2012-05-28, 13:59 | Link #243 |
Senior Member
Join Date: Jul 2011
Location: Rokkenjima
Age: 27
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I have the VN in renpy , but right now i am trying to transfer it to onscripter. I thought renpy was easier but turns out ons is a lot easier for me. XD I uploaded the renpy version on a site which should not be named(Site that does certain patches , which never has be mentioned here). I doubt anyone would care but hey i'm having fun writing it. The renpy ver has horrible grammar errors , which i am fixing in the ons ver
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2012-05-29, 02:20 | Link #244 |
Endless Member
Join Date: Oct 2009
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Just finished Board of the Golden Witch. Wasn't sure I would like it as much as the others since I'd only visited the websites it was about a few times each, but I think it ended up being a touching little story to anyone that had ever been a part of any online community that has died over the years for whatever reasons. So on that level I certainly related to it.
Also I gotta ask, was the title intended to be such a clever pun? Because I see at least three ways that it's a play on words. |
2012-05-29, 02:35 | Link #245 | |
Endless Witch-Doctor
Join Date: Mar 2010
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Quote:
Spoiler for puns:
The intended meaning was actually the first, but any of those could work.
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2012-05-29, 07:45 | Link #246 |
Senior Member
Join Date: Jul 2011
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Inquisition is pretty fun. It took an interesting turn away from the silliness of Forgery and Trick. The interaction was pretty neat, and I wish I had the chance to do more. I can kick myself for not finding some of the more useful items, and not pursuing the bright red herring.
I'm also enjoying Culprit-san's confession. There are some big hints hidden in there, I believe. I hope that whatever I missed in the investigation, I can make up for in the confession.
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2012-05-29, 18:06 | Link #247 | |
Detective, Witch, Pirate.
Join Date: Jan 2012
Location: Ruins of the Golden Land
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Quote:
Seriously, I've been busy all day today trying to figure out onscripter, the damn thing is harder than it looks. Right now, I am capable of hacking Umineko's script, but I don't even want to imagne how the hell one is supposed to create a visual novel from scratch using this engine. P.S: Just finished Forgery of the Golden Witch. Still trying to find who the culprit is. I have some thoughts though. Spoiler for Forgery:
Of course, that's just an idea of mine, I haven't concluded to one culprit....(YET).
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2012-05-30, 01:29 | Link #248 | |
Senior Member
Join Date: Jul 2011
Location: Rokkenjima
Age: 27
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2012-05-30, 07:56 | Link #249 |
Senior Member
Join Date: Nov 2011
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I really loved Board despite never having visited those websites. It does a really good job of introducing everyone and giving lots of detail on the sites' history, so I don't really see why people seem to think it's so esoteric; actually it kind of feels like it was written for outsiders more than it was for people who were already familiar with the websites.
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2012-05-30, 10:42 | Link #250 |
Senior Member
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So I have a question to everyone who made those Forgeries in the past...
Does it always feel like, after you've written the mystery, that everyone is going to see through it instantly the first time they read it? Because honestly, I just finished making each of the murder scenes, and the answers feel so...obvious to me, that I find it hard to believe someone will have difficulty solving it. Of course, it might change a bit once I've written the narration to fill in the spaces around it, but I just wanted to make sure that this isn't a red flag for 'way too easy' |
2012-05-30, 11:09 | Link #252 |
黄金の魔女 Golden Witch
Join Date: May 2012
Location: Natal-RN, Brazil
Age: 28
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I feel like this too.
When I finished the plans for the first twilight I thought "Isn't this a bit too easy?". Heck, the whodunnit was dead obvious but I did some changes to make it harder to solve.
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2012-05-30, 11:10 | Link #253 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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If you ask my opinion, it's a shot in the dark really.
You might write something that appears absolutely obvious to you and then find out that nobody goes even close to it. And then you might write something that you believe is absolutely difficult only to see it solved in a few days. If you really want to be sure your story will keep being entertaining try to make several levels of mystery, so even if something gets solved something else might not. This also gives you the liberty of creating various level of difficulty. It is boring if you solve everything but it isn't fun if you don't solve anything. Make it so the mystery has various levels from easy to very hard so that it will be impossible to get the whole picture, but easy to get at least some of it. That's my 2 cents. Liar! Well I at least remember I almost solved a one-shot mystery of yours at the first try.
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2012-05-30, 11:11 | Link #254 | |
Endless Member
Join Date: Oct 2009
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2012-05-30, 12:05 | Link #255 | |
BUY MY BOOK!!!
Join Date: May 2009
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Quote:
I do have an idea for a purely semantic mystery but that's about as close as I think I'd be able to get.
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2012-05-30, 12:09 | Link #256 |
The True Culprit
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Honestly, some of the best Forgeries don't have mysteries as such, such as W&W. Myself, I've got it in my head to write a "2015 Conference" where the tragedy never happened, everyone's grown up, and has kids of their own. And just make it some gaggy slice of life shit.
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2012-05-30, 12:43 | Link #257 | |
Dea ex Kakera
Join Date: Jun 2006
Location: Sea of Fragments
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Quote:
Speaking of which, @AuraTwilight: Santa Cross is currently stalled by an annoying logic error I discovered, but you'll get a new and improved version as soon as I figure out how to unravel it.
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2012-05-30, 12:48 | Link #258 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Quote:
Of course if you want something exceptional then you need to come up with an "incredibly ingenious murder trick that no one ever thought about" which wouldn't sound at the same time completely retarded or implausible. Good luck with that...
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2012-05-30, 12:49 | Link #259 |
BUY MY BOOK!!!
Join Date: May 2009
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I think the best idea would be to approach it from one of two angles:
1) Come up with a "hook" idea for your mystery, like "a fresh corpse is found at the bottom of a well that has been sealed by a concrete cap for 20 years," then work behind the scenes to come up with a way that such a thing could actually happen. The initial idea will be the mystery as presented to the detective, and the rest will be what he or she has to figure out. 2) Come up with a sequence of events and actions taken by the major characters and especially the culprit. Then when you're done, at key steps in the process go back and ask "How could the culprit have created some mystery at this stage in his actions?" Develop the mysteries from there, and when adding clues, write an ending to the previously-established skeleton outline that brings together the clues to catch the culprit. Basically a bottom-up ("I have a neat idea, how do I make it work?") vs. top-down ("I have a story, how can I add some mysteries?") approach.
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2012-05-30, 12:58 | Link #260 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Attention Renall.
Well you might nor agree with me, but a mystery is in the first place a work of narrative before a game. When you devise and absolutely convoluted murder case, alongside the question: "how the culprit could do it", you should ask yourself "why the culprit had to kill the victim in such a creative way? For what purpose?" Normally you'd think a murderer would try to put efforts into "get away with it" not into making it look like an impossible crime. If there is a particular reason it must be developed.
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