2010-01-02, 22:09 | Link #142 | |
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Kurokami is one CR show that was actually English dubbed while simulcast, but that's the only show so far like that (the North American company Bandai Entertainment worked side by side the Japanese studio while it was being aired). |
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2011-12-27, 01:11 | Link #143 | |
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Join Date: Oct 2006
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Crunchyroll Has Nearly 70,000 Paid Subscribers
http://www.animenewsnetwork.com/news...id-subscribers
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Last edited by bigsocce; 2011-12-27 at 02:06. |
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2011-12-27, 01:24 | Link #145 | |
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$6.95/month As low as $4.99/month when you get 12 months Let's assume the average is between these two, about $6 a month. 70,000 x $6 x 12 months = $5,040,000 a year Tiny compare to the like of Netflix (about $3 billion a year) or Hulu or even VEVO. Hulu: 2009: $109 mil revenue 2010: $263 mil revenue 2011: ~$500 mil revenue (hulu projection) 2012: ??? VEVO 2010: $50 mil (first year) 2011: $150 mil 2012: $300 mil (projection) http://www.ft.com/intl/cms/s/0/a27a4...#axzz1h5GZFti5 Quote:
Also, Spotify (music subscription) will cross the 3 million paid subscribers mark in 2 months time. |
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2011-12-27, 01:27 | Link #146 |
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Though $5 million in subscription revenue is a lot more than getting $0,000,000 from fansubs.
1 million paid subscribers x $6 x 12 = $72 mil a year However, going from 70,000 to 1,000,000 paid subscribers will take many years. Not sure Crunchyroll will survive till then if Hulu and Netflix outbid Crunchyroll to the content. Anime content is the lifeblood of Crunchyroll. Anime is getting popular on Hulu lately. If anime makes up 2% of hulu video views, that's $500 mil x 2% = $10 million Hulu: 2009: $109 mil revenue 2010: $263 mil revenue 2011: ~$500 mil revenue (hulu projection) 2012: ??? ($800 mil revenue??????) If hulu goes after the anime content aggressively, Crunchyroll might be in trouble. |
2011-12-27, 01:38 | Link #147 |
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One note of interest: VEVO and AMV
An anime music video (AMV) is a music video consisting of clips from one or more animations set to an audio track (often songs or movie/show trailer audio); the term usually refers to fan-made unofficial videos. VEVO 2010: $50 mil (first year) 2011: $150 mil 2012: $300 mil (projection) What if VEVO signs a content deal with anime companies? VEVO provides the music Anime companies provide the animations Fans are allowed to use the "provided" music and animation to make AMV. |
2011-12-27, 02:10 | Link #149 |
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Join Date: Oct 2006
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VEVO has around 75% of the English language music. (Sony, Universal, EMI and a lot of indie). Which mean you can use any of their songs.
Anime companies (if they sign the license) will provide most of the animation. For example, if you want to create a AMV using Full Metal Alchemist and Rihanna's We Found Love, you can check to see if this will qualify. You make the video. You upload the video. VEVO licenses that video with its VEVO stamp. VEVO and the anime companies share the profit. The AMV you created will now benefit your favorite artists and your favorite anime. 1 billion VEVO views = $7 million USD (more than what Crunchyroll annual subscription revenue) |
2011-12-27, 02:12 | Link #150 |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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Youtube also has official videos to many songs under Sony and other music companies.
However, there are mountains of cases involving AMVs taken down due to "infringement claims" by Sony.
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2011-12-27, 02:57 | Link #151 |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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It would be even more interesting if we could do the flip side of the mathematics, that is, what are the estimated costs of running a service like Crunchyroll or Netflix? What are the licensing costs? What are the overheads? The cost of running and maintaining a server farm and the network? How much labour are we talking about and what do they cost?
Revenues of US$5million a year may seem juicy... until you take a look at the margin. |
2011-12-27, 03:29 | Link #152 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Net income is around 6.42% of total revenue. Though what I find fishy is that the cost of goods sold accounts for 64.3% of the total revenue earned, I wonder if some creative accounting is involved so they could pay a little extra to the bosses who negotiated the licenses to redistribute the content. Btw, note that the article mentioned "revenue", not "income", meaning which costs and taxes and equity payouts are not factored in. I would like to see their financials if they have the guts to claim profit is made.
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Last edited by SaintessHeart; 2011-12-27 at 03:47. |
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2011-12-27, 03:56 | Link #153 | |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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Bear in mind that different terminologies are used in British and American accounting conventions. In Singapore, for example, "earnings" is often used synonymously with "revenue" but, in the United States, "earnings" means "profit". Confusion ensues. |
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2011-12-27, 04:11 | Link #154 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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That isn't actually about the difference in usage of vocabulary, but rather, the words have been used weasely to make the statement sound positive, since social support to them means more equity for the investors. Also, the long term use of "revenue" as "profit" serves to assist in hijacking the dorsolateral cortex of the people who follow CR's financial developments, associating both terms together regularly makes the readers think that revenue IS profit (which isn't), thus consolidating support for the company by giving people more "good things" to say about it. Generally speaking, the company is started by VCs or fresh angels, so I am not exactly confident that it will be sustainable or become big-cap like Fox in the long run. If they go IPO, it is a sign of the next dotcom, except that the powerpoint presentations are replaced with ghost accounts of subscribers.
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2011-12-27, 04:21 | Link #155 | |
Moving in circles
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Age: 49
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To get to the meat, we'd need insider info, but it's not like we'd catch such a break on an amateur forum. Still, for what it's worth, revenue information is better than no information at all. Better yet, revenue data is harder to fudge than profit figures, so some analysts would prefer to know that, especially in the case of start-ups, which generally aren't expected to be profitable in their early years. And I do have a vested interest in seeing Crunchyroll succeed, since I'm one of those 70,000 subscribers. |
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2011-12-27, 04:51 | Link #156 | ||
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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I don't think I want it to go down under either because it stands as a force against overpriced hardcopy distribution. The lacking of financials and that ambiguious statement about profits made me suspect that they are looking for more liquidity to pay out their shareholders rather than concentrating on getting the business stable : a sign of hype to damage to credibility of the industry should it collapse.
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Last edited by SaintessHeart; 2011-12-27 at 05:02. |
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2011-12-27, 12:24 | Link #157 | |
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The big worry for CR is the deal between Nico Nico and Funimation, which pretty much gives Funi first dibs on a bunch of titles and is probably the reason CR has so many fewer series for the fall season compared to summer when they had almost everything interesting. |
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2011-12-28, 08:34 | Link #158 |
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Join Date: Oct 2006
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Netflix could corner the anime market easily.
Crunchyroll offers say $10 mil a year. Netflix revenue is over $3.5 billion a year. $10 mil would be like 0.2857% for them. Let's assume there are 200,000 anime lovers. 200,000 x $7.99 x 12 months = $19.2 million a year. It will be a battle between Netflix, Hulu and Amazon Prime in the future for anime content. |
2011-12-28, 09:13 | Link #159 |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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I honestly wouldn't leave providing anime content in the west to big shots like Hulu, for example. Once providing anime becomes corporate, it loses the link between those who provide the anime series and those who watch them. Money will be the only thing on their minds.
What Crunchyroll is doing is decent enough as it is.
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2011-12-28, 10:33 | Link #160 | |
Also a Lolicon
Join Date: Apr 2010
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