AnimeSuki Forums

Register Forum Rules FAQ Community Today's Posts Search

Go Back   AnimeSuki Forum > Anime Discussion > Older Series > Retired > Retired M-Z > Nanoha/Vivid Franchise

Notices

Reply
 
Thread Tools
Old 2010-07-07, 09:59   Link #8981
MeisterBabylon
~ Your Smile ~
*Author
 
 
Join Date: Dec 2008
Location: 346Pro
Age: 38
*rubs forehead*

Thanks for the heads-up, AX.

Quote:
Originally Posted by Heinekochan View Post
The Decade is a state-of-the-art escort by herself. Perhaps the only upgrade to Kaprisa's tough little boat would get is a cloaking device.
The Romulans won't allow that!

Quote:
Originally Posted by Heinekochan View Post
Wasn't it supposed to be the Extreme Memory?
Kamen Rider Unicorn is one single U. Not Double-U. :/
__________________
白露型駆逐艦の4番艦、夕立です。第三次ソロモン海戦では、けっこう頑張ったっぽい★?
MeisterBabylon is offline   Reply With Quote
Old 2010-07-07, 10:40   Link #8982
PhoenixFlare
The Resurrector
*Author
 
 
Join Date: Sep 2007
*peers in*

*presses Launch Nuke*

*flees*

Mahou Shoujo Lyrical Nanoha GuardianS

Chapter Thirteen—The Saint and the Devil (Part Two)

Spoiler for Scene I:


Spoiler for Scene II:


Spoiler for Scene III:


P/S: This is just a quarter of the done-and-ready chapter (which is split into about five parts), but I think I should just drop a mini-nuke instead of blasting the thread apart with multiple posts. I'll post the rest some time later, or when the chapter is over (~80% right now).

P/S: Yes, the time of foreshadowing is reaching its climax. When this chapter is done, I suppose it'll answer a ton of questions and also introducing new ones.

P/S: Also linking the >>main link post<< which has been updated to the latest version if somebody was wondering whether I had posted any in between. =3

Last edited by PhoenixFlare; 2010-07-07 at 10:56.
PhoenixFlare is offline   Reply With Quote
Old 2010-07-07, 10:53   Link #8983
Moczo
"Hey, Isaac?"
*Author
 
 
Join Date: Mar 2010
Location: Pennsylvania. It's sort of like a real state.
Age: 39
Send a message via AIM to Moczo
Quote:
Originally Posted by Heinekochan View Post
The studio had already matched power for power before hence they had to think of something different. But I think the studio should have put in more effort in trying to be different. I agree with Onii-sama that this anti-magiclink trend is getting rather tired and undermines the notion that magic is the way of the future.
They don't need to be that different. There's nothing wrong with the villains being roughly the same level of ability as the heroes. If they want to use AMF or whatever as their excuse rather than just matching power for power (which admittedly gets unbelievable after awhile), go right ahead. I'm just saying that fight scenes are generally more interesting if it seems like either combatant could legitimately come out on top, so an effort should be made to make new villains roughly in the same ballpark as the heroes, however it has to be done. The Curbstomp Battle has its place, but it gets old very quickly.

(I'm actually hopeful, because right now they seem to be doing this for Force by making the new villains super-over-powered, then powering up the main cast. I'm just hoping that this actually brings things into some kind of balance, and doesn't just make the scales tip in the opposite direction.)
Moczo is offline   Reply With Quote
Old 2010-07-07, 11:03   Link #8984
Nightengale
~Night of Gales~
*Author
 
 
Join Date: Dec 2005
DAMN YOU PF.

Quote:
Originally Posted by Heinekochan View Post
I just finished reading Saga's Saga () last week so it is still fresh in mind. It does not seem to gel with the latest chapter I could find (or it is just buried so deep where the Sun don't shine)...
It's not supposed to, this chapter kinda jumps into Book III of Saga's Saga when all I published is Book I.

It partly an experimental writing ( since I'm shifting mainly to 3rd person writing now, so I need feedbacks ) and partly compelled by a need to publish something. I don't exactly make for a sight if I have 50k of words in my notebook and none of those 50k words even make up a single proper cohesive chapter... yet.

The whole part with Saga 'having feelings' for Hayate and stuff did come out of nowhere for those without the know of my plot bunnies who's freezing to death for being kept in cold storage.

My next piece hopefully covers something less... so far away.


Quote:
Originally Posted by Keroko View Post
Frankly, any sequel to A's not focused on a new cast has always been a lose/lose situation. New bad guy is more powerful than the main cast? "OMFG Nanoha is teh most powerful new enemie is mary sue this sux RAAAAAAAAAGE!" New enemy uses a way to work around the main casts power? "OMFG How fake cheaters they can't win without haxcheats RAAAAAAAAAAAGE!"

That's one thing Vivid did right: Keep the universe, make the old cast cameo's, and focus on the huge new not nearly as overhyped cast you introduced in StrikerS.

Then again, even that got the "it doesn't have enough old cast RAAAAAAAAAAGE!" so I guess any sequel to A's would have been labeled a failure.
Villains who are legitimately stronger than Nanoha and co. or equal enough for a mano-o-mano at their peak all got a downgrade or plot-induced AIDs. Zest, Reinforce, Wolkenritter, Precia, of sorts.

It makes one wonder why Tsuzuki even bothered to establish the fact that there are equals to Nanoha and co. even within the same TSAB structure ( just older and less talented, perhaps ) when the actual showcase of the series finds ways to not employ quality talent, but rather cast-weakening devices.
__________________
Night~and~Gale: ~ The Final Mythology of the Man who Defied Destiny.

The sleeping lion shall awaken beyond the depths of time, crossing ten billion lights, come to Terra.

Last edited by Nightengale; 2010-07-07 at 11:13.
Nightengale is offline   Reply With Quote
Old 2010-07-07, 22:16   Link #8985
Nya~n
umbrella moe~♥
 
 
Join Date: Aug 2008
Location: huh wha-?
Quote:
Originally Posted by Heinekochan View Post
Decade-tan
i gotta ask though, is this in the same continuum as the Riders in OCT?

Spoiler for if yes...:



If it's not in the same continuum, which is my suspicion, since the profile suggests parallel universes with different Riders in each PU rather than "everything exists in the same universe on different worlds" that we're on, then I've got pretty much nothing much to comment on.

The only thing i DO have something to comment on the rest of the specifics of your system though... was the lack of adaptation and blatant use of copypasta.exe from wiki.
__________________
Nya~n is offline   Reply With Quote
Old 2010-07-08, 04:01   Link #8986
Chaos2Frozen
We're Back
 
 
Join Date: Nov 2006
Location: Redgrave City
Age: 35
Somehow, everybody's coming back, even Nighty

I've taken alot of time to remake my old characters, everything is going out of the window now. I need recreate everything- New Organizations would have to be created... The concept of the Destroyers would have to be tossed out, cause everyone and their trap friends have an evil limey mastermind and a Freelance psychopath behind the scenes, no point adding more. Especially with how the recent FORCE manga is going, mass killing of innocents just to look badass is not in style anymore. I'm also taking some lessons from Toaruverse to spice up magic in Nanohaverse... Needless to say, that's alot of stuff to do.

But one step at a time...

Spoiler for Jeno's new Profile:



I've been out of the game for too long so alot of my concepts might not work in Nanohaverse anymore, don't hesistate to point out any technical corrections that needs to be made. I've also realized that putting some of those concepts from brain to paper might not transit as smoothly as I thought. I'll be more than happy to clarify any questions.

P.S - I'll add details on the (two) new organizations later on.


EDIT:

Here's the list of attack spells that all my OCs have access to, sort of a general lists of what they all have been taught. Most of these spells are pretty straightforward with hardly any advance calculations involved.

Spoiler for Move list:



EDIT(2):

Spoiler for Management:


I'm thinking of an idea for a new type of mage. If we are led to believe that an average mage is below 'B' rank according to the TSAB, than wouldn't it be a good idea to equip them with guns? They could still cast defensive spells or speed/strength boost, but their firepower could be subsitute with guns. And since devices are well known to be able to change forms, we could have a device switch between rifle/shotgun/sniper with easy.

Last edited by Chaos2Frozen; 2010-07-08 at 08:04.
Chaos2Frozen is offline   Reply With Quote
Old 2010-07-08, 08:43   Link #8987
Jimmy C
Senior Member
 
 
Join Date: Jun 2007
Projectile guns? Considering how rare they are even as of MC0079, I think not.
Jimmy C is offline   Reply With Quote
Old 2010-07-08, 09:35   Link #8988
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
I can imagine that even B-rank mages are proficient at least in creating useful shooting spells to be useful at range. And with only special cases like Runessa being allowed to carry firearms, don't think that particular plan to arm B-rank and lower mages with guns would work

------

Speaking of firearms and guns...

In 2007, I created these two devices for my OC's Remington Smith and Colt Wesson, codename Linebackers:



And their combined buster form Linebacker X



Since then I've long felt the device design to be overly simplistic, not to mention poorly designed. As part of my Perfect Grade rebuild project, here are the new and updated redesigns for the Linebacker devices:

Spoiler for Size:


I think I'mma take the Blizzard route of "it's done when it's done" on my character and device profiles...
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.

Last edited by LoweGear; 2010-07-08 at 09:49.
LoweGear is offline   Reply With Quote
Old 2010-07-08, 13:48   Link #8989
Wild Goose
Truth Martyr
*Author
 
 
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
Regards Runessa, note that she's on Orussia at the time, which is wild, lawless, and from the general impressions I've been getting, Iraq before the Anbar Awakening. As such, a limited relaxing of Bureau rules for pragmatic reasons mihgt be tolerated there, but not on Mid.

Which in mamott's various writings doesn't stop the criminal underworld from getting guns...

That reminds me - I need to do Tempy & Leo's devices in pimp my gun asap...

Quote:
Originally Posted by Heinekochan View Post

Destroyer of Worlds, DECADE
I'll second what Trapnyan said. Riders are sorta half-half here: in mainline OCT there's the various rider projects. Then in the OFM/Belkarangers verse there's riders as the show from Japan, of which certain charecters...

Mayura: Cast Off!

..are quite...

Franz: "Rider Shooting!"
[Barrett Shot.]
"Faiz: Blaster!"
[Divine Buster.]
"Attack Ride: Diend Blast!"
[Photon Lancer]
"Rider Chop! Rider Punch! RIDER KICK!"
[Sir, please stop. This is embarrasing.]

...enthusiastic.

I'll hold further comments until I see where this is going.
__________________
One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

I believe in miracles.

Wild Goose is offline   Reply With Quote
Old 2010-07-08, 21:01   Link #8990
DezoPenguin
Beta by Accident
*Author
 
 
Join Date: Oct 2008
Location: Maine
Age: 52
Quote:
Originally Posted by Wild Goose View Post
Regards Runessa, note that she's on Orussia at the time, which is wild, lawless, and from the general impressions I've been getting, Iraq before the Anbar Awakening. As such, a limited relaxing of Bureau rules for pragmatic reasons mihgt be tolerated there, but not on Mid.
Well, Runessa is Orussian, which probably explains where she got the gun from in the first place, but she was picked up by "an NGO" as a war orphan at age 9, so she hasn't been there in a while. At the time of SSX, she was assigned to Faurus, where (naturally enough) the Mariage incidents began.
DezoPenguin is offline   Reply With Quote
Old 2010-07-09, 04:46   Link #8991
Chaos2Frozen
We're Back
 
 
Join Date: Nov 2006
Location: Redgrave City
Age: 35
Quote:
Originally Posted by Jimmy C View Post
Projectile guns? Considering how rare they are even as of MC0079, I think not.
No, I mean hypothetically speaking, if you can get an assault rifle/shotgun/sub-machine into the hands of a mage, would it be an improvement?


Quote:
Originally Posted by LoweGear View Post
I can imagine that even B-rank mages are proficient at least in creating useful shooting spells to be useful at range. And with only special cases like Runessa being allowed to carry firearms, don't think that particular plan to arm B-rank and lower mages with guns would work
Put aside the TSAB and their laws first.

Put aside all the high-level mages.

For what they've shown us to be an average mage in the Nanohaverse, would firearms help improve their offensive capabilities? Or have magic completely render conventional weapons inrelevant? AMF non-withstanding.
Chaos2Frozen is offline   Reply With Quote
Old 2010-07-09, 04:56   Link #8992
Keroko
Adeptus Animus
*Author
 
 
Join Date: Jan 2007
Age: 36
Quote:
Originally Posted by Chaos2Frozen View Post
No, I mean hypothetically speaking, if you can get an assault rifle/shotgun/sub-machine into the hands of a mage, would it be an improvement?
To me, the fact that the TSAB isn't doing this even though they operate on war-torn worlds that do use them means the answer is no.
Keroko is offline   Reply With Quote
Old 2010-07-09, 04:59   Link #8993
Chaos2Frozen
We're Back
 
 
Join Date: Nov 2006
Location: Redgrave City
Age: 35
Quote:
Originally Posted by Keroko View Post
To me, the fact that the TSAB isn't doing this even though they operate on war-torn worlds that do use them means the answer is no.
I was under the impression it was only due to their strict "No Guns" policy rather than anything else.
Chaos2Frozen is offline   Reply With Quote
Old 2010-07-09, 07:16   Link #8994
Keroko
Adeptus Animus
*Author
 
 
Join Date: Jan 2007
Age: 36
Let me rephrase then, considering the TSAB isn't being slaughtered even though they operate on war-torn worlds that use regular weaponry, I don't think regular weapons would improve a B-rank mage's effectiveness.
Keroko is offline   Reply With Quote
Old 2010-07-09, 07:41   Link #8995
arkhangelsk
Senior Member
 
Join Date: Jul 2007
I was under the impression this was mostly because they stayed OUT of the fighting. Certainly they were not beating down this war. In fact, the SSX booklet basically says flat out they aren't involved on Orussia, by listing it as an example of a world that refuses help or refuses management.

Either that, or "conventional weaponry" is just like those on the Gadgets or those wonderful "guns" and "howitzers" with massive audible delays between firing and impact, thus erasing one of the biggest advantages of conventional weapons as we know them, and giving them a chance?

Last edited by arkhangelsk; 2010-07-09 at 08:02.
arkhangelsk is offline   Reply With Quote
Old 2010-07-09, 08:17   Link #8996
Chaos2Frozen
We're Back
 
 
Join Date: Nov 2006
Location: Redgrave City
Age: 35
Well, it's just that I don't see why we have to separate gun-users from mages. TSAB laws aside, why wouldn't a mage want to use a firearm?


Anyway...

Spoiler for The New Girl:
Chaos2Frozen is offline   Reply With Quote
Old 2010-07-09, 08:31   Link #8997
arkhangelsk
Senior Member
 
Join Date: Jul 2007
Quote:
Originally Posted by Chaos2Frozen View Post
Well, it's just that I don't see why we have to separate gun-users from mages. TSAB laws aside, why wouldn't a mage want to use a firearm?
Having appropriately poked Keroko, one must point out for sake of fairness that it is not impossible for mages to counter conventional small-arms (with tactical-technical characteristics similar to what we have now), even B-rankers. Clever and cautious use of mobile cover (shields) and movement may help them get into range, and further in a civil war environment, we may presume that probable engagement ranges are short due to the terrain and the low level of marksmanship, which would neutralize one of the biggest advantages of the gun and potentially allow a magical round's steerable properties to come into play.

For all that, if we are assuming firearms with tactical-technical characteristics at least comparable to ours, I see no reason why a mage with a military attitude won't want one as an attack option. He may, given TSAB morality, be reluctant to use a weapon with only a kill setting and there's a problem that the typical gun and ammo cannot be concealed into a neat card form. But that's about the end of it.
arkhangelsk is offline   Reply With Quote
Old 2010-07-09, 08:33   Link #8998
Tk3997
Loveable Jerk
 
 
Join Date: Apr 2006
Location: Greensboro, North Carolina
Age: 38
Send a message via ICQ to Tk3997 Send a message via AIM to Tk3997 Send a message via MSN to Tk3997
Quote:
Originally Posted by Chaos2Frozen View Post
Well, it's just that I don't see why we have to separate gun-users from mages. TSAB laws aside, why wouldn't a mage want to use a firearm?
You're preaching to the choir here man in my crossover stuff the goverment mages end up clad in half a ton of energy shielded power armor and toting plasma cannons, Gauss rifles, and missile launchers.

Having magic is good, having tech is good, having magic and tech is even better.

Quote:
Originally Posted by arkhangelsk View Post
I was under the impression this was mostly because they stayed OUT of the fighting. Certainly they were not beating down this war. In fact, the SSX booklet basically says flat out they aren't involved on Orussia, by listing it as an example of a world that refuses help or refuses management.

Either that, or "conventional weaponry" is just like those on the Gadgets or those wonderful "guns" and "howitzers" with massive audible delays between firing and impact, thus erasing one of the biggest advantages of conventional weapons as we know them, and giving them a chance?
That was my thought as well they certainly seemed to be doing nothing to acutally stop the violence, I suppose one could argue this is just apathy, but fear of significant casualties could also be a factor. Actually if it would be some kind of stomp with minimal risk them NOT getting involved makes them look like uncaring assholes.

Given that big point knives can slice right through a barrier jacket and mages DON'T as a matter of course have shields on at all times guns would sure as hell be a serious threat. You can't see bullets and rarely even know that the one that gets you is coming. As I've said before if guns weren't dangerous why ban them? I mean we don't exactly ban people from keeping polearms and catapults today.

Quote:
Originally Posted by arkhangelsk View Post
Having appropriately poked Keroko, one must point out for sake of fairness that it is not impossible for mages to counter conventional small-arms (with tactical-technical characteristics similar to what we have now), even B-rankers. Clever and cautious use of mobile cover (shields) and movement may help them get into range, and further in a civil war environment, we may presume that probable engagement ranges are short due to the terrain and the low level of marksmanship, which would neutralize one of the biggest advantages of the gun and potentially allow a magical round's steerable properties to come into play.
Indeed mages, even fairly weak ones, could counter people with guns and close combat would be where there largest advantages would be, but it's not like there would be no threat to them or something IMO. Really magic would help immensely if used in conjunction with a good tactics being able to raise a barrier and just run across an area under fire between cover alone would be insanely useful.

Quote:
For all that, if we are assuming firearms with tactical-technical characteristics at least comparable to ours, I see no reason why a mage with a military attitude won't want one as an attack option. He may, given TSAB morality, be reluctant to use a weapon with only a kill setting and there's a problem that the typical gun and ammo cannot be concealed into a neat card form. But that's about the end of it.
A gun would be useful if for no other reason then as an option to force another magic user to defend without expending any magical energy yourself. We've seen over and over that a barrier jacket alone is a fairly feeble defense and that they must use active protection spells to tank significant damage and those spells by all indications impair mobility and suck energy.
__________________




Last edited by Tk3997; 2010-07-09 at 08:47.
Tk3997 is offline   Reply With Quote
Old 2010-07-09, 08:35   Link #8999
Chaos2Frozen
We're Back
 
 
Join Date: Nov 2006
Location: Redgrave City
Age: 35
Quote:
Originally Posted by arkhangelsk View Post
Having appropriately poked Keroko, one must point out for sake of fairness that it is not impossible for mages to counter conventional small-arms (with tactical-technical characteristics similar to what we have now), even B-rankers. Clever and cautious use of mobile cover (shields) and movement may help them get into range, and further in a civil war environment, we may presume that probable engagement ranges are short due to the terrain and the low level of marksmanship, which would neutralize one of the biggest advantages of the gun and potentially allow a magical round's steerable properties to come into play.

For all that, if we are assuming firearms with tactical-technical characteristics at least comparable to ours, I see no reason why a mage with a military attitude won't want one as an attack option. He may, given TSAB morality, be reluctant to use a weapon with only a kill setting and there's a problem that the typical gun and ammo cannot be concealed into a neat card form. But that's about the end of it.
Actually for that last bit, We already have devices transforming into all shapes and sizes with technology far more complex than any firearms. Why not a device-firearm? We have have it transform into different types of weapon rifle/shotgun/sniper.

...Got that Idea from watching E3's Vanquish
Chaos2Frozen is offline   Reply With Quote
Old 2010-07-09, 10:02   Link #9000
Heinekochan
Nyaa! ^w^
 
 
Join Date: Sep 2009
EDIT:

[FINAL ATTACK RIDE]

[P-P-P-PAGE CLAIM!!]




Quote:
Originally Posted by PhoenixFlare View Post
Mahou Shoujo Lyrical Nanoha GuardianS

Chapter Thirteen—The Saint and the Devil (Part Two)
Leona has a twin? Or was that Carym? @.@

Quote:
Originally Posted by Nightengale View Post
ONORE PF!
Hehe. =^w^=

Quote:
Originally Posted by Nightengale View Post
It's not supposed to, this chapter kinda jumps into Book III of Saga's Saga when all I published is Book I.

It partly an experimental writing ( since I'm shifting mainly to 3rd person writing now, so I need feedbacks ) and partly compelled by a need to publish something. I don't exactly make for a sight if I have 50k of words in my notebook and none of those 50k words even make up a single proper cohesive chapter... yet.

The whole part with Saga 'having feelings' for Hayate and stuff did come out of nowhere for those without the know of my plot bunnies who's freezing to death for being kept in cold storage.

My next piece hopefully covers something less... so far away.
Looking forward to it! Nyaa!

Quote:
Originally Posted by Nya~n View Post
i gotta ask though, is this in the same continuum as the Riders in OCT?

Spoiler for if yes...:



If it's not in the same continuum, which is my suspicion, since the profile suggests parallel universes with different Riders in each PU rather than "everything exists in the same universe on different worlds" that we're on, then I've got pretty much nothing much to comment on.
It is not the same continuum. It is a parallel one, as you've suspected, where the Riders originated in different dimensions as well as a number of other differences, like in the original Kamen Rider Decade. During the story, Kaprisa has the ability to move from dimension to dimension using the Decade spaceship like the Administration spacecraft in Nanoha World. The story also hinges on a bit of cross-continuum travel as the Liners are involved and there is mention of both a young Nanoha and an older one. There is an explanation for that, but I would rather cover that within the story.

Thanks for the comments. The summary of potential pitfalls was very helpful.

Quote:
Originally Posted by Chaos2Frozen View Post
Somehow, everybody's coming back, even Nighty

I've taken alot of time to remake my old characters, everything is going out of the window now. I need recreate everything- New Organizations would have to be created... The concept of the Destroyers would have to be tossed out, cause everyone and their trap friends have an evil limey mastermind and a Freelance psychopath behind the scenes, no point adding more. Especially with how the recent FORCE manga is going, mass killing of innocents just to look badass is not in style anymore. I'm also taking some lessons from Toaruverse to spice up magic in Nanohaverse... Needless to say, that's alot of stuff to do.

But one step at a time...
I like your dialogue. You've given a lot of thought for Jeno I can tell. But... what's Toaruverse? Another parallel continuum?

Quote:
Originally Posted by Chaos2Frozen View Post
I'm thinking of an idea for a new type of mage. If we are led to believe that an average mage is below 'B' rank according to the TSAB, than wouldn't it be a good idea to equip them with guns? They could still cast defensive spells or speed/strength boost, but their firepower could be subsitute with guns. And since devices are well known to be able to change forms, we could have a device switch between rifle/shotgun/sniper with easy.
I would be against that. I believe projectile conventional weapons are very outclassed by energy weapons, unless it is a railgun. The cyborgs were using energy weapons after all...

You could arm your character with an EM rifle to enhance the damage done by a projectile, but I do not see enough reason to.

Quote:
Originally Posted by LoweGear View Post
Speaking of firearms and guns...

In 2007, I created these two devices for my OC's Remington Smith and Colt Wesson, codename Linebackers:



I think I'mma take the Blizzard route of "it's done when it's done" on my character and device profiles...
Wow nice work! I think I saw some plastic guns like that at a stall in COSFEST last weekend.

Quote:
Originally Posted by Wild Goose View Post
I'll second what Trapnyan said. Riders are sorta half-half here: in mainline OCT there's the various rider projects. Then in the OFM/Belkarangers verse there's riders as the show from Japan, of which certain charecters...

Mayura: Cast Off!

..are quite...

Franz: "Rider Shooting!"
[Barrett Shot.]
"Faiz: Blaster!"
[Divine Buster.]
"Attack Ride: Diend Blast!"
[Photon Lancer]
"Rider Chop! Rider Punch! RIDER KICK!"
[Sir, please stop. This is embarrasing.]

...enthusiastic.

I'll hold further comments until I see where this is going.
@_@

Finyally, a Kamen Rider fanyaa!

*glomps WildGoose*

I was introduced to LoweGear's Mayura by Onii-sama, but Franz sounds like a nice character to be involved with too. =^w^=

Quote:
Originally Posted by Chaos2Frozen View Post
Spoiler for The New Girl:

Sounds like Onii-sama's type.
Heinekochan is offline   Reply With Quote
Reply

Tags
hayaurion, kaonland, keroland, khrack, original content


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
We use Silk.