2012-10-22, 17:03 | Link #363 | ||
lost in wonder forever...
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
|
Quote:
Quote:
__________________
|
||
2012-10-22, 17:32 | Link #364 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
|
Quote:
Quote:
Also, how many countries did you end up losing? |
||
2012-10-23, 01:34 | Link #366 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
End of third month in my Classic Satellite rush. Realised that with NA, Asia and Europe with no satellites yet, and only 4 satellites to send to Europe, the only way to stop countries leaving is to do the Alien Base mission. It is the best time to do it too; next month Asia would be covered leaving only Canada and Mexico. This means no more terror choices.
So yeah, this is my setup: Start in USA, send three satellites to Africa in 1st month. (Grab engineers when ever you can, and always leave room to add more Workshops every month.) 2 satellites to SA and 1 satellite to either Asian or European nation in the red in 2nd month. (Get alien containment, start preparing to capture aliens so you can speed through the research credits. The 1st month had almost no research time because I sold most materials so one needs to catch up.) 3rd month, take either all of Europe or Asia with 4 satellites (use Alien base to lower panic). (Should have most aliens captured alive for research credits. Get steam generators for power. Then try to research Nexus and Elerium plants for the 4th month. Get every ship laser cannons.) Take the remaining continent in the 4th month and leave Canada/Mexico last. I am tempted to never send satellites there because allegedly full coverage means less missions overall. Is that true or not?
__________________
|
2012-10-23, 02:38 | Link #367 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
|
Lost the UK, Mexico and China. The first two I actually lost because I thought I had satellites in reserve and under construction, when in fact I didn't. Thus when their panic level went up, I didn't have satellites available to save them.
__________________
|
2012-10-23, 08:55 | Link #368 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
|
Quote:
Quote:
Japan was in the red but the terror mission was there so after that Asia is now at low panic. |
||
2012-10-23, 11:07 | Link #369 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
Quote:
My earlier post describes the process. But essentially in Classic you NEED to start in USA, no tutorial, make sure there is a hole to the right of your first elevator, and don't buy ANYTHING. The goal is to get your 3 satellites started by the 10th by selling everything in the grey market, and still have enough money to build a workshop after getting the engineer reward. Then by the 14th you need to have shot down an UFO (hopefully with intact stuff to sell) so that you can get money together to pay for a Satellite Network. This would use up all 30 units of electricity the Classic and Impossible base has. So you are not able to build anything else. You also would likely fall behind technologically as you likely would sell the power core and Nav computer, never mind the weapon fragments and alloys. But if you can get it to work, it is possible to get all of Africa before the month ends and start the 2nd month with more than 500 credits.
__________________
|
|
2012-10-23, 13:41 | Link #370 |
Senior Member
Join Date: Apr 2004
|
To clarify why this tactic won't work on other continents: you start with more money in North America enough to buy 3 satellites when you have 9 engineers after the first abduction basically.
It's a gambit, you need a bit of luck with the date of the first missions but it will definitely work although it's not necessary to beat classic ironman with it.
__________________
|
2012-10-23, 14:29 | Link #371 |
lost in wonder forever...
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
|
Yay, I finally was able to beat Classic after my first fail. Sheesh, in the beginning stages it's just total murder on troops when fighting the aliens with conventional weapons and armor. Once I finally got my hands a squad of soldiers with some Titan and Plasma weapons that's when things finally evened up. After that point it, it's my turn to steamroll roll the aliens.
__________________
|
2012-10-23, 22:24 | Link #372 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
Quote:
Oh, I found out that Overseer re-appears if you missed it. But each time it runs away, it affects your monthly game assessment. But what is the game assessment good for anyway? In the original doing well means a pay raise. But in this new game it does absolutely nothing, I can't get fired for having a low score, and they don't change my pay at all.
__________________
|
|
2012-10-24, 02:55 | Link #373 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
|
PC Gamer: XCOM: Enemy Unknown Slingshot DLC heads to China, adds new squad character
Quote:
__________________
|
|
2012-10-24, 07:13 | Link #374 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
|
I am loving the Ghost armour. I would miss the immunity to poison of Titan, but the ability to go invisible for one turn is a godsend if I didn't savescum. And the ability to effectively have 100% crit 4 times a battle is more than enough for any single soldier. It's just too good, Titan can't match it.
My scientists are working as hard as they can. but every time they finish a project I have to wait until they got more alien artefacts before they can continue. So the laboratory really isn't making a difference. Not when there are 4-5 days of nothing happening.
__________________
Last edited by Vallen Chaos Valiant; 2012-10-24 at 07:32. |
2012-10-24, 07:14 | Link #375 | ||
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
Quote:
As far as I'm aware, letting a couple of UFO's get away doesn't increase to panic. Things like abduction sites and Terror attacks lead to panic. Quote:
__________________
|
||
2012-10-24, 10:17 | Link #376 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
|
Well I'm into June for Classic and so far pretty good. Aside from South America all of the other continents have satellites (except 2 in Asia) and interceptors with plasma cannons.
Only country I lost was Argentina but because I know exactly what I want I was able to procure 6 light plasma guns and at the moment researching the heavy/sniper plasma Didn't even bothered with beam weapons at all. Found it useless. I couldn't build a nexus due to lack of computers and the last UFO was a supply ship and I had no fighter that could down it. On that matter I read that you should never shoot down a supply ship...is that true? |
2012-10-24, 12:04 | Link #377 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
|
Titan Armour:
Pros: Highest +HP Modifier, +10 Immunity to Poison/Fire Ghost Armour: Pros: +20 Def. Turns Half-Cover into Full-Cover, Turns Full-Cover into U-Mad-Bro?-Cover (Hunker for more lulz). Grappling Hook for quick positioning into High Ground (better aim and cover for you, less for them). Increased movement distance. Less "Just need one more grid" situations when seeking cover (turns a Support Soldier with the +3grid movement skill into the Flash). Invisibility charges for "Pants Down" situations, or... ... 100% Crit Chances for your favourite Assault Soldier when running & gunning with a twin-shot Alloy Cannon to instant kill Sectopods (try it... it's bloody awesome). ~~~~ ~~~~ Long story short, Ghost Armour is far more versatile than Titan Armour. Other than Escort/Bomb Missions where you will encounter a crapload of Thin Men, Titan Armour doesn't really often much benefits. The innate +20 Def from Ghost Armour already means that when Aliens try to shoot at you, their accuracy is reduced by a flat 20%. So it works out better than the additional +4hp that Titan Armour has. Cheers.
__________________
|
2012-10-24, 13:05 | Link #378 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
|
Yeah the Titan Armour is really lacking.
I mean it's only useful if your in those infilitration missions where it's nothing but Thin men. With Ghost...well you already pointed it out. With Archangel you get flight and not only get a +20 defense meaning you can't get flanked but a boost in accuracy. |
2012-10-24, 13:33 | Link #380 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
|
It's like in MMORPGs, where when tanks focus purely on HP and earn the curses of their healers who sarcastically call them mana-sponges because they ignored the importance of armour ratings and avoidance effects.
Extra HP is good, but when you don't get hit in the first place, the extra HP means nothing. Cheers.
__________________
|
Tags |
science fiction, turn-based strategy |
Thread Tools | |
|
|