2011-04-30, 07:46 | Link #6441 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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If the Forex market does crash (there would be a possibility if Dr Breen doesn't STOP PRINTING GODDAMN USD), that house would be worth less than 1000 ringgit. Good mind to buy it up and turn it into a haunted house by then.
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2011-04-30, 11:28 | Link #6442 |
Counter Force
Join Date: Nov 2007
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Well from what I read, the house is actually owned by FXO's owner or the company itself. So that's mean the company rent the house to the team, which should be cheap naturally.
Edit: Well the rent is still excess 10k (I assume it is per year but could still be per month) USD.
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2011-05-01, 13:07 | Link #6443 | |
Senior Member
Join Date: Jun 2010
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2011-05-04, 04:14 | Link #6444 |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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http://www.sc2replayed.com/replays/1...ss-the-bio-lab
After I died - and some random team mate - I was seconds away from leaving the game. 1v3 for the LULZ
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2011-05-06, 04:20 | Link #6451 |
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So I decided to stop being a fag and actually upload replays.
So atm on TeamLiquid, TvP mass thor/hellion is all the rage atm (Thanks to Thorzain). Unless you allow the Protoss to tech to mass carriers (which should ideally never happen), this Terran mech deathball > Protoss deathball. I know, I thought this was a joke of a build too ... until I actually tried it out and bam... I won about 5 games in succession against Protoss very very easily. In fact, blizzard is nerfing thors next patch by giving it back energy (so it can be feedbacked), which at first I thought was a joke but I know why. 1st game: Protoss Nexus First and then tries to DT harass me which fails because I have turrets everywhere. Nonetheless, protoss was about 30-40% ahead in workers throughout the whole game due to the Nexus First. http://www.sc2replayed.com/replays/1...darim-altar-le 2nd game: Both me and the Protoss FE, he tries to attack my natural but it get thwarted very convincingly and I then completely destroy him after. http://www.sc2replayed.com/replays/1...darim-altar-le Both times I went 1 rax FE into eventually mass thor/hellion with dual armory, pushing out when I have +2/+1 (Thank's Flash, I'm using your upgrade strat in a completely different game and it works amazingly). Not sure what protoss is supposed to do, but I'm thinking he either 3gate blink/4gate all-ins or just get a really early 3rd and outexpand the Terran. But if I suspect a 1-base all in, I'll just play 'standard' bio and bunker as neccesary. If protoss goes the expand route, Terran can use blue flame hellions to harass the expos. What do fellow starcraftees think? Is this overpowered or has Protoss players failed to develop a metagame counter for this composition? Or is this a noob strat that only works in high diamond? EDIT: Contrary to popular belief, once thors have strike cannons, they own immortals and collosi and although initially void rays are cost effective against thors, later on thors become better against void rays due to splash and upgrades (protoss needs to spend on both ground and air upgrades). Last edited by Pocari_Sweat; 2011-05-06 at 04:32. |
2011-05-06, 06:23 | Link #6453 | |
On a mission
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"Wtf can i do?" They ask. Well, since I'm a hater that doesn't even play 1v1 I'm gonna offer my own opinion anyways even if I can't do any better myself. -- Both players didn't lose to the strat as they lost to their own macro and scouting. 1st game's P floated 1500+ minerals constantly and tons of gas(he could have afforded another entire robo), 2nd P was better but he didn't build that many probes. -- For some reason they both decided to suicide into your base without really looking. It must be because Terrans are normally easy to kill. -- Both expanded 20 years too late. Due to the incredible power of teh thor, Protoss can't kill you without an economic advantage. But it's not like you were using the helions to pressure them; they could have used their banked minerals to expand to least 1-2 more base. At the very least, since you fast expanded, they could be more free to expand. Or, They could have spent all that on those dreaded carriers. Now some will say. "But Archon, you idiot, you're watching the replay. They don't have maphack" Well, observers= maphack for the price of some gas. --Blizzard will probably balance by removing the thor. Ok, not really, but excessive nerfs is the way they roll. I would imagine this build is vulnerable to blink stalker annoyance or early void rays before your thor comes out. It's also harder on the more wide open maps. Or Protoss will give up and proxy gate you every game. Oh wait, nothing's changed since 1998 has it?
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Last edited by Archon_Wing; 2011-05-06 at 07:04. |
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2011-05-06, 12:51 | Link #6454 | ||||||||
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I almost always 1 rax FE in the matchup unless if I scout cheese. In the case of open maps I build my CC in base and leave it there and use it purely for mules and building SCVs until stim is researched, which is where my first set of 100 gas goes into. Quote:
Last edited by Pocari_Sweat; 2011-05-06 at 13:04. |
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2011-05-06, 15:28 | Link #6458 | |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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By which, I either: a) Have a zealot right in my mineral line b) If there is more than one enemy zerg, I start with forge and put 2-3 cannons, while I tightly build other buildings around them
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2011-05-06, 15:58 | Link #6459 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Didn't they remove the energy from Thors because no one was using them except against Mutas, with Terrans favoring tanks instead?
Though fast BC is always fun to watch. (Never finished by placement games...haven't won once yet verse a human).
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2011-05-06, 16:03 | Link #6460 | |
Bittersweet Distractor
Join Date: Nov 2007
Age: 32
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If they add back the energy, now it's just going to make them shit again lol. Oh well...
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blizzard, starcraft, windows |
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