2011-04-20, 16:27 | Link #1305 |
Senior Member
Join Date: Oct 2010
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Depends on the game, a few bullet hell shooters and fighting games don't have a region lock, but most games do. We can only hope someone picks this up for an official release in order to be sure that it can run on a different region console though.
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2011-04-20, 16:38 | Link #1306 |
Finite Witch
Join Date: Dec 2010
Location: The Meta-World of Texas
Age: 29
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So are the two characters 07th said they were working on include Jessica, George, and/or Rosa? Or is that Bernkastel/Rena + one of the afore mentioned? 07th hasn't mentioned OMKX on their site that I can find...
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Last edited by Joachim13; 2011-04-20 at 17:31. Reason: Duh... |
2011-04-20, 19:34 | Link #1310 | |
Mystery buff
Join Date: Jan 2010
Location: Gone Fishin!
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Quote:
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2011-04-20, 19:44 | Link #1311 | |
Blick Winkel
Join Date: Apr 2010
Location: Gobbled up by Promathia
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We don't have to worry about not getting Rosa |
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2011-04-20, 21:14 | Link #1312 | |
Senior Member
Join Date: Sep 2009
Location: Where you're not.
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Quote:
Also, try checking the previous page on this thread.
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2011-04-21, 03:40 | Link #1314 | |
Golden Witch
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Could a Japanese speaking person confirm this?
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2011-04-21, 04:23 | Link #1315 |
Senior Member
Join Date: Dec 2010
Age: 30
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More screens!
http://www.andriasang.com/e/blog/201...usoukyoku_360/ |
2011-04-21, 07:41 | Link #1317 |
Senior Member
Join Date: Jan 2011
Location: Canada, Quebec
Age: 30
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changelog 1.04 :
There is now a rating system based on your online performance. Simple background mode also reduces the burden during meta deny sequences. You can now replay recorded actions in Training Mode During replays, you can slow down and fast forward. When Metaworld ends, it no longer removes any Abilities (if you neutral touched during meta, for instance). Immediately after landing you can be attacked <- Not really too sure about this, and kind of hard to test. (There are more situations where can get hit multiple times in the air) When you land a counter hit it is always possible to continue with at least one attack. (Puts them in a comboable state) You can now jump cancel certain standing attacks when hitting an airborne opponent. The character being counter hit now glows red. It now says when you do a Reversal. After getting guard broken, the charge time for recovering your Touch Gauge has increased from 3 seconds to 5 seconds. All characters have had their Attack Touches tweaked. Damage Touch startup and recovery have both been tweaked. You can no longer perform actions when your partner is coming in during Guard Touch. You can no longer be thrown by command throws during jump start up. Command interpretation for dashing / backdashing when you have been crossed up has been modified. The command interpreter in general is now better at preventing misinterpretations. Some code has been reverted back to 1.02. A bug involving simultaneous crossups orienting improperly has now been addressed. A bug in which Kanon's Meta Super effect continued even when interrupted has been fixed. The height requirement on triple jumps has been lowered. Ability: Auto Guard - You can now block even during dash recovery. Ability: Break Boost - The duration has been extended. Ability: Counter Boost - The damage bonus has been increased. Ability: Silent Attack - This ability is now more effective. Kanon, Lucifer, and Beatrice's HP values have been modified. The SP gain on Siesta's Golden Bow have been adjusted. The length of Virgilia's jump startup frames have been modified. The recovery on Ronove's backdash has been modified. Varies normals and specials have been tweaked. Some explanations for the changes: Landing a counter hit does not increase hitstun. Rather, it puts you in a combo'able state when you normally aren't in one. The obvious example of this is moves that launch on hit, such as Battler's Divekicks / DPs. You can now follow them up. Just messing around it seems like almost all standing attacks can now be jump cancelled ground to air, including close proximity normals. As with previous patches, many "anti air" moves are still really shitty because most of them are "close" moves that dont come out early enough (unless you're Ronove ). Fortunately, it means you can get a much better rewards off of tactics such as running under them when they jump in at you, then catch them on their backside. This makes some moves much riskier, such as Virgilia's post 1.03 dive kick (j.2C), which on block can often be punished with 5a, but led to nothing. Now you can connect 5a into some air combo or more mashing etc. I'll be posting these on the mizuumi wiki when i have a chance. Enjoy. Edit: Character specifics: Beatrice's 6C and Ronove's j.C can now be button held. Changed moves: Battler: Meta super Ange:2A、j.A Shannon:c.C、f.C、6C、3C、j.A Ronove:Elegant Sheild Lucifer:6A、f.B、2B、垂直JA、nj.B、j.C Eva:2A、2B、j.A Beatrice:Red Truth、j.214A and j.214B Siesta:f.B、f.C、2B、j.A、nj.C source : dustloop.com |
2011-04-21, 11:50 | Link #1318 |
Senior Member
Join Date: Sep 2009
Location: Where you're not.
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You know, I still fail to see how Lion would be able to even be in a fighting game. I mean, the only real prominent physical activities we know him/her to be proficient in are badminton and ass-pinching. Maybe s/he could serve as some sort of assisting presence to Will like Sakutaro and the Stakes, but as a full-blown playable character, would it work?
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2011-04-21, 12:16 | Link #1319 |
Senior Member
Join Date: Dec 2010
Age: 30
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I've been wondering whenever this port and the sequel/expansion in the works
are one and the same or not. After all, the characters we get in the port and the characters that was on top in the character poll does not match up. It seems rather odd to release a port when a sequel/expansion is in motion, but maybe the port'll get some sort of patching down the line to keep it up to speed with the PC version. |
2011-04-21, 12:31 | Link #1320 |
Golden Witch
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OMK2 was gonna be winter, wasn't it? And Alchemist doesn't make the games.
Idk. I'd hope not, because there's so much potential for a great fighter if you take the now 13 characters from Episodes 1-4 and then add say, another 10 like OMK1 did with Chiru. 23 characters would be keep the game pretty interesting.
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