2004-01-16, 20:27 | Link #12 |
Senior Member
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oh my gosh that rocks
i have always wanted to learn how to do organic 3d modelling...i have only done mechanical stuff oh and btw, i think the "wings" on unit 01's shoulders dont rotate that much to the horizontal unless it lifts its arms straight up, but i could be wrong |
2004-01-18, 03:15 | Link #14 |
eye of the sharingan
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geez.. i was browsing the internet and i saw these models and came here to post this "hey guy u didnt make these... ive found these models on turbosquid. Untill you can come up with a good excuse of these being ur models, uve ripped the original author. If you are really the author of these models then i will apologize."
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2004-01-18, 04:38 | Link #15 | |
Mukenin
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Quote:
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2004-01-19, 01:14 | Link #17 |
^_^ Chibi-Trekkie ^_^
Join Date: Nov 2003
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i did not specifically said i made the models, i only did retexturing work and fixing of mesh errors (eva-01 was originally made in lightwave, and i converted it to 3dsmax). and by the way, the unit-01 here is way more high poly than the one at turbosquid, the fingers are modeled, while the one at turbosquid looks like a game model. download the one at turbosquid, render it in wireframe mode, and you'll see a completely different, if not lower poly, setup.
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