2013-11-22, 21:53 | Link #482 | |
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UC-era, Gundam X, and Turn A Gundam come off as much more real robot. That's just me, though.
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2013-11-22, 22:19 | Link #483 |
Wide Right
Join Date: Mar 2012
Location: Edmonton, Canada
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G Gundam doesnt feel like Gundam to me, too much super robot elements. The same with Turn A and the second season of 00. Another issue I have with G is that its pretty racist.
IMO, the UC gundam series, not including Victory and F91. were pretty good. Wing and Seed Destiny were ok. My favorite gundam series are still seed, X and Zeta
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2013-11-22, 23:03 | Link #485 |
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Yeah, though I can overlook the stereotyping as every country is guilty of that to some degree.
When it comes to super robot, obviously, you're not going to care SO much about the fighting (being "realistic") since you expect it to be over the top or one-sided or something, which largely leaves development to the overall plot and the characters to keep your attention and, unfortunately, I just couldn't get that invested in Wing, SEED/SEED Destiny, later 00, and last 1/3 of AGE because of one or both of those aspects. I can give a pass to (largely) one-sided MS battles as it's something I expect in such things, even if I don't really like it. I do admit that I did like the aspect of SEED with the DNA manipulation in creating Coordinators and those problems that I would've liked to see explored a bit more, but when it came to the characters we were supposed to actually care about...eh...the only ones I didn't think were so bad most of the time were Athrun and Cagalli (though Athrun just follows Kira in the end, and Cagalli was made into a crying wuss in Destiny, and don't get me started on relationships).
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2013-11-23, 01:42 | Link #486 |
Black Steel Knight
Join Date: Jul 2011
Location: Indonesia
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Well imo, ZZ & Victory also feel SuperRobot-ish due to all the "parts-former" MSs and combining mid-air/mid-space during battles (not to mention the silly nature of the shows itself). When I compare Wing & 00 to UC shows like ZZ & Victory, the said AC shows suddenly don't feel that bad (much better even).
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2013-11-23, 01:58 | Link #487 | |
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Even Victory exploited the usage of the docking to allow Uso to perform some rather innovative tricks later in the series with extra parts, and also staying in battles with the quick replacement of damage parts. With Wing and 00 though, such things came off as much more gimmicky and unnecessary overall. SEED and SEED Destiny made SOME use of such things with the Strike and Impulse respectively, though after they get passed down and become secondary MS, such uses just seem to disappear (as in they usually just launch with a single pack and stick with that one pack for the whole battle, never making any in-battle switches to accommodate different situations like the main character does at times).
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2013-11-23, 02:52 | Link #488 | |
Black Steel Knight
Join Date: Jul 2011
Location: Indonesia
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Also, IIRC 00 only has one such MS which is 00 Raiser (00 Gundam + O-Raiser). But the docking itself is pretty simple yet they still made a big deal out of it, unlike ZZ's "Yay! Let's dock!!"-approach .
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2013-11-23, 02:54 | Link #489 | |
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2013-11-23, 03:23 | Link #492 | |
Black Steel Knight
Join Date: Jul 2011
Location: Indonesia
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MSG: which is an obvious case since it's still heavily influenced by SR shows before it. Zeta: The titular Gundam can absorb the souls of your loved ones and give you a boost while glowing pink. ZZ: Some junker kids can pilot cutting edge partsformer Gundam like ZZ like their dad's car. CCA: The Psychommu system/psychoframe can boost Amuro's telepathic ability into telekinethic one and able to pull a large asteroid which put Jean Grey to shame. Victory: Beam Rotor, giant-wheeled land-battleship, Gundam vs. bikini-wearing female-soldiers, and other WTF-stuff So, you might be right .
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2013-11-23, 03:24 | Link #493 | |
whatever
Join Date: Jun 2013
Location: wherever
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hyou gattai and flying while naked with trans am super jet ski an slice enemy into dust with 29837428937429 km/h speed
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2013-11-23, 03:41 | Link #495 | |
Black Steel Knight
Join Date: Jul 2011
Location: Indonesia
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You just enforce my point of how hard mid-battle docking is.
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Still more believable than the-dead-soul-absorber Gundam that glows pink and/or Beam Rotor.
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2013-11-23, 11:47 | Link #496 | |
Wide Right
Join Date: Mar 2012
Location: Edmonton, Canada
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Hmm, thinking back, isnt some of the seed units a bit more realistic? Like in UC, the whole psycho-frame and bio-sensor thing, in wing, there is the ZERO system, and don't get me started on the later 00 machines. Overall, at least in Seed and Seed Destiny, there is no real crazy mechanisms that border on abstract concepts like telepathy or clairvoyance in the mobile suits themselves
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2013-11-23, 11:59 | Link #497 | |
Black Steel Knight
Join Date: Jul 2011
Location: Indonesia
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2013-11-23, 13:54 | Link #498 |
Goat Herder
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Join Date: Jun 2008
Age: 36
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Actually, the 00 Qan[T] wasn't actually damaged at all. The only time they came close, its GN-Field defended it from it, and the only shot that wasn't blocked by the field was blocked by its shield, and it showed no visible damage.
The 00 Raiser, on the other hand, was trashed in its final battle, rebuilt, then completely destroyed when the Seravee II self-destructed.
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2013-11-23, 14:12 | Link #499 | |
Wide Right
Join Date: Mar 2012
Location: Edmonton, Canada
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Also, despite my distaste for how the SF did not take any damage, it was still within reason to believe that its due to a mixture of skill of the pilot and extremely advanced technology.
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2013-11-23, 15:24 | Link #500 | |
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At least Shinn has an excuse for losing to Athrun due to losing his mind to rage (with Lunamaria being hit), something not too new to us (the fact that he's very emotional and tends to let it control his actions).
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