2015-01-07, 11:11 | Link #1 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
[PS4/VITA] Salt and Sanctuary (2D Souls inspired game)
This world has known war for centuries. But peace is finally, preciously near. We'd deliver the Princess to the kingdom across the sea, where a marriage alliance would save us all. Failing this mission would surely plunge us into darker days... Quote:
Quote:
__________________
|
||
2015-01-13, 12:56 | Link #4 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Here's Polygon's video preview with some info about the class/upgrade system for your character (and yes, you can play as a female)
Quote:
Someone mentioned before it's like how the "Roguelike" genre came about.
__________________
|
|
2015-12-02, 07:46 | Link #7 |
Salt Levels Critical
Join Date: Oct 2007
|
I am always looking forward to any Souls-like game, but man, between these trailers and the preview of the game with the devs on Giant Bomb a while back, I think this game is really pushing it in the "inspired" by Souls department. It's possible to be inspired by a game without lifting the entire aesthetic wholesale but that appears to be what they're doing in several areas. Environments and enemy designs are arguable (is that like, literally Bloodletting Beast in that new trailer?), but the general interface, the fonts, the menus, the character creation screen - I think they could have stood to be juuuuust a bit more original here.
I still have hopes this will be good though. Lords of the Fallen ultimately ended up being a huge disappointment for me. |
2016-03-08, 14:02 | Link #8 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Salt and Sanctuary Available March 15th, 2016
Quote:
__________________
|
|
2016-03-20, 14:15 | Link #10 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
This game genre has produced so much salt that the salt actually made it to the title. It doesn't look too hard, but you can only know after you've played it, so I'll wait a while before commenting on the difficulty.
|
2016-03-20, 15:47 | Link #11 |
Salt Levels Critical
Join Date: Oct 2007
|
I actually found the game very easy overall but from what I've read I apparently stumbled across a very OP build. Will put in spoiler tags to not ruin it for anyone who doesn't want to know:
Spoiler:
Was quite enjoyable overall though. Spent pretty much all my free time on it for a couple days and beat it quickly. I still wish they had let up a little bit on lifting the entire aesthetic from Souls though, because the gameplay elements that deviated from it were pretty good (many surprising metroidvania elements and some pretty seriously hair-pulling platform sections among others), but I couldn't bring myself to take any of the lore seriously. It would have been more compelling if just a bit more of it had been their own. |
2016-03-21, 17:28 | Link #12 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
I think depending on who you ask, people would find either the Dark Souls inspiration to be too much or just right. For me personally I felt that there was enough original ideas to have it's own identity- for example the Tree of Skills and Creeds/Sanctuary.
Even more divisive are the character design, I myself have zero issues with it but a lot of people were straight up put off by it.
__________________
|
2016-03-21, 18:41 | Link #13 | |
Salt Levels Critical
Join Date: Oct 2007
|
Quote:
|
|
2016-03-26, 01:21 | Link #14 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
It's been two weeks and I'm certain now that the game is now coming to PSN Asia so I bought it from a UK account.
In the beginning the game is only difficult as you're learning to rewire your brain for the new controls, I think I got used to it after the second boss. Super Bunnyhop's review:
__________________
|
|
|