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Old 2012-06-24, 05:43   Link #2881
aohige
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Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
Quote:
Originally Posted by ZGoten View Post
Guys, I need your help. I think I may have found an item that could get me rich. I don't need it 'cause I don't stack physical resistance but for other monks, this might be really good.



426 armor
167 dex
50 physical resist
50 all resist
72 int
117 life/sec

What do you think I can charge for those bracers in the auction house? I'm having trouble finding similar ones. I found one with cold resistance for 2.8 millions, but those don't have nearly the same armor value. What do you think? 3, 4, 5 millions? Or am I exaggerating?

/edit: nevermind, sold 'em for 4.5 millions. First time that I'm a millionare in D3.
I dunno about EU server, on US that would go for well above 5 million.
No VIT kinda hurts, but it's not cruial. If it had VIT as well as 20 more all resist, I think you could easily fetch 10mil+.

Heck, if you were on US server, you should've just donated it to me.

Quote:
Originally Posted by EssTEss View Post
Thanks for the replies, all of you



1) I prefer solo play

2) My current stats are as follows:
  • Armour: 7037
  • Lowest resist: 368
  • HP: 33141
  • DPS: 8347.72
  • Attack speed: 1.4
  • LOH: 65
3) I can do up to the "The imprisoned angel" part of act I, but i get stuck in Leoric's torture chambers (before the warden) and can't progress any further.
I just zipped passed Act 1 on my barb yesterady,
My armor (unbuffed) was 5k, resist was about the same, HP about the same, DPS is 16k before buffs, and LoH a whopping 1.2k.
Two handed weapon with 965dps. I hate cookie cutter 1h/shield builds, the time it takes to kill anything drives me up the wall.

It was mostly due to build. High enough DPS to burn down an elite pack within the time frame of Wrath super saiyan mode.
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Old 2012-06-24, 10:56   Link #2882
Mahou
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Yay, I fnished my normal playthrough on my monk a while ago. Overall, I enjoyed how Act III + IV were structured zone-wise. Completed at level 31 with my cute Enchantress follower. the scondary was useful versus groups, but rather unspectacular against bosses *shrug*.
Spoiler for Monk:

-> Nothing special to see nor awesome to boast about I have no idea whether my my stats were too low or too "high". Armor: 1144, Damage: 405.44
Now, I probably continue with my wizard
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Old 2012-06-24, 16:36   Link #2883
Archon_Wing
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Went back to hell to fetch some Tomes of Jewelcrafting. I like how level 50 items drop in inferno, but they won't drop that. Anyhow, anyone want some regular square gems before I toss the rest?

I think it was even more retarded that I ended up seeing more level 60 items in act 4 hell than in some act 2 inferno runs and less level 50 garbage. What the fuck? Meanwhile, I get handed a 5k repair bill for doing stuff. In hell. I walk through mobs and they all die. My weapon is indestructible. Fuck this patch up its fucking ass.

I now understand the "tax" Vallen is mentioning. Except backtracking makes the situation worse due to the gold drops and blue item vendoring less able to cover the costs. >.>
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Old 2012-06-24, 17:03   Link #2884
aohige
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Someone wrote a bot that runs through Nightmare difficulty wearing gold find gear near 300%, not picking up anything and I assume large gold pickup radius. It nets 450k an hour consistently.

Obiously a human being can do the same, so going back to do previous difficulty stacked in gold find is a viable farming.
It would be painfully boring though.
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Old 2012-06-24, 17:35   Link #2885
Vallen Chaos Valiant
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Quote:
Originally Posted by aohige View Post
Obiously a human being can do the same, so going back to do previous difficulty stacked in gold find is a viable farming.
It would be painfully boring though.
That's the thing. I bought Diablo 3 to play the game, not to be a Gold Farmer. But Blizzard has designed the game around Gold Farming when they deliberately made item drops so low and set repair costs so high.

I can farm gold by running Hell Azmodan. But I HATE doing it. It isn't fun. But there is no other way to play right now.
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Old 2012-06-24, 19:23   Link #2886
Myssa Rei
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While going back to Inferno bosses to hopefully get better gear for something useful to advance is practically needed at this point for many people, it's really not enjoyable, and anyone who claims otherwise is a big fat liar. Ditto for running around just for the gold. I'm of an opinion that the gold you get are simply a means to advance, and not supposed to be an ENDS to itself.
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Old 2012-06-24, 20:40   Link #2887
Vallen Chaos Valiant
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I wonder...

Could it be that Indestructible is just as, if not more valuable than Gold Find in level 60 items? I mean, if it saves a few thousand gold in repairs, wouldn't it be the equivalent of having 15% gold find?
Granted this will only be the case until they inevitably nerf the repair costs. But I just find that interesting.
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Old 2012-06-24, 21:16   Link #2888
Duo Maxwell
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Join Date: Dec 2006
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Quote:
Originally Posted by Myssa Rei View Post
While going back to Inferno bosses to hopefully get better gear for something useful to advance is practically needed at this point for many people, it's really not enjoyable, and anyone who claims otherwise is a big fat liar.
You make me wonder am I a big fat liar....
I just make a run through act 1 or act 2 Inf together with my friends each day, and I don't find that annoying or something. Well, it would be a lie to say I'm not sad when I found mostly ilevel 62 and 63 magic items, while rare is rarely reaching the 61 tier, but the progress is fun for me.

Beside, I'm only using gold for repair bills and occasionally crafting. No AH stuff, so I don't really understand why would people complain about the repair fee.
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Old 2012-06-24, 21:46   Link #2889
Archon_Wing
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Quote:
Originally Posted by Vallen Chaos Valiant View Post
I wonder...

Could it be that Indestructible is just as, if not more valuable than Gold Find in level 60 items? I mean, if it saves a few thousand gold in repairs, wouldn't it be the equivalent of having 15% gold find?
Granted this will only be the case until they inevitably nerf the repair costs. But I just find that interesting.
Gold find would probably outclass indestructible depending on how much you make. If you can make 50k a run, for example, even 30% gold find would easily match indestructible assuming you don't die. (But if you have both...) If you do die several times a run, then indestructible gets a lot better. For the extreme example, gold find would be way better in hardcore.

In general, the stronger you are, the shorter your fights are, the less you die, and you lose much less durability. The weaker you are, the opposite happens.

Thus, indestructible > gold find when you are undergeared, and gold find >>>> indestructible when you are rich and powerful.

In addition, when you are struggling, you generally are poorer and thus repair bills hurt you more as opposed to someone that has 10 million in the bank. The time wasted to having to pick up every tiny gold pile and sometimes head back to town to sell junk is much greater than someone who can just waltz through and ignore these small amounts. My concern in act 1 inferno is finding another monster to beat on so my sweeping wind doesn't go away so I can kill more monsters and thus square gems and so the piles smaller than 100 get ignored ; someone else might have to scrounge every little bit of gold and blue to pay bills.

This is why I say the repair costs hurt the marginal Act 1 inferno players the most. The ones that could go through the act and gradually make bank, but not enough to avoid long fights and/or death against tough elite packs. And repair costs wreck their earnings.

However, an indestructible weapon (even if the costs are nerfed by half) is another story. They for some reason can't have gold find, and also when you attack, only one slot can be affected while being hit affects all of them. And you have to attack to do anything. Therefore, a struggling player should buy a indestructible weapon as opposed to getting gold find and falling asleep somewhere in hell mode.

Right now, there are numerous weapons in the AH selling 700 dps 1 handers with 100+ primary stat and indestructible for 50k. If you are having trouble, this is a very good investment to take on.


Quote:
Originally Posted by Myssa Rei View Post
While going back to Inferno bosses to hopefully get better gear for something useful to advance is practically needed at this point for many people, it's really not enjoyable, and anyone who claims otherwise is a big fat liar. Ditto for running around just for the gold. I'm of an opinion that the gold you get are simply a means to advance, and not supposed to be an ENDS to itself.
Yea this thing dropped from Act 1 Inferno isn't my idea of a fun as it is Blizzard's way of giving me the middle finger.
Spoiler:


My main complaint is twofold. The fact that gathering gold is more efficient means that me even bothering to step into inferno and gear out for it was a waste of time. Why not just buy some crappy Gold find gear and farm some stupidly easy content instead? The second is that it's fairly evident that none of this has been tested, and spending 5 minutes looking at it would have been a disaster. Once again, changes are made by people who clearly haven't played the game. I can't imagine how they could consider it fun, challenging, or even playable.

It's not that the drops are just bad. It's the fact that picking this garbage up actually slows you down by wasting your time looking at it and taking up space and is effectively worse than dropping nothing.

If there was a filter that automatically made all <ilvl 58 items not showing, I would do it. Also, I can't remember when was the last time I used a piece of gear I found myself. Nope. I didn't even think of using the mediocre rings I sold for millions. God damn...
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Last edited by Archon_Wing; 2012-06-24 at 22:12.
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Old 2012-06-24, 22:34   Link #2890
Azuma Denton
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My only complaint is i cant run solo on my DH at Inferno act II.
So if my friend's barb or monk isnt playing, i am stuck playing low level character...

My dps maybe 40k, and is one of the main hitter in group. But on solo, i am just a weakling that can be killed by fallen peon...


@archon wing
i got that item too from act II inferno...
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Old 2012-06-24, 23:19   Link #2891
Vallen Chaos Valiant
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Join Date: Nov 2004
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I guess I should mention what I want DIII to be. I want Blizzard to reward me for going to Inferno. I want to be enticed into taking risks, fighting strong monsters that might be too tough for me because the reward is worth it. I want to be able to make a profit even if I die a few times.

Most importantly, I want to feel like I am actually trying to get gear for myself. Right now, killing Inferno elites is like buying $50 lottery tickets. The repair costs just don't get covered by the loot.
(I am a low end Inferno player that Archon_Wing accurately described.)

In the end, no one bought DIII just to gold farm. It is far more exciting to get gear yourself than buying it off the AH. And yet, here we are. I have abandoned magic find all together because it isn't actually aiding in my progress.

EDIT: What Blizzard need to realise is that they should not punish people who kept fighting after dying over and over, or those who kite for ten minutes to kill a single unique. In both these scenarios, the player is already sacrificing their "time" to kill a monster. Time that could have been spent earning gold. So the player is already taxed by the game itself for not being efficient. So the increased repair and the enrage timer are actually overkill and only make struggling gamers suffer more.
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Old 2012-06-25, 04:23   Link #2892
Skane
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Join Date: May 2006
Location: Singapore
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Post

I just completed my usual Black Soulstone to Belial run, and took note of the gold earned. Minus the repair cost, it netted me about 100k raw gold from drops and vendor sales. Had some decent Rares too, which I can sell for further profit on the AH, and this is not counting the few dozen Inferno Crafting Materials I salvaged from the Lvl-60 items which I can sell for about 2k gold each.

I died about 3-4 times, and my total repair cost was less than 16k gold. I do not have any "No Durability Loss" items, and I have zero +% Gold Find.

The point I am trying to make here is that even on an imperfect run, you shouldn't be losing gold unless you are purposely skipping loot for some reason. Even on my worst runs where I died till my armour turned yellow, repair costs do not exceed 25k gold.

One shouldn't be bleeding gold from a normal run unless said person is dying multiple times to EACH Elite Pack, at which point I must strongly suggest that said person immediately review what is going wrong with his/her run.

If said person has the recommended stats for the Act that he/she is in, then it might be a mismatched set of skills that is hurting him/her (then you will need to overhaul your choice of skills); or perhaps a less than ideal application of skills (the solution here is to practice on a lower difficulty until he/she can confidently pull off a complete run easily).

When the IAS nerfs came in patch v1.03, my original skill set was rendered unusable, but I adapted to the changes and now have a new set of skills I am happy and comfortable with. I experimented and practised on my Warden/Butcher runs, and currently have B.Soulstone/Belial on farm. The only thing holding me back from progressing to Act 3 is my DPS. Once I can get a weapon upgrade, I will be moving on to Siegebreaker runs.

Cheers.
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Old 2012-06-25, 06:04   Link #2893
aohige
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And "progression" runs and "farming" runs should be considered separate.
If you're dying a lot, then that's not a farming zone for you yet.

And if you can't make any money from the progressing runs, then don't fret.
Just think of it as "at least I'm unlocking new quests". Don't worry about making a buck on those.
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Old 2012-06-25, 08:18   Link #2894
Jazzrat
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I have to say, the enrage timer is a bad design. It just puts an arbitrary roadblock that puts too much focus on gear and not player skill. Felt like it's more of an bandaid solution to the game balance.
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Old 2012-06-25, 08:26   Link #2895
aohige
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I agree.

I understand enrage timers as gear check, heck I'm a WoW raider, we're completely familiar with the concept.
The problem is, those DPS gear check were perfectly fair in a RAID environment where players had a specific role that needed to be filled.

But in Diablo 3, majority of players are playing just by themselves.
They do NOT have the luxury to have "DPS, tank, healer" roles when the design pigeonholes you into "you need this much DPS to progress".
What it does is, it diminishes variety on the builds the players can use.

You want a heavy mitigation tank completely decked out in defense skills, who slowly but surely suggishly crawl through the content?
Well, no. You are not allowed to play that playstyle.

This game is not a team oriented game. Team play is simply a fun option.
Having a gear check enrage timer simply results in less variety of viable builds.
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Old 2012-06-25, 09:33   Link #2896
Vallen Chaos Valiant
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That's it. If I HAVE to be a gold farmer, I might as well go all out and specialise. So my new goal is to get my Demon Hunter to level 60 and then do Nightmare runs with 200%+ gold find with a ferret companion.

Let's see how long I can keep this up before I get bored.
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Old 2012-06-25, 09:45   Link #2897
Jazzrat
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Quote:
Originally Posted by aohige View Post
I agree.

I understand enrage timers as gear check, heck I'm a WoW raider, we're completely familiar with the concept.
The problem is, those DPS gear check were perfectly fair in a RAID environment where players had a specific role that needed to be filled.

But in Diablo 3, majority of players are playing just by themselves.
They do NOT have the luxury to have "DPS, tank, healer" roles when the design pigeonholes you into "you need this much DPS to progress".
What it does is, it diminishes variety on the builds the players can use.

You want a heavy mitigation tank completely decked out in defense skills, who slowly but surely suggishly crawl through the content?
Well, no. You are not allowed to play that playstyle.

This game is not a team oriented game. Team play is simply a fun option.
Having a gear check enrage timer simply results in less variety of viable builds.
Being a former raider in WoW, I know what you mean man. Hopefully Blizzard is taking a closer look at this issue. Gear checks are never fun in WoW and it's not fun in Diablo either.

Quote:
Originally Posted by Vallen Chaos Valiant View Post
That's it. If I HAVE to be a gold farmer, I might as well go all out and specialise. So my new goal is to get my Demon Hunter to level 60 and then do Nightmare runs with 200%+ gold find with a ferret companion.

Let's see how long I can keep this up before I get bored.
You're just a glutton for punishment aren't you?
So far, i m just leveling new characters and having fun tinkering with the skill setup instead of trying to progress through inferno. Just don't feel the urge lately to reach that endgame.

On a sidenote, DH with grenadier is surprisingly quite fun to play around with. Found myself a 370 dps bow with level 45+ requirement and have a load of fun blowing crap up in Hell mode.
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Old 2012-06-25, 11:46   Link #2898
Duo Maxwell
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I agree that enrage timer needs to go. I don't know what is their intention, but I'm sure I don't need them to tell me that spending a lot of time to kill a single champion pack with low level gear is not a good idea. It's not like the longer I took to kill them, the better gear I get anyway, so why punish me because I wasted my time more than necessary? The HP regeneration is already enough to keep the zerg rush strats away, imo.


Back on the game, look like the best dps currently is still Demon Hunter, isn't it? My party consists of a tank/mass CC Wiz, buffing/CC Barb and 2 DH for the dps. Surprisingly Wizard is the best tank class when the enemy is a group with at least 3 units. Now I can't live without my Twister .
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Old 2012-06-25, 13:05   Link #2899
Mahou
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Quote:
Originally Posted by Duo Maxwell View Post
Back on the game, look like the best dps currently is still Demon Hunter, isn't it? My party consists of a tank/mass CC Wiz, buffing/CC Barb and 2 DH for the dps. Surprisingly Wizard is the best tank class when the enemy is a group with at least 3 units. Now I can't live without my Twister .
Mhm, at least in normal mode I find the twister not very useful, but with the Wicked Wind rune its usage should change, I think.
Just finished Act II normal on my Wizard. Belial's 2nd form was annoying because I had only ~ 200 damage. Maybe I should slowly get used to checking the AH regularly as I cannot be bothered to grind old(er) Act(s) or quests. I've heard that you should have 1000+ damage for nightmare and my monk has barely half of it (haven't played her after I completed normal mode yesterday)
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Old 2012-06-25, 13:08   Link #2900
Archon_Wing
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Quote:
Originally Posted by aohige View Post
And "progression" runs and "farming" runs should be considered separate.
If you're dying a lot, then that's not a farming zone for you yet.

And if you can't make any money from the progressing runs, then don't fret.
Just think of it as "at least I'm unlocking new quests". Don't worry about making a buck on those.
I think the main problem here is that Act 1 inferno was a farming zone for Vallen and now he is being kicked back because of the patch. It just leaves that bitter feeling. Why should he be restricted to content he overgears so badly?

The patch basically put a toll booth in inferno. Except you must pass it to go anywhere-- it's a regressive tax that hurts those less well off. I can afford it, so I just bitch about it and move on. My armor should be automatically repaired and gold automatically deducted to not waste my time. But for those that can't afford it...

Sure, you can be like "you shouldn't be in this act in the first place" But then it just feels like Blizzard changed the rules to achieve this. This is also why I despised the excessive IAS nerf even though I wasn't affected much.

Also, I just died to a brief lag spike to an arcane desecrator pack in act 1. With 800 resists and 6000 armor (7000 armor with enchantress). Granted I was using conviction on my monk, but for someone that is still marginal in the act that could spell a huge pain in the ass especially if you make small mistakes like that.

Quote:
Originally Posted by Jazzrat View Post
I have to say, the enrage timer is a bad design. It just puts an arbitrary roadblock that puts too much focus on gear and not player skill. Felt like it's more of an bandaid solution to the game balance.
Indeed. Enrage timers are fake difficulty that force you to conform to a certain style. Otherwise known as an inability to make a real challenge.

I just really feel their priorities aren't straight.

In other news, 3 filters for boots is terrible.
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