2009-07-20, 17:05 | Link #681 |
Junior Member
Join Date: Feb 2009
|
Hi,
I use Shinji's 0.82 i'm a little confused with this keyframes i can't manage to get a effect like in this vid. Hayate Chasse (the chars. move to top and slowly fade out) has someone a idea? or a sample Project would be good Thanks ^^" |
2009-07-21, 07:13 | Link #682 |
Junior Member
Join Date: Jul 2009
|
Thank you, somehow got it to work. But how do I prevent the particles from flying far, i.e. making them invisible/gone once they pass the given territory.
Another one, how do I make the shape of the letters fly in to fit the syllables on the screen (or something like that)? Thanks in advance. |
2009-07-21, 18:22 | Link #683 | |
Junior Member
Join Date: Mar 2009
|
Quote:
(Big Hint: Check out Velocity, Life [sec] and Opacity over Life) This is also really simple (if i understand you correctly that is). If you want the shape of a letter you simply have to add a stroke to the layer and disable the fill. That way you only see the stroke but you have a text layer that you can fully animate. |
|
2009-07-23, 04:03 | Link #684 |
Junior Member
Join Date: Jul 2009
|
Hi, I'm not sure whether you had understood me correctly, but I played around for some time to no avail (I still have very few knowledge of the way pichu's script works, even AFX too).
The effects that I meant are like the one in the opening song at http://www.youtube.com/watch?v=RkUBFwFZkw4 (starting around the middle part of the opening song, letters flying). If you can guide me on how to do that, it would be very nice. Thanks and sorry for the trouble. |
2009-07-23, 22:23 | Link #685 | |
AFX nub
Fansubber
Join Date: Nov 2008
Location: California
Age: 35
|
Quote:
The reason that it requires multiple range selectors in the same animator is because when you want all of the characters to rotate and move independantly of each other you have to use a non square shape (like ramp up/down) and enable the randomize order feature which makes the range selector effect random characters as you drag it from 0% to 100%. In turn this makes it impossible to use the same range selector to effect certain characters(ie a syllable) at the right time. The way around this is a range selector with an opposite mode than the previous. Then that range selector can be used to put the characters in the right place at the right time. That whole explanation probably makes no sense to a lot of people in here but yea. If anyone wants to look at the aep I made when I was experimenting its linked below. scrubbing though the comp will show what I intended to make. If the explanation didn't make sense to you you can try and experiment on it as well and see if you get it, who knows maybe you'll fix it :O http://kyou-wa.koharubi.de/crash/Kar...ndant-Test.aep Last edited by crash-kun; 2009-07-23 at 22:36. |
|
2009-08-04, 05:00 | Link #687 |
poopoo
Join Date: Jun 2006
Location: Home
|
This is the closest I've got to that kind of effect, and of course it's not about a random rotation but a random start of the final transition of the sentence. This can be easily made with an animator, you just randomize it and syllables/letters start to fly away in a random way. Hope this brings some light to the matter
http://www.4shared.com/file/10444824..._Paradiso.html |
2009-08-05, 02:32 | Link #688 |
AFX nub
Fansubber
Join Date: Nov 2008
Location: California
Age: 35
|
Yes randomized transitions are simple, really having the syllables come together from randomness is simple too. It's getting the script to do it for you that isn't possible at this time.
On a side note, with a small amount of manual fine tuning, the effect can be done with pichu's script. Not like thats a shocker but for some reason I didn't think about it till after I wrote that post above. If you switch the order of the "rand" and "fix" range selectors on the randomized animators, generate the karaoke, and then move "rand" back to the top, the karaoke works as planed, only problem is that the farther you go through the timeline the worse the fixing gets (as far as rotation, it gets bad) but this can be fixed by changing when the rotations start for each line. Then the problem becomes that the syllables at the end of the line have to rotate more to fix than the ones at the start, I got nothin' for this part. But at the same time, it doesn't matter since it's just an example :P |
2009-08-06, 23:42 | Link #689 |
未来
Join Date: Feb 2008
|
Hey, everyone. *disturbing peace again*
Until now, I've been doing my AFX karaokes with Paul's script. But I'm feeling a little limited with it now, since it makes a single layer for each syllable. I mean I can't do several overlays, because it makes the project awfully heavy to work with. Then I'm trying to switch over pichu's script. But I'm having a little problem, and I can't figure what I'm doing wrong. I'm following precisely crash-kun's video tutorials (thank you A LOT for these, crash!), but I'm facing the following: When I do the template layer to work "Based on: Characters", it works properly, adding the filling effect (just starting with the most basic) in the right syllable times. But how that makes the karaoke hard to follow, I want it to work "Based on: Words", to make the syllable change it's colour at once. But when I choose that option, it doesn't work. It just applies the filling to the whole word (not only into the syllable) and with the whole phrase time divided by the number of words, leaving each word with the same effect timing. After lots of retries and no success, I decided to ask for your help, guys. I'm using pichu's version 0.55. The .aep can be found over here. Thank you! |
2009-08-10, 20:09 | Link #693 |
Noob AFX
Join Date: Aug 2009
Location: Santiago of Chile
|
mmm... I am occupying the Pichu script but on having generated the karaoke, me the following error appears:
it is not possible to execute the script in the line 1725. the object is not valid What can be? |
2009-08-10, 22:45 | Link #694 |
Junior Member
Join Date: May 2009
|
Hey _Anakyn_, is there any chance that you can tell me, how you did the effects of this karaokes:
The fireworks http://www.4shared.com/file/28445415...hippuuden.html I thinks this 2 karaokes have the same method, to move the object? http://www.4shared.com/file/28439857...One_Piece.html http://www.4shared.com/file/46478316...eal_Drive.html Thanks in advance |
2009-08-13, 05:04 | Link #695 |
poopoo
Join Date: Jun 2006
Location: Home
|
Easy, phantom. That fireworks effect was simply a solid with a preset from Trapcode Particular. By then I was masochistic, so I precomp'd the solid and pasted the little comp in front of every single syllable.
The bouncin' effect is manual. I'm sure there are better, faster, easier, and more automatic ways to do that, but right now I don't know them. What I did was setting a position keyframe right when the syllable starts below that syllable. Then, when finished, go back to the beginning and find a middle point between keyframes. E.g.: ta-ta-ka-u. You got a keyframe from ta and another one from the other ta. Then you move the timeline to a middle point and set another keyframe increasing Y position value. That way you get your object moving. If you play with keyframes you can make a smoother movement instead of simple peaks like this |
2009-08-13, 12:02 | Link #696 |
AFX nub
Fansubber
Join Date: Nov 2008
Location: California
Age: 35
|
Both moving particular and bouncing a ball can be automated with pichus script. It's rather simple too. You can even automate the particles/sec but that can require some hand tuning since fixed timing is broken atm.
|
2009-08-13, 18:24 | Link #697 |
Freelance
Join Date: Apr 2009
Location: Mars
|
I know this might be semi-irrelevant to the this thread, but ill post it anyway since this thread is about AFX. If anyone has not been to this site yet, http://www.videocopilot.net/tutorials/, now you can check it out. It contains tutorials about AFX, and It also contains the components and mechanics on how to create effects on text and trapcode effects, motion tracking, expression and much more. You must check this out if you really into AFX kara. Some tutorials might be useful for those who are into AFX typesetting since it also describe keying that is usually use by AFX TSr.
Good luck learning AFX from the site and applyin what you learn on pichu's script and *own* script or on your typesettings. Check all tuturials and this one http://www.videocopilot.net/basic/ for new AFX user. Last edited by K!R4; 2009-08-13 at 18:43. |
2009-08-28, 15:59 | Link #698 |
Junior Member
Join Date: Apr 2009
|
Hi, I have a question regarding particular in pichu's script.
I couldn't figure out how to get the particles to emit from the center of the syllable, and instead have the emitter follow the path of the object that bounces along the syllable. However, the problem is that they are constantly being emitted in one long continuous stream like this that also continues to follow my "ball" offscreen: What I am trying to do is have a small amount appear at the syllable's center, float down and disappear, and have that repeat for each syllable. Something like in this karaoke from Hayate: or this one from Miname-ke: I'm hoping someone can give an easy explanation or tutorial on how to do this. Thanks in advance Last edited by jmaeshawn; 2009-08-28 at 17:49. |
|
|