2007-06-07, 04:13 | Link #262 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Well, I assume the Protoss shielding means it is better off spending the energy on Dark Swarm. Zerg units are fragile, so on offense keeping the Zerglings alive would probably be more cost effective. Once again, my views came from the Korean pro games that I've seen. Plague is still very good on Protoss units though, it is just that by the time you have defilers, taking out buildings aren't an issue any more at your tech level.
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Last edited by Vallen Chaos Valiant; 2007-06-07 at 04:49. |
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2007-06-07, 04:21 | Link #263 |
Human
Join Date: Aug 2004
Age: 37
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I think it's a bit early to start speculating on counters to things which may not even be in the game. I mean, did you see what they did to the Protoss air units? It seems that they're not entirely adverse to scrapping all the details and starting from scratch. I wouldn't assume anything like Lockdown, EMP, or plague at this point, and even if they did exist who knows what bizarre new counters we'll get?
Anyway, I agree with the thematic idea that combat repairs are unreasonable for advanced protoss technology. The Terrans can get away with it because they're supposed to be the versatile, adaptable people who can jury-rig things back up to par. Protoss, not so much. And yes, remember, the minerals and gas you're paying with the Protoss are the costs of the warp beacons. I don't even want to speculate how much the real things cost. |
2007-06-07, 13:53 | Link #264 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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zerglings are beefed up even more now, think you are out power? why just let them die when you can turnthem into rolling mini deaths. I hope that they would make an air unit for zerg this time that can attack both air and ground without sucking so hard
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2007-06-07, 14:59 | Link #265 | |
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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Now as simple as the Protoss solution of throwing carriers at everything, but I like having to work to make a strategy successful. We're all different, though.
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2007-06-07, 15:36 | Link #266 | |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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I wish there was some more thematics considered in the balancing. I mean if these protoss are supposed to have this huge amazing technology, how is it that terran battlecruisers give them such a run for their money? Sure, make it cost more, but FFS, ATM, terrain air is more cost-efficient than protoss!
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2007-06-07, 16:10 | Link #267 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Keep in mind that for all intent and purposes, it is much harder to keep one's self protected than it is to destroy your enemy. This is designed so people wouldn't turtle too much. Sure, they can make it so capital ships take three minutes to go down under any sort of attack, which would be realistic in a Sci-Fi setting. In Starcraft though, if any unit can survive under heavy fire for more then 20 seconds then it would already be considered godly. Yamato canons are classified as spells, which means Mothership's Black Hole generator still overpowers it.
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2007-06-07, 16:44 | Link #268 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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Actually VCV it doesn't. Watch the gameplay video again. The BCs hit the MS AS THEY WERE BEING SUCKED IN. But that's a pretty moot point. The fact is, you only need a vessel/3 BCs to instagib a mothership, and considering there can only be ONE MS compared to any number of vessels/BCs...well, you get where I'm going.
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2007-06-07, 19:30 | Link #269 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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That's also the reason for the build limit; you don't send cities into harms way unless you are desparate.
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2007-06-07, 20:42 | Link #270 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Then I guess we will never see the Mothership in actual competitive gameplay. Which I think is a flaw. There should be some incentive for a gamer to use it, other than for bragging rights.
As for using a Protoss airforce, I am not a fan of the Carriers. Too expensive, and far too long to build and replace. Not to mention the supply cost, an issue that is VERY headache-inducing for the Protoss race. I vastly prefer a mixture of Corsairs and Scouts. Far, FAR more efficient. Cheers.
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2007-06-07, 21:16 | Link #271 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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2007-06-08, 00:52 | Link #272 | |
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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And as a Zerg player, I'm glad, because it wouldn't be much fun if zerglings could only knock on structures.
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2007-06-08, 02:38 | Link #273 | |||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Considering the description of Zerg, their metabolism, chitineous shells etc; it isn't that weird their claws can cut throug plated armor. heck, even chemical aren't something you can laugh at. (in fact, i think chemical attacks should at least have a damage over time aspect too. something like Devourer attacks, meh) Quote:
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fortunately, guardian aren't that bad (well... you can say they are areal siege tanks), but forcing you to create devourer/scourge for them is a bit irking...
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2007-06-08, 11:36 | Link #274 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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Mutalisks are amazing. Send them into enemy mineral lines and GG economy. On top of that, they pound mercilessly away at ground forces.
As for why the Zergies can stand up to protoss: 1) Superior evolution. Their little troops are just that damn potent at fighting. 2) There's just so damn many of them. Throw enough zerglings at the problem and it'll go away. At the least, there'll be fewer zerglings.
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2007-06-08, 14:24 | Link #278 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Must've been playing more Gundam Century than regular SC
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2007-06-08, 20:08 | Link #280 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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^ nah, he perfectly knows what it is.
i think the "gundam" hint made him think that zammel = goliath. errr... pretty wayyy out of the whack for the term ~~ (i would hardly see anything else than the goliath which would fit the "gundam" description. well... the "usual" image of a gundam that most people would think about)
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blizzard, starcraft, windows |
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