2008-05-25, 04:44 | Link #1 | |
そのおっぱいで13才
Join Date: Dec 2006
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Knights in the Nightmare
Just found out about this game's existence!
By Sting!! Yay~~! ^o^ http://www.sting.co.jp/knights/index.htm Release: 7/17 --> 9/25 English version: http://www.atlus.com/knights/ Info on Series: Here Spoiler for cover:
Also, there is a special pack you can buy, which contains a copy of Yggdra Union! Not that I need one. Spoiler for special cover:
This is a definite buy from me! Both Riviera and Yggdra Union were so good after all~, and the artists/others from Riviera and Yggdra Union are also working on the game. And from the sample music on the website, the audio is as wonderful as ever. Apparently, this game is the fourth episode to Dept. Heaven series! Not only that, but it seems confirmed that these games all take place in the same world! Which... means all of those connections we have seen in the two games were not meaningless... But this is the fourth... which means, we are still missing the third episode... The basic story for this game is... (put a "quote" to make the text stand out) Quote:
-Character creation by Kiyuzuki Satoko from Yggdra Union -Character Face Graphic is done by Tobe Sunaho from Riveria GBA and PSP -Full body illustrations and enemy character illustrations by Iwanaga Yoshinori (romanization is...?) from Riviera WSC There are seven classes you can use, it seems: Duelist Weapon: Sword Attack Direction: In; Left Movement: Capable Glam: Incapable Influence of Height: Hard to receive influence Warrior Weapon: Axe Attack Direction: In; Left Movement: Incapable Glam: Incapable Influence of Height: Pretty much none Hermit Weapon: Dagger Attack Direction: Front; Right Movement: Incapable Glam: Incapable Influence of Height: Slower on flats, faster on elevated terrain Archer Weapon: Bow Attack Direction: Front; Right Movement: Incapable Glam: Incapable Influence of Height: Slow on flats, fastest on elevated terrain Priestess Weapon: Mace Attack Direction: Front; Right Movement: Incapable Glam: Capable Influence of Height: Faster on elevated terrain to an extent, but as a whole, is slow Wizard Weapon: Rod Attack Direction: Front; Right Movement: Incapable Glam: Capable Influence of Height: Faster on elevated terrain to an extent, but as a whole, is slow Lance Knight Weapon: Lance Attack Direction: 4 directions Movement: Capable Glam: Incapable Influence of Height: Speed is average, and height has influence The flow of the game goes: 1. Stage Start Event - Story event 2. Tactics - Choose units and items to use; Encount Slot determines appearing enemies 3. Battle Start 4. Battle - Controlling wisp, you command your units to defeat the enemy; complete terms for victory in turn limit and battle ends. Game over happens if... -A MUST unit does -All units defeated -Turn limit surpassed 5. State Finish Event - What has happened to the characters in their past are told 6. Set-Up - Save, power up weapons, level up, tran-soul, etc.
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Last edited by serenade_beta; 2009-04-18 at 22:15. |
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2008-05-26, 03:29 | Link #3 |
Noblesse Oblige
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This game looks really awesome, the music displayed on the official site sounds very promising. Seeing how Riviera and Yggdra were such excellent games I can’t expect any less than perfect from this game as well. It’ll be released soon in Japan, let’s hope Atlus does us a favor and brings it over to the states soon after. I can’t wait to get my hands on this one. And then once it’s out of the way, maybe they can start working on chapter 3?
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2008-05-28, 08:23 | Link #6 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Old scans, but I guess it is better to have a better close up, especially for Maria, and her armor.
Now I think the game alone can force me to buy a DS... and Crap, i'm already in love with the tracks, especially the second one
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2008-05-28, 10:06 | Link #8 |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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Never played Eternal Sonata so not sure how that works...
But... Hm. Something about that sword strikes me as... Familiar... EDIT: Maria's armor has a skirt similar to Yggdra's, anyone else notice that? And something just seems so oddly familiar about that sword... But... What?
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2008-05-28, 10:12 | Link #10 |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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Not sure yet but judging from the 'timeline' present in the page shown... Knights in the Nightmare is supposed to happen just before Riviera. Yggdra Union is the 'first' of the series.
Also none of the music, except the first track (Which IS excellent), will play for me. D:
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2008-05-28, 11:16 | Link #12 | |||
そのおっぱいで13才
Join Date: Dec 2006
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Quote:
Quote:
It would also explain how "monsters" came to exist in Riviera. On the page, it says that the monsters passed through Hades Gate to reach Earth. Now wouldn't it be amusing if *points to story summary at top*, if the person who guided the monsters was Hector... So: -All three games take place in different areas, except chapter 3 and 4 are the same place. That will be interesting to look at. -All four games are connected to Heaven's Gate and the realm of Gods -Nothing takes place in the realm of the dead, though Hades Gate is involved with chapter 4, and it is said that Riviera was once part of the realm of the dead (the dragon zombie?). About the music... Yeah, it is difficult to get the tracks to play. For me, I press play. If it doesn't work, I move to the next piece. Press play. Move to the next piece if it doesn't work. Repeat. It'll work... sooner or later. Quote:
The overall shape and size of the sword looks similar to Yggdra's. The main difference is the design, but if you think of that as a result of death, corruption, sin, or something, then her appearance and the sword's is reasonable... Perhaps?
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2008-05-28, 11:31 | Link #13 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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I also thought Maria's sword was similar to Grand Centurio, but the thing is that the changes are really notable.
Aside of the ardonement on the Hilt and Cross guard, the shape of the blade is very different, despite the slight "curves" around triangle hilt. The runes and especially the guard would suffer tremendous change to switch from CG to Maria's sword. But if it is really GC, it is really a mystery how Maria could get it, especially that I would hardly believe the Gods and the Grim Angels would leave it unsealed, under the reach of humans and so forth. *geh*, the lack of information is really fustrating...
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2008-05-28, 11:44 | Link #16 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Quote:
http://www.sting.co.jp/knights/bgm_knights_sting_1.mp3 http://www.sting.co.jp/knights/bgm_knights_sting_2.mp3 http://www.sting.co.jp/knights/bgm_knights_sting_3.mp3
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2008-05-28, 11:46 | Link #17 | ||
そのおっぱいで13才
Join Date: Dec 2006
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Quote:
Yggdra is 17, and Maria is supposed to be around 20. Assuming Maria doesn't age, xx time could pass and she could still look like that. Quote:
Time to download and loop them over and over again...
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2008-05-28, 11:49 | Link #18 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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That eventuality sounds also sexy to me
If we get such thing, Yggdra would certainly be jaded to a royal extent... turning into a "SC Nightmare" like? Aside of it, it seems the geography in KITN is very spread, (a la FE), so we might get several factions this time around.
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2008-05-28, 11:56 | Link #20 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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All characters? Beats me. The description is pretty vague by itself. The combat system sure resolves around manipulating fallen combatants, yet it is a bit shooting in the dark without the reasons and context behind it >_>
Maria doesn't seem "fresh", but as far as for the other characters, they don't exactly seem "out of a grave".
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