2012-11-19, 02:07 | Link #4 | |
The Sword of Darkness
Join Date: Sep 2012
Location: Langran, La Gias
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I started with J myself and worked backword in the GBA era stopping with R and then Alpha 3 was my first Console SRWand MX portable for the PSP later, I watched the OG OVA after playing J and have been getting the console games ever since, after coming off of LOE2 and Z2 Saisei-hen I'm ready for OG 2nd.
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2012-11-20, 01:45 | Link #8 |
Ava courtesy of patchy
Join Date: Jan 2009
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Yep. Although I think I played it around 2011 since I didn't get my PSP until then Haven't finished saisei-hen and masou kishin 2 though due to lack of time and the upcoming OG 2. I can't remember anything particularly special with A portable though?
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2012-11-20, 03:59 | Link #10 |
エーレンフェストの聖女
Join Date: Jan 2006
Location: Dollars
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Been following this from @3 (I saw that the cover has Freedom on it. Because SEED was my first gundam series that I follow, I'm interested in that game.) First time I played it I don't even know about Seishin until half of the game good thing that they have gameshark back then
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2012-11-20, 04:22 | Link #11 |
Ava courtesy of patchy
Join Date: Jan 2009
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When you have played F and F final, the later SRW cease to be difficult anymore . F Final was just crazy back then. And I do have finished A portable, I just can't remember it being particularly special. Was it the one where the dodging penalty was so severe?
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2012-11-20, 04:50 | Link #12 |
Senior Member
Join Date: Jul 2012
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Oh, I forgot to mention it to be more difficult compared with modern SRW games not the older ones. Silly me lol. And yeah, F and F Final is more difficult than A Portable.
And yes, dodging penalty was so severe. Furthermore, it's one of SRW games where you can't just Full Upgrade one unit and steamrolled everything. Pretty much, you need to balance the upgrades between your units. And one of SRW games where evasion and hit bonus such as EWAC, etc comes pretty useful. It also included some harder stages compared to modern SRW (final stage and that boss from stage 34 of Nadesico route, forgot his name but I'm sure he's the villain from Daitarn 3) |
2012-11-20, 05:08 | Link #13 |
あやせたんの剣
Join Date: Aug 2011
Location: bakanki.blogspot.com
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Count me in too :3
SRW is the one that made me hooked into mecha anime and learn about many mecha titles (as well as learning katakana, hiragana, and liiiitle bit of kanji ), and heck I even knew Gundam because SRW Alpha Gaiden was my first. After that I play and completed Alpha, Alpha 2, Alpha 3, MX, W, K, L, J, Z, Z2 Hakai Hen, and Z2 Saisei Hen. And also Mugen no Frontier, Mugen no Frontier EXCEED, and Masou Kishin 2. Those I played but not yet completed were Alpha for Dreamcast, MX Portable, A Portable, and OG2 (GBA).
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2012-11-20, 22:54 | Link #14 |
どうだろうね。ふふ
Join Date: Mar 2011
Location: Chile
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I never had an advanced console back then so my first srw was 4 on SNES back then in 99~00 period (maybe earlier?). Just as bakAnki this game really got me to "cross the line" from simply being interested in kana-hira-kanji and get my ass on gear and start learning some things; it also got me into a lot of series that I didn't knew before playing.
It's when I finally got a PS2 is that I stopped borrowing games and started to care about getting them for myself
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2012-11-22, 00:43 | Link #15 | |
The Sword of Darkness
Join Date: Sep 2012
Location: Langran, La Gias
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2012-11-22, 20:29 | Link #16 |
Ava courtesy of patchy
Join Date: Jan 2009
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Well, all those thing can be easily negated with effective use of seishin(and stage reset to check where the reinforcement come from ), and when you've played the oldies SRW with all those crazy boss reinforcement(and boss was hard back then, not only huge HP pool hard, but hard stat-wise), effective use of seshin is the first thing you learn to beat it (I think even alpha need effective use of seishin to beat the later stages in hard)
Last edited by kuroishinigami; 2012-11-22 at 20:57. |
2012-11-22, 22:20 | Link #17 |
Easy Operation
Join Date: Dec 2005
Location: Toronto, Canada
Age: 40
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F and Final (and other old ones) being hard due to...
-95% Supers are terrible. Now its pretty much opposite. Adding the stat 照準値 greatly helps them -氣カ system is broken in this game -Tier S newtypes are too good. Having 2 times movement per turn early make them even more useful -Oldtypes are terrible, period. -There is like less than 10 skills for character in this game. Almost everyone use exact same character skills -NO CHARACTER CUSTOMIZATION, this only justify why oldtypes are terrible -Space B.... mostly on supers.... there is no remedy for it I think Super Robots Wars A (2001) is the first game to feel actually balanced. Since then, bad ones aren't ended up terrible.
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