2019-02-02, 18:57 | Link #1061 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Sheer damage has dropped, sure, but persistence has increased, in the form of consecutive attacks and the fact that CVs now have infinite planes at their disposal. I was in a Nelson earlier this day (finally swapped Concealment Expert for Fire Prevention and boy, what a difference it made! I wasn't being lit on fire with every HE volley) and I was practically spinning my hull around like a whirling dervish to avoid all those consecutive torp drops coming from different directions. Couldn't avoid all of them, which is quite irksome as the Nelson doesn't have a good torpedo damage reduction rate.
The biggest damage so far, IMHO, is the undermining -if not outright demolition- of ship concealment: not only were the mods nerfed, now all you have to do to thwart the enemy's plan (if any: we all know how chaotic and disorganized the first few seconds of a match are) is to have your CV fly an air wing across the median objectives and voilà, everyone is spotted and the element of surprise is lost from the get-go, before the DDs even reach their chosen cap point. Worst off are the DDs that now have to contend with the risk of being permaspotted and focused on by the CV, preventing them from peacefully capping or ambushing oblivious opponents. I more often than not see DDs popping smoke right as they reach the cap circle, so that CVs can't find and designate them to the rest of the enemy fleet. Before, DDs waited before popping smoke but now they no longer do - that's just how debilitating airborne scrutiny is. Parallel to that is the confusion generated by the AA changes. Now AA is layered and each type (short, medium and long range) of antiair artillery has a dedicated "doughnut of responsibility" instead of having overlapping auras. Before, when an enemy plane slipped into the short range area, all three (short, medium and long) AAs were firing to terminate the target, but now, only the short range AA shall be firing; long and medium range AAs will be silent. I also see a lot of people confused as to which skill they should get for such or such ship, BFT or AFT (my understanding is that AFT is better for ships whose AA complement is mostly made of long-range guns)...or both. Which leads to some skill compromises I'm not always comfortable with (trading either Basics of Survivability, Fire Prevention or Concealment Expert for BFT or AFT). That said, I haven't had that horrible a time with the CV rework, though the gameplay did feel a bit too chaotic...and I miss being not spotted. In other news, I just got my Kitakaze...all I need to do is get IFHE for my captain and I'm good to go for some serious facemelting. EDIT: might I suggest getting a Hakuryu?
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Last edited by Renegade334; 2019-02-03 at 05:01. |
2019-02-05, 08:46 | Link #1062 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Hallelujah, it seems not all at WG are in the middle of executing the ostrich strategy and are planning to resolve the current CV issues.
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About time, too. DD has become utterly unplayable and it was only with great pain that I managed to complete my Benson grind (that 200% first win bonus with special signal flags helped tremendously). I now have two T9 DDs (Kitakaze and Fletcher) and I'm not at all enthused about taking them out. I just get permaspotted all the time and if those planes don't designate me to the enemy cruisers before I could get behind cover, then I get peppered with rockets, gouging chunks of precious HP every time. Worse even, the American gunboats I was so fond of have suddenly become rather lackluster. At T8, Benson felt horribly fragile and it seems that Fletcher will continue the trend. Sure, it gets significantly better torps (little reaction time before impact) but I feel like I'm getting whacked silly every time I try to contest a cap and wrest it out of an enemy, non-US DD (meeting a Japanese gunboat being my worst nightmare). That said, not everything is dyed black in 0.8.0 and every once in a while I do get things like this: With 25 air kills, I swatted 3.4x more planes out of the sky than all of my team combined (and that paints a rather bleak portrait about the current state of ship AA). I only wish these little pearls occurred more often to make me forget the Horrorkuryus that keep torp- and F-spamming at high tiers.
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2019-02-26, 09:03 | Link #1063 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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So I have been testing my new ships in the current changing meta and the past couple of days have been a rather strange rollecoaster of a ride that alternated "WHY?" with "HOT DAMN!" moments.
The horrors of 0.8.0.0 have been somewhat mitigated with the latest nerfs (no more F-spam!), but every once in a while, you still experience some aircancer-related frustration - especially if you're in a DD trying to creep your way towards the cap point. Air wings can no longer instantly attack you upon initial spotting, but the successive (3 total, if the player hasn't already struck other ships in your vicinity) attack waves can seriously ruin your fun, especially with those fighter rockets. Thankfully, double-CV matches aren't as ubiquitous as before, but when they do show up, you just want to punch your fist through the nearest wall you can find. I haven't personally tried the new CVs aside from a couple training room sessions and am unlikely to do so for the foreseeable future. Yes, I know there is a British CV event scheduled for the coming weeks, but my interest towards it remains lukewarm (not to mention, I just learned those cheeky buggers have even more fighter rockets than the other nationalities...(ノಠ益ಠ)ノ︵┻━┻).
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2019-04-14, 05:21 | Link #1064 |
Ashigara's master
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
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It looks like the Russian/Soviet BB line has been announced. As far as I know based on my findings in the past:-
Compared with other factions:-
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2019-04-21, 10:58 | Link #1066 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Well, the Russian BBs will be there in a little while, so I guess that's one thing to look forward to? (I personally am not and am still miffed WG has eschewed the non-paper Italian BBs and cruisers in favor of the mainly-paper and cancelled Soviet BBs...not to mention that WG is slowly developing the RU BBs into HE-resistant, bowtanking fortresses with superior firepower at close range).
I used some steel and most of my coal to get the Jean Bart and boy is it a joy to play. Sure, the Dunkerque-style turret arrangement means you are porked if you're being pursued (and you are horribly vulnerable to HE spam), but otherwise, that damage burst can deal some significant hurt on the enemy. And it prints some serious money. After the RU BBs will come the French DDs and a smattering of new premiums like the Somers (a 1930s US DD with three centerline torpedo launchers and NO ANTIAIR WHATSOEVER, shoehorned into T10), the Smolensk (a Russian Atlanta paperbote at T10), the Georgia (a South Dakota-Iowa hybrid prototype with six 18'' guns, Massachusetts secondaries, engine boost consumable and cruiser dispersion), the Indomitable (UK CV), the Yoshino (a T10 Azuma with better middle section deck plating and Shimakaze torps), etc. Will try to save some coal or FXP for the Georgia (despite the slight armor buff, I feel the Yoshino is still going to be squishy AF and me no likey), but I am currently falling into a slump due to several factors...such as trying to finish Assassin's Creed Odyssey New Game+ just before the arrival of the second DLC arc...and considering buying Anno 1800 (RIP wallet). I completed the last arc of the Exeter marathon on day 1 and once again, wham, gaming burnout...I just don't learn from my past mistakes.
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Last edited by Renegade334; 2019-04-21 at 11:54. |
2019-04-21, 13:03 | Link #1068 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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The Georgia does have some things going in its favor, though:
- Unmatched precision for a BB; while it only has 6 guns, cruiser-type dispersion will ensure that enough shells land on target to make up for the lower rifle count. Pair that with the highest AP damage (per shell, not per broadside) in the game for a BB (even higher than the 18.1'' AP a Yamato), and you're looking at a serious threat. - Massachusetts secondaries, 'nuff said. - Warp speed eclipsing that of an Iowa, if WG keeps that French engine boost there. As for the Missouri, it is true it has fallen a bit by the wayside, what with the profusion of radar ships (WG has after all added the radar-toting US CL line along with a few others like the Stalingrad and Kronstadt) and the appearance of other T9 premiums, but it still shows up from time to time. Also, it's nice to have it when you're short on credits...and, personally speaking, the Mighty Mo is one of the few ships where I consistently do well in.
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2019-04-21, 14:30 | Link #1069 | |
Senior Member
Join Date: Feb 2014
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2019-04-21, 15:31 | Link #1070 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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There are a few rough blueprints floating around like the BB1936 (AKA UP.41) that WG could use as basis for vessels above T8 (at least for the battleships; not too sure for the cruiser line, which would stop at T8 Zara). They also should have more than a little documentation lying around in Russia considering the Ansaldo company had sold a few BB designs for the VMF (if you look at some of the Russian cruisers, you can definitely see the Italian influence right there - especially in the guns and conn towers) that were also considered for the Regia Marina, and more than a couple blueprints had been sent over to Moscow before war broke out. Still, a hypothetical Italian line would have more "actually built and entered in service" ships than the upcoming Russian BB line.
Besides...if I may be a bit snarky here...if you look back at Zao, Hindenburg, Roon or Vladivostok, WG has no qualms cooking a design from the ground up, using vague cues from preceding vessels. Heck, even the Georgia is based on a very vague Iowa precursor design that briefly toyed with the idea of 457mm guns (and, yes, a single 18'' gun was actually built and test-fired by the USN) before going back to 406mm. That said, I know they're pandering to their non-negligible Russian playerbase and this is merely a business-oriented decision, but the history aficionado deep inside of me chafes at the continued lack of (regular) ITA ships.
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Last edited by Renegade334; 2019-04-21 at 16:15. |
2019-04-21, 16:19 | Link #1071 |
Senior Member
Join Date: Aug 2007
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I don't know about that. From all the Georgia videos i have seen, it misses a lot. It is very obvious when both ships are bow in and you are stuck with 2 guns, you'll be lucky if one shell even lands. The ship looks amazing on paper, but in actually game, it suffers from having only 6 slow guns that still doesn't autopen unlike the IJN counterpart.
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2019-05-02, 18:04 | Link #1072 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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This thread's regulars will probably remember me as someone who is rather quick to complain about the ships in the game, if not outright whine (if I didn't care about it, why would I?), but this time I feel like exploding in a way I never have, in my, what, two years of WOWS gaming?
The object of my exasperation? You guessed it, the CV rework.
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2019-05-02, 23:01 | Link #1073 |
Ashigara's master
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
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Actually, Renegade, you may need to take note that Izmail & Sovetsky Soyuz were partially built, but never completed due to ill-fated events that prevented them from getting completed.
As for Smolensk, it was in fact the small light cruiser MLK-16-130 variant made primarily for anti-aircraft purposes along with other air defense light cruiser projects to be armed with 152mm & 180mm DP guns. It was one of Admiral Kuznetsov's decreed postwar projects in response to Worcester, Minotaur (later redesigned as Tiger) & De Grasse & Colbert. I actually made a small Soviet AA CL line suggestions a couple of years back. Regardless, Smolensk being niche premium ship was already expected, since there's Atlanta before that. Although I personally suggested the MLK-12-130 as Tier VIII premium, to give players an opportunity to play around with the postwar 130mm DP guns found on Moskva, Stalingrad & Kreml, but we still get the same guns on MLK-16-130 Smolensk. And by the way, when I finally managed to talk more about Admiral Kuznetsov & his legacy, soon you guys will come to at least understand why I keep defending the USSR VMF's existential potentials & it's legacies to the bitter end. Why? Because unlike the very popular Marshal Zhukov, Fleet Admiral Kuznetsov's legacy was never widely understood by many people outside of Russia & former Soviet republics. And from the way I see it, this is probably the main reason why the VMF has been so reviled with a great deal of ridicule & prejudice because of their ignorance on Fleet Admiral Kuznetsov, who was apparently the father of the Soviet Navy. |
2019-05-26, 15:51 | Link #1075 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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@Xero8420: noted, I also know that the SSes had a series of problems in the shipyard and one of the incomplete hulls was (IIRC) even written off due to quality problems (rivets made from inadequate steel? can't remember). I probably sounded a bit aggressive when I made my previous post but I sometimes really wish WG would stop pumping out all those paper or imaginary (like the recently-announced T10 Thunderer, which is actually a what-if concept created by NA contributor LittleWhiteMouse) designs and concentrate on the historical vessels that were actually built instead. Also, I'm not too enthused by the appearance of so many Atlanta-type ships at T9-10. Minotaur, Harugumo and Worcester are bad enough in that department already, no need to add more.
@Psyco Diver: doesn't surprise me, the CV affair is source of myriad frustrations nowadays. Most annoying, I guess, is the fact that AA performance is often inconsistent, leading to vastly different results: in one match with the Des Moines (to cite one AA-strong CA) you could easily sweep the skies and in the next you can get citadelled to kingdom come by AP divebombers without a single air kill for consolation. I remember having matches in my Roon where I had upwards of 25 air kills, followed by very paltry performances that left me scratching my head in confusion. From what I read on Reddit (fair warning: beware of confirmation bias!), a lot of people really miss the consistency of the old AA mechanics with overlapping (rather than separate) air defense fields. 0.8.4 promises a few more CV tweaks (such as the starting grace period), but I'm afraid the damage is already done. Anyway, the past couple of weeks has been very productive and fruitful in terms of new acquisitions for yours truly. I managed to unlock (and purchase!) no less than three T10s in five days: - T9 Lion. Finally managed to get over the Monarch by heaping special signal flags and camos on it. Will be a port queen for a while, I need a break from RN BBs. - T7 Lazo. Got the 1,500 tokens required even though I wasn't certain I could pull it off in time. Nothing too special, I guess, but I won't turn down a free premium. - T10 Harugumo. The Kitakaze was an absolute blast to play, even though CVs occasionally came to rain on my parade, and will stay in my port for a loooooong time. - T10 Gearing. The Fletcher is now, along with the Kitakaze, one of my favorite DDs in the game...especially with those awesome stealthy torps. Also a keeper. - T10 Hindenburg. I'm glad to see the Roon go, that A-XY turret configuration was making me see red even until the last day. Just sold my Roon right now, shall not regret its absence. - T9 Yugumo. I used to play well in the Kagero, but the CV rework kind of turned it into a piece of junk for me (even had to swap my traditional TRB for smoke). I nevertheless had a few good matches that, with the help of special camos and flags, helped me complete the grind and move on to the Yugumo. That said...I feel rather exhausted and will probably take a couple weeks off from WOWS. I can't even be excited for Part 2 of the Victory competition and the special Russian captain (wish it was a permanent campaign rather than an unlock using temporary currency). I just grinded too much in the past couple of weeks and really need some fresh air.
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Last edited by Renegade334; 2019-05-28 at 03:07. |
2019-05-28, 16:28 | Link #1076 |
Senior Member
Join Date: Jan 2008
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CV's are why I've left the game they where powerful before the rework but thankfully fairly rare, now they're even more powerful and there's usually 2 every match.
I used to main the Hindenburg now it's almost unplayable, it's AA used to be fairly reliable now it doesn't seem to do much even with defensive fire it'll maybe pick off a plane here and there, so now you have to stick to the lemming train or die, add onto that been almost constantly spotted... |
2019-05-28, 17:04 | Link #1077 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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There should an in-built "one CV per side only" restriction for the topmost tier (T9-10), but I have nevertheless seen a couple of four-cv matches mostly populated by T10s. Still, we grab whatever small blessing we can (at T4-6 there are even six-cv matches [!!]). With 0.8.4, we will get an additional reprieve with the 30s grace period that will allow DDs to reach the cap points mostly unmolested, but I'm not sure what else WG will balance to make sure the CV mains won't feel too emasculated.
I just got a T5 Pyotr Veliky mission from one of the Soviet boxes from the Armory (I can buy at least one daily with the remainder of my provision tokens), 9K base XP to go. Would've preferred a Vladivostok instead (I really didn't like the Oktyabrskaya Revolutsiya, so I'm not looking forward to [re]grinding the T6 Izmail), but I shouldn't be greedy and just content myself with what RNG puts in my lap once in a thousand blue moons - I'm usually extremely unlucky when it comes to lotteries and randomness-based rewards.
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2019-08-16, 08:08 | Link #1078 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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For those who didn't catch the announcement on Reddit:
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Still playing on and off and I'm ~22K coal away from a Yoshino but for some reason I'm procrastinating as hell, taking my diabetes-inducing sweet time bridging that final gap. ION, I'm bummed the Ohio is a reward for that dumpster fire called the Research Bureau, I'd have loved getting myself a Montana with eight 457mm guns.
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2019-08-16, 16:10 | Link #1079 | |
Senior Member
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"...the rangefinder is sticking. Sonar, one ping only for range."
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And, again, it's a shame that Koei hasn't seen fit to revive their Naval Ops/Warship Gunner series.
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2019-08-17, 09:46 | Link #1080 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Additionally, WWII subs weren't exactly as fast as Roadrunner. ~22kt was quite good for T10 equivalents (Balao, Gato class) for that time, but that might be horribly slow for the higher-tiered matches, where the maps are very large. Will WG give them 20km+ torps or fast reload to make up for this? Dunno. It'll furthermore be interesting to see how sonar will gain in gameplay value, once the subs are unleashed on the live server. As an aside, I'm getting rather pissed at WG's recent practices. - They made the T9 Kronshtadt then released a better version called the T10 Stalingrad. - They rolled out the T9 Azuma then later on a better version called the T10 Yoshino. - They created the T9 Georgia before introducing a tankier, bigger brother called the T10 Ohio (locked behind the Research Bureau dumpster fire). - Now I've just learned that, after gifting us the T9 Alaska, they're going to push the T10 Puerto Rico onto us (historical CA-2D design, an Alaska with thicker, 13in armor belt and a fourth triple turret). *@&+/£~%#!! What's next after that? Siegfried followed by Super Siegfried, after everyone has been tricked into purchasing (with $, FXP or coal) the lesser precursor version? As I've previously stated, I'm sloooooooowly collecting coal to get that Arsenal T10 Yoshino, but if WG makes the Puerto Rico available for coal right after I get the super-Zao, for roughly the same price, I'm probably going to go out and flip every table I can find.
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Last edited by Renegade334; 2019-08-17 at 15:46. |
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naval warfare, warships |
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