2011-11-16, 03:08 | Link #1461 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
|
The only problem right now in jungle is that if you go superior route, you're like 4 xp short (technically 5 since you level up the moment you exceed the listed xp amount) of levelling to 4 after second wolf. Example...
Before: wolf, wraith (lvl up when smite wraith), dbl golems (lvl), back blue, wolf (lvl), wraith, dbl golems, red (lvl) Now: wolf, wraith (lvl up when smite wraith), dbl golems (lvl), back blue, wolf, wraith(lvl), dbl golems, red (lvl) Heard it's gonna get hotfixed, so it shouldn't be a problem sooner or later. But it does put a few kinks in my Gp10 jungling builds. Apart from that, new masteries in general are better. The only nerfs I've seen are higher tier defense masteries, where initiator is nowhere near as good as nimbleness was, and honor guard is not worth to get unless you maxed out hp/mr/armor masteries (which is unlikely). Mercenary is nigh useless as well, since even pro player junglers average around 12-13 kills+assists per game, which is like only 312g extra.
__________________
|
2011-11-16, 05:04 | Link #1463 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
|
Quote:
Edit: how do you hit lvl4 without clearing red/lizards?, I usually clear blue(2) > wolves > wraiths(3) > golems > red(4) > gank/b in about 4:10~4:25 for skarner depending which of the one masteries I am using.
__________________
|
|
2011-11-16, 06:35 | Link #1464 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Did red first, still had room for golems after that, packed boots and went to gank right after, started with a vamp scepter. Offensive masteries are now a nice bonus for AP builds too, reached 1192 AP with Galio (bot game, but still pushed his max), and upped his starting AP to 94 with surge.
One problem I got though is on the support tree, I find both CDR AND the heavily buffed perseverance to be essential, but I can't take both with just 21 points. Any thoughts? |
2011-11-16, 07:26 | Link #1466 | ||
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
|
Quote:
Edit: Quote:
I am running demolitionist and promote on Nidalee currently it lets me really punish my mid opponent for leaving lane or dying, though siege commander is fairly noticeable if you have a group of minions to push the tower with.
__________________
|
||
2011-11-16, 07:28 | Link #1467 | ||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Quote:
Quote:
Last edited by Kafriel; 2011-11-16 at 10:27. |
||
2011-11-16, 13:24 | Link #1468 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
|
@Konakaga
You just missed about every jungler who can get dodge runes/ninja tabi without affecting their clear, or have natural dodge taking nimbleness everytime. From Udyr, to Cho, to Skarner, to Shyvana, nimbleness helped these champions to be 'sticky' to their targets. And with minion aggro helping dodge procs, nimbleness 10% ms boost was pretty much up all the time in teamfights. On the other hand, Initiator is only a 3% boost in the beginning of a teamfight. It just feels so lacking even as something that's supposed to force a fight. And no one took Ardor, as that was one of the worst masteries in the game. Strength of Singed was much better, point for point, as it scaled with your mana. Made some heroes pretty hectic to deal with during laning phase. Utility though got buffed overall. The ability to get a ward with regrowth pendant, or go faeirie charm + 4 wards + 1 pot on supports is VERY strong early game. And 1gp10 > 1% MS anyday of the week. @Kafriel Perseverance still sucks. 18 more hp for pots, or 1 more regen for every 11 you already have isn't worth losing the 4% CDR + 10% Mpen for offensive supports (like Sona), or losing the 30hp + 6hp/level for defensive supports.
__________________
|
2011-11-16, 14:11 | Link #1470 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
|
Quote:
And for gp 10 vs MS for supports sure, but anyone else no, now only supports will take utility really, I don't see it being viable on junglers or tanky-dps now. "enhanced recall" is the slightly faster version for dominion .
__________________
|
|
2011-11-16, 14:51 | Link #1471 | ||||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Quote:
Quote:
Quote:
Quote:
EDIT: That reminds me, anyone dared try the "buffed" heal? |
||||
2011-11-16, 16:16 | Link #1473 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
|
The loss of dodge percentage in the defensive tree makes me stumble around figuring out which points to invest in which masteries for Jax. With flash being nerfed and the new surge spell. I see the extra ap + as to be the best replacement for flash for Jax since you can jump to a nearby minion to make up for the loss
Yeah, the game completely changed for me with the new masteries...
__________________
|
2011-11-16, 18:32 | Link #1475 |
Tasty Ninja Weapon
Join Date: Jul 2011
Location: The edge of reality...
Age: 31
|
I was in a game with Heal/Promote Garen last night... Our lane got pushed stupidly fast and I started roaming around on Nidalee with him holding the tower, game went well I believe (despite the fact that my router had a fit towards the end, giving me a leave ;_; ).
__________________
|
2011-11-20, 04:10 | Link #1478 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
|
I've been curious about something. With Pantheon's lust for mana dragging players down. Wouldn't Manamune help in this situation? It increases damage by 2% every mana and you spam the abilities like mad for an increase 1000 mana with 7+ mana regen. Or would this deviate too far from his build that it will mess him up?
__________________
|
2011-11-20, 04:27 | Link #1479 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Manamune is only in few champions' core build, namely Urgot, Yorick, AD Ezreal, AD Blitzcrank and optionally Corki. IMO Pantheon is like Sivir, having a chalice is the better option, because they can deal a load of damage with AA, with no need to chain all their skills together like the first three mentioned champions. I don't own Pantheon, but I'd play him on free weeks with a Sheen and chalice/catalyst (for caster heavy teams), didn't really face any mana issues.
Note that Manamune is always a rushed item, and it offers about 79 AD when maxed out - which should be around 20 minutes in the game, provided you actually manage to build it early enough. |
2011-11-20, 04:33 | Link #1480 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
|
Yes chalice is certainly better at regenerating mana. But I was trying to find an alternative to providing more mana for Pantheon while at the same time not making him lose any attack damage in the process. Chalice does increase mana regeneration by a great deal, but it doesn't provide any attack damage to be placed in an item slot. I don't know, it may just be me worrying about providing enough damage for Pantheon that I might just waste up needed money trying to rush it.
Edit: Sheen is something I would like to try for Pantheon. Leap + AA = Massive impacto
__________________
|
Tags |
league of legends, lol |
|
|