2013-09-26, 18:24 | Link #21 | ||
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Join Date: Jul 2009
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The problem for Valve is that the new vision for Windows is that of a closed platform (all WinRT apps certified by MS and sold through the Windows Store), which obviously cuts into the Steam business. Their solution is to push PC gamers onto Linux by promoting SteamOS as a superior alternative (working with Nvidia to maximize performance is a huge step). Simultaneously, the Steam Machines initiative helps them explore the console space, which also protects them in case the desktop market bottoms out. Quote:
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2013-09-27, 15:37 | Link #22 |
Senior Member
Join Date: Dec 2012
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*gets up and instantly goes to laptop to see news of Valve's final announcement*
Aaaaaaaaand.............It's a control pad. DAMN, I thought it'd be a new game announcement! Oh well. http://store.steampowered.com/living...eamController/ |
2013-09-27, 18:13 | Link #23 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The gamepad is consistent with SteamOS and Steambox; It is designed to bridge the gap so Console gamers can play PC games more comfortably. It doesn't offer anything to Mouse/Keyboard enthusiasts, but that's the point. The point is for people who spent their whole lives playing on a gamepad, to have a way to attempt PC gaming with a relatively familiar tool.
Valve is doing what no one else is doing; promoting PCs as a gaming platform. Because let's face it, Microsoft is not interested.
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2013-09-27, 19:36 | Link #24 |
大巧不工
Join Date: Dec 2003
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Its not just MS, but whether or not Valve can convince the developers to jump ship. Its a bit of a chicken or the egg question - with a lot of politics and crap involved.
Console makers will do whatever they can to keep the ball in their hands. They have two key advantages: affordable standardized hardware, as well as decrease piracy. steambox/the sticker valve gives out to partnered manufacturers would hopefully be enough to combat the first issue to a certain degree (there will always be graphic settings on PC games while the majority of it is absent on consoles). Steam has proven itself to be an effective content delivery system+a certain degree of DRM to combat the latter. Out of the 3 announcements I am most interested in the controller. I can actually see that being used like a laptop touchpad (with more ease since the mouse buttons are more accessible). Although we can already use the PS3 controllers on our PC for the longest time... End of the day, Valve will have to pull every string they have got for this to work. |
2013-09-27, 20:24 | Link #25 | |
WE ARE.... PENN STATE....
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2013-09-27, 21:43 | Link #26 | |||
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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BTW, I have seen some pretty strong criticisms of the Steam Box program: Quote:
Harsh, but given Alex St. John's role in making Windows a successful gaming platform in the mid-90s after some early, high profile disasters on that front, I'm inclined to lend him an ear. Especially since he's often very critical of his former employer as well.
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2013-09-28, 13:43 | Link #28 |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I've seen some people speculating on whether it'll be possible to make a PS4 into a Steambox... probably not given how Sony eventually killed Linux on PS3, would probably make for a decent hardware value at Sony's expense if possible though.
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2013-10-03, 15:08 | Link #29 |
Senior Member
Join Date: Dec 2012
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Ever since the news of the SteamBox last week, a surprising number of people seem to believe that Valve are trying to compete with next generation consoles. In fact, some think Valve will crush next generation consoles with their Steamboxes. And I keep saying that Valve isn't trying to compete with the PS4 nor the Xbone. Believe me, if Valve had any real interest in competing with next generation consoles they would have held off on the announcement until Half-Life 3 and/or Left 4 Dead 3 were mostly done, then announce the upcoming Steamboxes and announce that said games will be Steambox exclusive. No, I believe that the Steamboxes (as well as the controllers) are there to give PC gamers more options, *NOT* to compete with next gen consoles.
But even though there were no game announcements, these "Leaked" reports (err....maybe I should just call them Rumors? ) do keep my hopes up that Valve will announce a new title in the near future. http://www.neogaf.com/forum/showthread.php?t=689145 http://www.bluesnews.com/s/145559/half-life-3-tmed |
2013-10-03, 21:41 | Link #30 |
大巧不工
Join Date: Dec 2003
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There wouldn't be any steambox exclusives. Impractical. PC titles yes. PC exclusive yes. Steambox exclusive? Def not. You want your "steambox" to have the full functionality of a PC: and maybe even more if Valve throw in some added value: such as integrating the role of a wireless media server into the steambox and provide easy to use user interfaces on a Windows/Mac pc.
I want the steambox to be affordable computers that "plays like a console" but still remain as a PC - because the greatest weakness of a console is that it is just a PC which refuses to interact with anything other than media and games (or anything not digital signed). |
2013-10-03, 22:50 | Link #31 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The only people who believe in Steambox Exclusives are people who don't understand PC gaming. Namely, those who live and die by consoles and think that Exclusives are the only things that matter. You CAN'T have Steambox exclusives. It just doesn't work. A Steambox exclusive would be cracked and made to run on Windows 7 within 24 hours of release. That fact eludes those who never played on a PC. Customers will play what they want to play, you can't stop them.
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2013-10-04, 00:51 | Link #32 |
Senior Member
Join Date: Jan 2006
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A SteamBox is to SteamOS what Nexus is to Android. It's just a machine that can run Steam's operating system, and thus doesn't necessarily have to conform to any one specific standard.
Heck, a SteamBox doesn't necessarily even need to be an actual dedicated piece of hardware. Your TV can be a Steambox if it can come shipped with a SteamOS. A tablet can be a SteamBox. People are getting to caught up with the whole "box" part to realize that the biggest deal is Steam being able to reach far more avenues with it's own independent operating system. |
2013-10-04, 17:58 | Link #34 | |
大巧不工
Join Date: Dec 2003
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1) This is too expensive. It will just make steambox another "Gaming PC" branding - this time produced by various assemblers. "Expensive hardware" is an important factor which has been pushing people away from PC gaming in the past (as a high end PC cost you a good $2k back in the days - These days $800 can get you an already decent one) 2) There are a lot of unneeded power: - def no i7. older ivy bridge i5s already provide enough power. - 16GB of ram is 8GB too many. This is especially true if SteamOS is written for games with minimal overhead (so memory requirement may be even less than Windows) 3) "Why Nvidia"? I am neutral when it comes to GPU choices, but AMD's Mantle might be the "next big thing". 4) HDD choice. A full 250GB SSD will greatly improve loading time. It is that once single hardware upgrade which even an amateur can tell the difference. SteamOS can have an optimizer daemon which archive "old games" (and other not-often-used files in games, such as the various cinematic movies) into the HDD while putting all the frequently used files onto the SSD. (so it would be "like" raid 0) This is quite technologically possible since you install the games through Steam, and Valve can set hardware requirements. Regular users will not notice this happening and will just think "wow, my steambox is ALWAYS fast". 5) The PSU can use a very minor boost. Throw in stuff like extra fans, another gpu, Hdd, all sorts of stuff and it might tax that 450w. // I am not a believe in their OS. Now I am losing faith in their hardware choices. |
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2013-10-11, 17:12 | Link #37 |
大巧不工
Join Date: Dec 2003
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http://www.youtube.com/watch?v=eeAjkbNq4xI
Smoother than a plain controller, but still not up to performance of keyboard+mouse. I am tired of seeing people fit games onto a controller. I chuckled as the engineer said "this allows you to play fps without autoaim". The controller might be great for stuff like fighting games (which builds upon restricted controls) and driving games, but keyboard shortcuts and control of a mouse is just irreplaceable. |
2013-10-11, 18:56 | Link #38 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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2013-10-13, 01:36 | Link #39 |
Senior Member
Join Date: Apr 2006
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I'm not so sure its even that good. There's a reason why gamers don't use trackpads. Watch the Counterstrike section of that video and notice how much time he requires to take a shot on a non-moving non-hostile target. There's a serious disadvantage with having to continuously lift your thumb to reposition, something that he has to do constantly, something that you don't have to do with a controller stick.
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2013-11-05, 18:21 | Link #40 |
Senior Member
Join Date: Dec 2012
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http://www.ign.com/articles/2013/11/...es-for-steamos
I Figured as much, since it would be a bad move (IMHO, a least) if Valve made their next game a SteamOS exclusive. It would make sense if Valve planned on charging money for the SteamOS (It'll be free) and/or if the Steambox was to compete with next gen consoles (It's not, it's just to give PC Gamers more options). |
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