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Old 2012-03-01, 11:46   Link #3101
Solkiskey
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Join Date: Jan 2011
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Weird... the manual patch is only ~500kb in size. O_o
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Old 2012-03-01, 11:54   Link #3102
maximilianjenus
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From the page
http://07th-expansion.net/cross/Main.htm
Quote:
(cross_v211.zip : 容量96.1MB)
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Old 2012-03-01, 11:57   Link #3103
Solkiskey
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I know, which is why I find this weird.

I think 2.11 contains 2.10, too.
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Old 2012-03-01, 11:59   Link #3104
maximilianjenus
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makes sense
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Old 2012-03-01, 13:47   Link #3105
legomaple
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Can anyone explain where I can find this manual patch?
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Old 2012-03-01, 14:00   Link #3106
Solkiskey
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http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku
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Old 2012-03-01, 14:27   Link #3107
Hoshino Kazuki
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What do the 2.11 for do? All I can see is the CHAR folder and a file name 15.ANZ
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Old 2012-03-02, 10:49   Link #3108
Solkiskey
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Apparently it has to do with SP cancel and throws being easier to do.

Seems like Dlanor's backdash invincibility is a bit longer...

Last edited by Solkiskey; 2012-03-02 at 13:56.
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Old 2012-03-03, 07:21   Link #3109
vaporizel
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did someone now what willard said when using his meta super?

its like something "blablabla.. yaiba!"
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Old 2012-03-03, 07:36   Link #3110
CrimsonMoonMist
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A combo video starting off showing off some Will solo setups and later shows what his various partners can do with his SP canceling ability.
I've got no qualms calling this the best combo exhibition to ever grace this series,
particulary because of the second part showcasing the creative partner combos.

I've also uploaded a new nico match to my channel as per usual,
and there's a pretty big batch coming up later today.

Last edited by CrimsonMoonMist; 2012-03-03 at 08:40.
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Old 2012-03-03, 07:49   Link #3111
Drifloon
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That Will/Dlanor combo is fantastic.
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Old 2012-03-03, 08:29   Link #3112
Walterion
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That end Erika combo was fantastic. The last Meta got me off guard, amazing.
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Old 2012-03-03, 10:20   Link #3113
Solkiskey
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I remember trying Dlanor's metaspecial to 22AB canceled metaspecial... didn't know it would connect though. Pretty much mastered it now, and it's sorta pratical since it doesn't waste that much meter.

The combos overall are pretty fucking awesome, but I still believe some are not very pratical since normally someone would object to a meta declaration. It could be pulled off against people careless enough to fight with 0 SP against someone with 5 SP though, lol.

Off to practice Battler's.
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Old 2012-03-03, 13:24   Link #3114
cronnoponno
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Maybe I just suck at this game, but most of the combos in the Will video(while awesome) looked extremely improbable due to the fact that escaping combos is so easy in this game.Anyone in their right mind would always get in at least one meta objection before you could even start the combo, rendering the whole thing a waste of time, and then unless you get stunned halfway through, you can easily waste some SP to swap to your partner to escape getting hit, it even works during Battler's SP2.

Only at the part where they start getting juggled is where I see the combos being useful, but for example, Dlanors combo where she basically got her meta super twice in a row, many people at that point would be able to meta object, screwing up EVERYTHING.

Maybe they need to make long strings of combos a bit more rewarding, with Dlanor I can hit them 4 times in total, including my SP 2, and do 1k damage to them. Using up your whole SP pool just to do 3000 damage under such improbable odds seems highly situational. I know Dlanor is just super powerful like that, but a lot of characters feel like that really.

Guess I either still have a lot to learn, or these combos are really just to look cool, and get lucky with.
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Old 2012-03-03, 13:47   Link #3115
CrimsonMoonMist
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Lenghty combos in general are hardly practical in Ougon,
it's all about scoring the highest amount of damage,
damage touch coupled with damage scaling render large combos a rarity in a match.
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Old 2012-03-03, 13:49   Link #3116
cronnoponno
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I think they should fix that, offense is so underpowered in this game. Too easy to escape combos, most games I play with a ''Get out of jail free'' option don't come nearly as cheaply as they do in OMK, and sometimes can only be used once per match. Well, I mean, this is OMK and not ''other fighting games'' but eh...
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Old 2012-03-03, 14:03   Link #3117
SkullClad
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First things first, they should fix the damn Guard Touch.
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Old 2012-03-03, 14:12   Link #3118
Hoshino Kazuki
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Join Date: Jan 2012
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Hey crimson may I ask what is the name of the first song that you used in the vid?
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Old 2012-03-03, 14:14   Link #3119
cronnoponno
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Quote:
Originally Posted by Hoshino Kazuki View Post
Hey crimson may I ask what is the name of the first song that you used in the vid?
It's a lyrical version of Tsubasa I believe.

To hasten your search

http://www.youtube.com/watch?v=Nn5mXxy_SsA
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Old 2012-03-03, 14:34   Link #3120
Walterion
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Quote:
Originally Posted by cronnoponno View Post
It's a lyrical version of Tsubasa I believe.

To hasten your search

http://www.youtube.com/watch?v=Nn5mXxy_SsA
That is indeed correct.



Also Crimson, that video of Battler/Rono vs Erika/Rono is awesome. It shows as well how insane the latter combination is and how the tide can turn easily with a single counter hit boosted.
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