter.

(2) The three main jobs in the turret are gunner, loader and commander. The first two jobs are obvious, but the commander is supposed to provide situational awareness and plan tank positioning and so on. In 2-man turrets, there's no loader, so the commander has to take over that job, making the tank far less capable. In a 1-man turret, the commander has to do all three jobs! And of course, there's no way for one person to do all three properly.

(3) Riveted armor is a drawback because even rounds that fail to penetrate a tank's armor can still shear off rivets and fling dangerous shrapnel inside a tank. This design disappeared in later tanks.

(4) The correct figure should be 1.95m tall I believe.

(5) M3 Lees should have 7 crew. The M3 Grant has 6, but the turret would look different.

(6) With only 3 crew the version in the show effectively has a 1-man turret. It's going to be pretty ineffective until it gets one more member.

(7) This should be 2.5m or so. There's no way a Churchill is over 3m tall.


They use live cannon and machine gun rounds. However, it's difficult enough as is to defeat tank armor, so it's pretty easy to have much less lethal ammunition than their real world counterparts.
thank you for all this information it impresses me that proves they are really powerful as they are all
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Old 2012-10-24, 18:53   Link #447
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Originally Posted by 4Tran View Post

That's not true; especially if we're talking about German tanks at the same time. The Tiger II is sort of notorious for having poorer protection than the Tiger I despite having much more armor.
There is a modification of IS-2 showing the thickness 90mm armour at the side.

The Tiger II always breakdown and ran out of fuel rather than seen at action. Well some of the Allies gunners always goes to the track or optic or gun.
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Old 2012-10-24, 19:13   Link #448
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I don't know if this has been said yet but am I the only one how sees the small parallels between this series and mahjong anime Saki?
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Old 2012-10-24, 19:16   Link #449
Chiaki_chan
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Originally Posted by Dark Wing View Post
I don't know if this has been said yet but am I the only one how sees the small parallels between this series and mahjong anime Saki?
How it can be parallel?
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Old 2012-10-24, 20:47   Link #450
4Tran
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Quote:
Originally Posted by MeisterBabylon View Post
Sexiness factor.

Wait what?!
Sexy tanks are sexy. I thought that was pretty self-evident .

Quote:
Originally Posted by Chiaki_chan View Post
thank you for all this information it impresses me that proves they are really powerful as they are all
I'm not sure which tanks you're referring to, but their power varies greatly.

Quote:
Originally Posted by PzIVf3 View Post
There is a modification of IS-2 showing the thickness 90mm armour at the side.

The Tiger II always breakdown and ran out of fuel rather than seen at action. Well some of the Allies gunners always goes to the track or optic or gun.
I know about the IS-2 armor thickness; I just haven't heard anything about it being easy to penetrate.

There were gunnery tests for the Tiger I and the Tiger II. The Tiger II proved to be easier to penetrate.

Quote:
Originally Posted by Dark Wing View Post
I don't know if this has been said yet but am I the only one how sees the small parallels between this series and mahjong anime Saki?
The parallels aren't small. Both shows play out in very similar manner.
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Old 2012-10-24, 21:05   Link #451
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Anyone else raised an eyebrow at the way they handled their "safety"? You have people firing live tank rounds against each other, with multiple instances of the girls sticking their heads out of the various hatches of the tanks. The firing continued even when one of them got off and was leading the tank across the bridge. Are the ammunition mysteriously harmless against living being, or am I perhaps thinking too much on this?
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Old 2012-10-24, 21:20   Link #452
Dark Wing
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Quote:
Originally Posted by Chiaki_chan View Post
How it can be parallel?
Miho is a girl who comes from a family with a strong tank background but has traumatic memories which stop her from wanting anything to do with tanks. She has a sister named Maho who is already renowned for her ability with tanks and, from the ending animation, is portrayed as pure evil. Said ending animation also features several colourful tank crews that Miho's school will likely battle against as they make their way through the championships and eventually face off against Maho and her team.

Dose this sound familiar? You know kinda like the plot of Saki just replace the superpower mahjong battles with tank warfare.
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Old 2012-10-24, 21:22   Link #453
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Quote:
Anyone else raised an eyebrow at the way they handled their "safety"? You have people firing live tank rounds against each other, with multiple instances of the girls sticking their heads out of the various hatches of the tanks. The firing continued even when one of them got off and was leading the tank across the bridge. Are the ammunition mysteriously harmless against living being, or am I perhaps thinking too much on this?
I stopped asking such question after 3 years of watching anime. You know, where the bikini has as high resistant as your regular full plating armor.


Quote:
Originally Posted by 4Tran View Post
Remarks:
(snip)
Well, that was highly educational. I learned something new everyday browsing the internet.
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Old 2012-10-24, 22:55   Link #454
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Girls & Tanks 03 - I've Run Out of Tank Puns

Ai Kayano has a pretty good range. I only recalled it was her when I heard Muginami's voice leaking through Saori a few times, but not enough to be super noticeable. Mako is hilarious, and yet easily bribed. While Yuka Iguchi isn't as much of a vocal chameleon as Kayano, she can do both deadpan and energetic voices well.

Saori's comment about schools being land-bound "a long time ago" makes me wonder what year this world's calendar is. It's probably an alternate history, but there's nothing saying it can't be the distant future of our world.

I never thought the inside of a tank could look like a traditional clubroom, but all the adornments the girls bought for it give it an intimate touch. I'm throwing my support behind the volleyball team as much as our main characters. They can exterminate the other teams with speed. Though they don't have a prodigy like Miho on their side, they're also not like the Student Council who, in a show of hubris, decorated theirs in Lucky Draw gold.

And hey, a bath scene. Nothing naughty showing, but I can appreciate it.
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Old 2012-10-25, 00:02   Link #455
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Quote:
Originally Posted by 4Tran View Post
Sexy tanks are sexy. I thought that was pretty self-evident .
Agreed.

Quote:
There were gunnery tests for the Tiger I and the Tiger II. The Tiger II proved to be easier to penetrate.
AFAIK this was due to the fact that the Tiger II was produced later in the war, when Germany was starting to feel the loss of good-quality steel due to the Allied war effort against their supply lines. The Tiger II has thicker armor and better design (having actual sloped armor for one), but was marred by being produced with steel of a much lower quality than usual. This also manifested in the Tiger II breaking down more than intended in the field, already compounded by its overly-complicated engineering.

More Tiger II's were lost due to engine breakdowns and other mechanical problems rather than enemy fire.
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Old 2012-10-25, 00:35   Link #456
Eclipze
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Quote:
Originally Posted by Duo Maxwell View Post
I stopped asking such question after 3 years of watching anime. You know, where the bikini has as high resistant as your regular full plating armor.
I would too, if the instructor didn't talk about it previously.
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Old 2012-10-25, 00:41   Link #457
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I know I'm not the only one who lol at Hana wanting to be the gunner because she like the way the vibration felt...
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Old 2012-10-25, 03:48   Link #458
Chiaki_chan
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Join Date: May 2012
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Quote:
Originally Posted by Dark Wing View Post
Miho is a girl who comes from a family with a strong tank background but has traumatic memories which stop her from wanting anything to do with tanks. She has a sister named Maho who is already renowned for her ability with tanks and, from the ending animation, is portrayed as pure evil. Said ending animation also features several colourful tank crews that Miho's school will likely battle against as they make their way through the championships and eventually face off against Maho and her team.

Dose this sound familiar? You know kinda like the plot of Saki just replace the superpower mahjong battles with tank warfare.
Ah yes, now that you explained to me this way it makes sense is that he wrote
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Old 2012-10-25, 04:42   Link #459
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Random trivia:



Not sure where this came from, but the carrier is 7.6 km long, 906 m tall from the bottom of the hull to the top of the superstructure, and it's 1,100 m wide excluding outboard masts.

Damn that thing is HUGE

(On a side note, it's even longer than the Macross City Ships, though not larger per se).
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Old 2012-10-25, 07:09   Link #460
Duo Maxwell
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Japan sure loves their "city on carrier" thingy. This season we have Horizon and this show.
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