2012-04-30, 22:30 | Link #361 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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I see, I came late on Guild Wars (right around when Nightfall released) so I never noticed the differences. Well, if they did these changes to Guild Wars. There's a better possibility of them nerfing it now. I'll have to try the game out when it releases to see how difficult it is.
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2012-05-01, 03:20 | Link #362 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Quote:
Then our guild kinda disbanded and I quit the game. We were progressing through the end-game Domain of Anguish Elite missions by then. We were one of the first challengers to race to the end of DoA, and was down to the last half of the final mission when someone else snagged the "world first". So close! I could solo all the main campaigns with henchmen, and in later expansions, hench + heroes. I got through Thunderhead Keep fine solo, within the first few weeks of launch. However, I personally found it much harder to play with PUGs than with henchmen. Simply put, vast majority of people who played that game utterly, and hopelessly sucked. They were terrible. I saw all these complaints on how impossibly hard the missions were on forums, and was completely dumbfounded. I was a leading guild officer in a Guild vs Guild pvp guild, and we always wandered back and forth from season to season from 100th place to 400th. So I knew builds, skills, and positioning of characters fairly well. But still... players sucking worse than the dumb CPU AI of henchies was unbelievable. Heck I was one of those people that went on figuring ways to solo farm (with no henchies) fairly early. I had mountains of green uniques, and by the time the first expansion came, I quickly hit the gold cap limit. Too bad they nerfed the loot for that. And when they introduced heros into the game in Nightfall, the game became extremely easy. You could finally customize AI with builds. Yet the complaints on the difficulty still persisted. I guess a lot of players didn't have the time to research, or the brains to figure out the trading-card like aspect of team builds. Now DoA, THAT was hard. The story missions were nothing compared to that challenge. I quit the game long before that was nerfed, unfortunately.
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Last edited by aohige; 2012-05-01 at 03:31. |
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2012-05-01, 06:14 | Link #363 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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It just sounds counterproductive to the design intent. On a different note, how are the GW1 mesmer veterans finding the GW2 mesmer? |
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2012-05-01, 06:28 | Link #364 |
Underweight Food Hoarder
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There's a huge difference between broken and unbroken armor for my elementalist. He dies in one hit from anything when the armor is broken. That's when the game doesn't even feel fair. I mean die in one hit as instant defeat. There's not even a chance to recover or even dodge. It's impossible to play when I get killed by any stray arrow without warning.
I can usually take 5 or so hits before I die and that is more than enough time to notice I'm under attack and I can get out of the way with teleport, a movement skill or summon a minion to take the damage. But when I'm one hit, it just becomes too unforgiving. I noticed this at the Norn crosswalk castle that constantly gets attacked by waves and waves of Son of Svanir that summon elementals that summon even more baby elementals. |
2012-05-02, 01:07 | Link #366 | |
Counter Force
Join Date: Nov 2007
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Quote:
By the way guys, check this out (I was watching from far away and then from stream) Basically, reddit took all of our keeps in our world and there's no way we could win. As a last battle, Team Legacy (off-shoot from Team Liquid) decided to take Dreaming Bay as a final WvWvW practice. This resulted in trebuchets and arrow carts line between two side keep firing together. Some of the TL members were assigned as a raiding team to block enemy's supply line. The rest are captured by the video above.
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2012-05-02, 05:50 | Link #367 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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I finally found a good Engineer's player in PVP , i was thinking that they really suck in PVP but not :
He really knows what he's doing , he switchs kits very well , well he's skilled. He even kills the monster alone.. |
2012-05-02, 05:57 | Link #368 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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A lot of the people playing bad in PvP (or in general, really) with the less straightforward classes is just people getting used to the class. The mesmer is another case of this. A lot of people just don't know how to play the mesmer yet, while the few who do rake up kills like no tomorrow.
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2012-05-02, 06:04 | Link #369 |
Part-time misanthrope
Join Date: Mar 2007
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Indeed I have quite a lot of trouble switching around my attunements at the right time as Elementalist.
Something else that gave me a hard time was making money. I hardly had more than 10 silver at any given point while others were up to 1+ gold or even more. Anyone has some pointers on how to get a solid income? It doesn't have to be super-profitable as long as it doesn't let me be broke all the time. |
2012-05-02, 06:09 | Link #370 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Hmm, beta being the progress-erasing system it is I haven't really touched the economy yet. However, in many MMO's crafting can be surprisingly profitable early on. Few people focus on crafting while they're racing to the level-cap, leaving people who slow down to focus on crafting with an at times near-monopoly on the auction house.
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2012-05-02, 06:25 | Link #371 |
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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I found the PvP to be.. chaotic, but fun. Though despite all I heard about Warriors being hard to take down, I died to everything. Couldn't figure out how to switch weapons (not referring to the mechanic itself), either, as it seemed I started with some kind of standard dual-wield axes, which isn't my thing. Then again, I'm not good at PvE yet even, as I'm still getting used to the mechanics. Dodging is hard...
PvP won't be a focus of mine when it comes out, though. I'm gonna focus on PvE and, perhaps, crafting as mentioned above, just to do something different. I really like coop more nowadays. I get enough PvP from other games. Then again, I have been tainted with PvP from EVE which makes everything else in the MMO genre pale...
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2012-05-02, 07:13 | Link #372 | |
Underweight Food Hoarder
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We should all share some combat specific discoveries/experiences for our class(es). I'm a staff user, I used scepter, dagger and focus but it lacked mobility type skills. Spoiler for Spell Sequence in 1v1 PvP or 1v1 against a boss.:
My fingers are so clumsy when I try to pull it off but if you pay attention and dodge when needed, all 1v1's I had become terribly one sided. I won a 1v3 in WvW when I was in my own land and ran into 3 random invaders in the middle of nowhere with this. Granted they were terrible players. The thing that annoys me is I have to aim my super-slow casting AoE's while archers don't have to aim like in C9. Spoiler for My experience::
My personal advice to opponents is paying attention to my casts and cool downs. I think I win 100% if all my skills are ready to cast and you're a close range fighter. Teleport, and backdash + fire aoe are my second nature from playing so much action based RPG and fighter games. It's not that I want to be close ranged, but rather I my spells aren't as far as bow users and I cast AoE's on myself and use them as offensive shield. All elementalists must have Glyph of Renewal and Lightning Flash as their utility skills. They're the most powerful skills for the class. Being able to resurrect 3 downed players (not defeated) at once is priceless in large events. Last edited by Paranoid Android; 2012-05-02 at 07:29. |
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2012-05-02, 13:19 | Link #373 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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On the subject of ranged combat, I don't particularly mind the advantage of ranged combat. Having played one too many MMO where it was pretty much melee or bust, I find the shift to a more ranged combat oriented one refreshing.
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2012-05-02, 21:43 | Link #375 |
Senior Member
Join Date: Sep 2007
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The game controls takes some getting use to.
I played a mesmer and there are some annoying parts like clones disappearing upon target death that i find annoying but it was still fun enough overall. About making money, i don't find there is a need for excessive money yet. The only money i spend are for teleport, armor repair and the occasional salvage kit. |
2012-06-07, 12:15 | Link #378 |
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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Here you have some of the new features and changes http://www.arena.net/blog/the-big-beta-weekend-preview
Looking forward to trying it again. Gonna continue my Guardian myself.
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2012-06-07, 13:09 | Link #379 |
Underweight Food Hoarder
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OMG kept characters. I want to try lvl 30 dungeon. I forgot my lvl already. I just remember I was very close to going to the dungeon. Wait wtf, it's lvl 35? I thought it's lvl 30
I'll try Archer/hunter/that-ranged-class if I have time. Looking forward to: "New Automated Player vs. Player Tournaments and More" (Not much first-hand experience needed, just the concept is good enough) "Combat— “A Sense of Hitting”" <--- So important for action-based games. "Improved Overflow Servers" <-- Almost an obligation TBH. It was frustrating when you are in the main (real) server, but can't move to the correct overflow server where your friends are .__. A mmorpg where you can't even choose to play with your friends when both of you are 'in the same server' was soooo BS. "Tiers for Skills" <-- Being a mmorpg number cruncher, I like the sound of it. But they should be careful, the idea that every utility skill is accessible with a low level was a gem. If a skill can become insanely good with 30 levels worth of skill points put into it, it really ruins the game's unique PvP where everyone's on a equalized footing. |
2012-06-28, 08:15 | Link #380 |
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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GW2 now has an official release date: 28th of August. Another beta event will also be held July 20-22.
http://www.arena.net/blog/announcing...-2-launch-date Would have been nice to get it during July, but hey. At least it isn't 2013.
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