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Old 2009-07-29, 08:19   Link #1781
Quarkboy
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Originally Posted by Cats View Post
Infinite tie ftw! Also it would appear they are using deus ex machina rules so anything is possible.
Yeah, I'm sure 2 episodes from now Hisa will be like:

Saki's down exactly 7777 points! That means we automatically win in this year's tournament rules, since the "luck sevens" rule variant is in effect!

(ahem, yes I know scores are rounded to hundreds... that's part of the joke)
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Old 2009-07-29, 09:12   Link #1782
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Jokes aside, chances at 50/50 we'll get at least one more "in this year's rules...".
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Old 2009-07-29, 09:25   Link #1783
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I guess starting from this point...the rules belongs to Gonzo.

Prepare for zetsubou...
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Old 2009-07-29, 10:58   Link #1784
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Originally Posted by margafred View Post
I guess starting from this point...the rules belongs to Gonzo.

Prepare for zetsubou...
Oh well, but I still have hope.
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Old 2009-07-29, 11:01   Link #1785
Proto
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Quote:
Jokes aside, chances at 50/50 we'll get at least one more "in this year's rules...".
O c'mon, it's not like they have reinvented the wheel so far. Having 4 red doras, no double yakumans, only 2 han chans. Indeed they are a weird combination for a tournament but they all standard rules.
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Old 2009-07-29, 11:53   Link #1786
felix
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Originally Posted by Proto View Post
Indeed they are a weird combination for a tournament but they all standard rules.
I wouldn't know, are they really?
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Old 2009-07-29, 12:32   Link #1787
Quarkboy
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Originally Posted by Cats View Post
I wouldn't know, are they really?
None of the rules are weird individually, but in combination they seem not to make much sense.

Adding in red dora just adds in randomness and having hands be worth more points randomly, while not having double yakuman helps (a tiny bit) to keep 1 lucky hand from deciding an entire match...

So those two rules seem counter to each other. 'Course looking at it another way, with so few han-chans being played, the red dora give better chances of a school making a comeback, while the double-yakuman ban is because such a hand, by itself, would clinch almost any match.
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Old 2009-07-29, 13:11   Link #1788
felix
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Originally Posted by Quarkboy View Post
None of the rules are weird individually, but in combination they seem not to make much sense.

Adding in red dora just adds in randomness and having hands be worth more points randomly, while not having double yakuman helps (a tiny bit) to keep 1 lucky hand from deciding an entire match...

So those two rules seem counter to each other. 'Course looking at it another way, with so few han-chans being played, the red dora give better chances of a school making a comeback, while the double-yakuman ban is because such a hand, by itself, would clinch almost any match.
I see, in all honesty from the show I got it as being something like WTFLOLBBQ; thanks for the explanation.
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Old 2009-07-29, 13:11   Link #1789
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Anyway can someone make Kana avie for me... Hmmm any avie *15:38~15:42 i really want someone make that lol~
Is it this scene?
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Old 2009-07-30, 00:06   Link #1790
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Can someone explain to me the no double yakuman rule?

a Yakuman is worth 32,000 points (Ep10) but a Kokushi Musou (13 Orphens) is worth 48,000 points (Ep16).

Why are both Yakuman worth different amount of points?

I had the impression that all Yakuman are worth the same if you include the "No double yakuman rule"
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Old 2009-07-30, 00:12   Link #1791
Proto
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The difference in points is due to whether you are the dealer (or you are East), or you are a non-dealer (west, north south). In rough terms, if you are East you always win more off your hands. In the case of a Yakuman (which can be su-anko as Kaori's and saki's, Kokushi-musou or the many other Yakuman's) you get 48000 points, and 32000 if you are non-east.

If you remember ep. 16, when Saki was worried about Yumi's 13 orphans Yumi was the East seat so that's the reason it was potentially worth 48000. On contrast, when Saki and Kaori won from a Su-anko they were non-dealers, so they only won 32000 points.

There are certain Yakuman's that if you meet certain conditions you would get a double Yakuman. (double the points). That and diffent yakuman's are stackable when possible. But that's only when the rules allow for that.
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Old 2009-07-30, 00:16   Link #1792
4Tran
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Quote:
Originally Posted by kniteowl View Post
Can someone explain to me the no double yakuman rule?

a Yakuman is worth 32,000 points (Ep10) but a Kokushi Musou (13 Orphens) is worth 48,000 points (Ep16).

Why are both Yakuman worth different amount of points?

I had the impression that all Yakuman are worth the same if you include the "No double yakuman rule"
All non-dealer yakuman hands are worth 32,000 points and all dealer yakuman hands are worth 48,000 points.

Double yakuman hands are one of a few super-rare hands:
  • A Kokushi Musou with a 13-tile wait.
  • A Nine Gates hand with a 9-tile wait.
  • A concealed four-triplet hand with a 1-tile wait.
  • A Four Big Winds hand.
Normally, they are worth two yakuman hands (so 64,000 or 96,000 points), but presumably they'll only be worth a single yakuman in this tournament.
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Old 2009-07-30, 00:39   Link #1793
paraalso
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Quote:
Originally Posted by kniteowl View Post
Can someone explain to me the no double yakuman rule?

a Yakuman is worth 32,000 points (Ep10) but a Kokushi Musou (13 Orphens) is worth 48,000 points (Ep16).

Why are both Yakuman worth different amount of points?

I had the impression that all Yakuman are worth the same if you include the "No double yakuman rule"
The player sitting East always wins 50% more, but also has to pay double when paying for a tsumo. For example

North wins with a tsumo mangan (2000 basic points)
East pays 2x basic points 4000
South pays 1x BP 2000
West pays 1x BP 2000
= 8000 points total

East wins with a tsumo mangan (2000 basic points)
South pays 2x BP 4000
West pays 2x BP 4000
North pays 2x BP 4000
= 12000 points total

So East always wins 6x basic points, and everyone else always wins 4x basic points.
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Old 2009-07-30, 01:29   Link #1794
Quarkboy
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The payment rules are summarized most simply by: East pays double, gets double.

So non-East pay 1x the base score and East pays 2x on a tsumo by a non-east player, giving them 1+2+1= 4 times based score.
If you are east and you tsumo, then you get 2x from each player for 2+2+2=6 times base score, i.e. 50% more than what you'd get as not-east.

For rons, the person who gave up the ron pays on behalf of everyone, so for a non-east ron it's 4 times the base score, and for an east ron it's 6.

(there's some finer points because rounding only happens after the doubling of the base score, so sometimes east pays a "little" less than double, e.g. 30 fu, 1 fan is 300 from non-east, 500 from east, because the base score is 240 (30*2*2*2).
So 1 times the base score is 240 rounded up to 300, but 2 times the base score is 480 rounded up = 500.

Once you get into limit hands, then yes, it's always exactly 2x.
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Old 2009-07-30, 01:51   Link #1795
Proto
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And yes, Mahjong turns into a mass string of unintelligible babble when you try to explain how scoring works.
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Old 2009-07-30, 02:16   Link #1796
paraalso
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Quote:
Originally Posted by Proto View Post
And yes, Mahjong turns into a mass string of unintelligible babble when you try to explain how scoring works.
Not to even mention that every place has it's own twists on the rules and scoring system. If you play mahjong in different countries, you'll have to deal with completely different rules and scoring. For example, the entire concept of Dora and Riichi don't exist in many countries mahjong variants.

Often even in the same country there are many different ways to play Mahjong. So if it feels like sometimes rules in the tournament are just found out when convenient, sometimes playing real life mahjong in a new place can be similar too.
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Old 2009-07-30, 05:06   Link #1797
scr
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Totally off-topic:
Man, i love Saki (this anime) very much. When a series have a meta-amusement, it's a keeper. What i mean is i got as much fun from watching Saki as i got from watching people who watch Saki.
- Power level discussion that doesn't spiral down into trollage.
- Criticism on how Mahjong is handled in the anime.
- Disussion about Mahjong (this is something that really gets my eyes rolling).
- Crack theories.
- Any speculations involving yuri.
- "<insert name here> is my waifu"
- etc.

If Animesuki is good for something , it's good for being a Weapon of Mass Discussion.

Saki is not at the level of Umineko or (gods forbid) Touhou, but it's something. Keep up the hype, folks
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Old 2009-07-30, 10:33   Link #1798
Jiyuu
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Quote:
Originally Posted by scr View Post
Totally off-topic:
Man, i love Saki (this anime) very much. When a series have a meta-amusement, it's a keeper. What i mean is i got as much fun from watching Saki as i got from watching people who watch Saki.
- Power level discussion that doesn't spiral down into trollage.
- Criticism on how Mahjong is handled in the anime.
- Disussion about Mahjong (this is something that really gets my eyes rolling).
- Crack theories.
- Any speculations involving yuri.
- "<insert name here> is my waifu"
- etc.

If Animesuki is good for something , it's good for being a Weapon of Mass Discussion.

Saki is not at the level of Umineko or (gods forbid) Touhou, but it's something. Keep up the hype, folks
speculation?
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Old 2009-07-30, 10:50   Link #1799
einhorn303
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Originally Posted by Jiyuu View Post
speculation?
Using the plural is also grammatically correct in that instance, although less common.
Taking up such a huge among of forum eye-space just to make a random grammar complaint seems a bit unnecessary.
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Old 2009-07-30, 10:56   Link #1800
Quarkboy
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Originally Posted by einhorn303 View Post
Using the plural is also grammatically correct in that instance, although less common.
Taking up such a huge among of forum eye-space just to make a random grammar complaint seems a bit unnecessary.

Wow, someone really missed the point there...

There is no yuri "speculation" OR "speculations" in this anime. The yuri is FACT.
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