2005-01-03, 21:57 | Link #261 | |
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2005-01-03, 23:14 | Link #263 | |
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let me explain to you.... u say u want to play MATURE games on the PSP... my suggestion is that ure not mature at all. Im thinking u should go play with Transformers for another 4 yrs. Grow up first. Does ur parents know ure online? They should limit ur computer time, otherwise u wont get as much naptime during the day. |
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2005-01-04, 02:30 | Link #264 | |||
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2005-01-04, 06:50 | Link #265 | |
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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Dreamcast was a hit in the US. Sega had great marketing. It even got an award for it! I don't know why it didn't catch on in Japan (maybe not enough RPGs?), but in Europe, Sega did almost no marketing at all. They made the foolish move of sponsoring a UK national football team. In fact, the real foolish move was to give Sega Europe so few money for marketing. The only time that I saw advertising for the Dreamcast was when I was in London as part of a school trip of a week, when our hosts were watching football. I saw football players with Dreamcast logos on their shirts. Last edited by Benoit; 2005-01-04 at 06:52. Reason: Clarification of first sentence |
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2005-01-04, 07:39 | Link #266 | |
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Join Date: Mar 2003
Location: China
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When the PSP's UMD holder pops open, I get the feeling that it's going to fall off; it comes open with a tinny sound... and rattles. I do not like the cover to the battery compartment, but am happy that I can replace the battery itself, which I dislike about the DS's design. I have not tried the so-called "flying UMD guillitine of death" trick and am not about to either. The placement of the controls seem awkward and more than a bit cluttered. Slide switches on the sides, buttons on both sides of the screen and along the bottom, and a little speaker right under my left hand (right below my thumb). I have not noticed any dead pixels or loose controls, and both the graphics and sound (despite the speaker placement) are fantastic. The controls are quite responsive and have a nice feel; I know when I pressed a button, for example. All ratings are based on personal opinions and limited (initial and current) use. From a pure gaming point of view, I would give the DS's overall design a 9/10 and the PSP's a 7.5/10. Graphics, DS is a 8/10, and the PSP is a 9.5/10. Sound, DS is a 8/10, and the PSP is a 9.5/10. Games, can't say anything about them; I don't have enough of either system's to make a good judgement. Both look good in what they do; the DS's games are more family-friendly in both theme and control, and the PSP's... are a real mix. From a pure supply, though, I'd rate the DS above the PSP as I can still play my old GBA games on it. Good luck in getting a PSP, though. I suspect that supplies will run short once again.
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2005-01-04, 14:19 | Link #267 | |
Semi-retired Translator
Join Date: May 2004
Location: Oregon
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2005-01-04, 17:15 | Link #268 | |
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2005-01-04, 17:21 | Link #269 | |
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Also, while I was living in Japan DC was dead in the USA and still going strong in Japan. So I think it was doing better in Japan than in USA. Not vice versa. As for the PSP, with all of the features I think it's more convenient. I can do much more with it. The DS has two screens but to me that's not really innovative. There's already hardware out there with touch screens that you can play games on. Have you ever heard of Palm Pilot? And people accuse Sony of copying? |
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2005-01-04, 17:50 | Link #270 |
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Just to make a few points and correct a few inconsisitencies I keep reading.
1) What is all this talk about DC doing poorly in Japan? I was in Japan a year ago going to college and the DC was still going strong while it was going poorly in USA. It was in USA that you could buy a Dreamcast for like $20 with a controller and memory card but in Japan the prices were still pretty competitive. I say this from actually being there. 2) People are not just saying PSP is better because of graphics and features. You need to look at other things too and come to a conclusion based on every element. Past successes/failures, business strategy, long run vs short run, future projections, popularity, etc. Looking at everything I've come to the conclusion that the PSP is made to last for the long run and I think that that's Sony's strong point. Nintendo is thinking in the short run and it's obvious because they probably shot themselves in the leg by letting it leak out that they're going to develop a new system in about a year or so. Who wants to buy something that's going to be old so soon? At least I can have peace of mind when I buy the PSP that it's going to be around and supported long enough for me to enjoy. As for DS, I can't say the same thing. I'd rather be frugal with my money and wait for Nintendo's REAL next handheld to come out. I have a feeling Nintendo will copy Sony and go to disc format with this new system. That's the only way they're going to REALLY compete with the PSP because developers who develop for both are obviously going to have more flexibililty on the PSP. Look at the short run vs long run. That's why Sony is not going crazy over the shortage right now or how many DS' are being sold. Their system is going to outlast the DS. They have support from developers, they have a much better format to work with with more memory allowing the possibility for more innovative things to be done. 3) As for game libraries, Sony wins hands down. I don't really see how you can argue against that. Some of the most innovative and industry changing games have come out on Sony's systems. When's the last time you've seen a truly innovative game on N64? Or on GC? Those systems do what they can do and that's that. The developers haven't really been too innovative with them. However, I can name tons of innovative games on the PS2. Games that have manipulated the systems ins and outs and come out with something that people didn't think was possible. I guess what it all comes down to in this PSP vs DS argument is that both systems have their strong points, but in this industry features and graphics are not going to win. Sony wins in features and graphics but it's flexibility is what's going to give it an edge over DS, especially when the developers start displaying it in their games. They have more space to work with, more complex hardware that will improve gameplay, graphics and sound, and the end result is going to be better quality games in every area. You don't have to understand what I'm talking about, the developer's will. I can imagine a PSP game coming out in a UMD set with maybe one disc as the game and another disc with music, pictures, movie clips, etc. Would that be possible on DS? Yes, but it wouldn't be as nice as on the PSP (pictures and movie clips are where graphics WOULD matter). Or maybe you could watch an anime or drama (and I'm sure they won't have trouble getting them on PSP with all the hype) and watch special features after that because the disc size would allow for it. I think everyone's just looking at the wrong thing. My argument is that the PSP allows for more to be done. Sure, you can use a touchpad on DS but take that away and what do you have? Exactly. Everything besides that is less than what the PSP offers. Last edited by Mavurik; 2005-01-04 at 18:35. |
2005-01-04, 18:27 | Link #271 | |||||||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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The N64 had superior graphics, so it would at least not look shitty. The FMVs probably would be taken out, though. And no, having no FMVs wouldn't ruin the game. That's silly. Quote:
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GC had Metroid Prime, Pikmin, PSO: Episode III, Eternal Darkness I'm not that much into Nintendo, though. :P Each console had their share of innovative games. The rest of your post is based on non-related history and poorly thought out assumptions. More storage space equals more innovation? Please... |
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2005-01-04, 18:28 | Link #272 | |
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Maybe you should try playing the games on each console before making such a generalized and ridiculous statement. |
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2005-01-04, 18:50 | Link #273 | |||||||
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Duh Last edited by Mavurik; 2005-01-04 at 19:16. |
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2005-01-04, 18:55 | Link #274 | |
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When 1 in 5 people owns a PSX or PS2 I think Sony is doing something right. I also think its a bit more complicated than the notion of them releasing their system ahead of others. It's just a bit more complicated than that, I'm sorry. Last edited by Mavurik; 2005-01-04 at 19:19. |
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2005-01-04, 19:41 | Link #275 | |
The Lone Gamer
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Thanks for breaking that down SONY owns |
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2005-01-04, 19:48 | Link #276 |
What you say?!?!
Join Date: Apr 2004
Location: In a place where I don't want to...
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I really think that depends on how you define "innovation," in which I think you're overusing the word. When you name Kingdom Hearts "innovative," I see it differently. Think of the first game that really made the 3D battle lock on system come to life... and innovative: Zelda OOT for the N64. Kingdom Hearts basically built upon that system and added a few things here and there to make is somewhat unique. I don't find that innovative. I'd rather play on Zelda's system to battle than Kingdom Hearts' but that's just me talking. For me, innovation in gaming is a way of playing that is generally not of the norm, yet improves the experience. Materia in FF7 wasn't all that special to me.
As for the whole Market Share vs. system programming for the PS2, developers have said it is easier to create on the GC vs the PS2, but money makes the world go round. Look at the recent trends with Capcom i.e. Viewtiful Joe and Resident Evil 4. To stay on topic, in terms of innovation, I think the DS has something. I have one and am pretty impressed with what it can do so far. Again the only thing that's really allowing me to give a final opinion on the system is the wait for more games. The same goes for the PSP, which I have not tried yet but am really wanting to use. One thing I am going say which helped the PS2 and the GB colors and GBAs is the use of backwards technology. Useful feature, especially when you don't have enough games for the system. In reality though, of all of you who have PS2's (including myself), how many times do you play old PS games (RPGs not included because they take forever to finish i.e. FFT) on the system? I know I don't, minus the RPGs. But when the PS2 and GBA came out, people were preaching to me how it plays old games... whoopdie doo! But convenience wins the American market. Yet, so do flashy things as well. I already have my DS and am happy with it. If the PSP really is as great as the "board gods" say they are, cool. A bunch of you just sound retarded and childish with your "OMG SONY PWNS!!! and NINTY = l337!!!" And this board is way off topic! Keep it up y'all!
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2005-01-04, 20:34 | Link #277 | ||||
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------------------------------------------- NG: Playstation is criticized for restrictiing developers to a fairly rigid Operatng System (OS). At the other extreme, developing for Saturn is often described as unnescessarily complicated. How does Ultra 64 compare. George (George Zachary tech creator from SGI): We provide Alias and MultiGen tools that are used to create 3D models and texture maps, and people can use other tools as well if they want to. There's a full set of converters availiable that convert into Ultra 64 data formats to provide all the low-level compliation and linkage routines. NG: How have you dealt with the problem of not knowing what kind of format games will be stored on? Does it make any difference to Ultra 64 if games come on CD, cartridge, optical disk, via the internet, or whatever else Nintendo might of planned? George: No, we have really high bandwidth interfaces in Ultra 64 which have all kinds of capacity, and essentially, they can handle pretty much any kind of input. ------------------------------------------- Sony had a really messed up OS while Saturn had a more complicated method, Ultra 64 seemingly had none of those limitations. So as I said before, developers went with CDs because it was considered the wave of the future. Last edited by JubeiYamazaki; 2005-01-04 at 21:06. |
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2005-01-04, 21:19 | Link #278 |
Retired.
Join Date: Apr 2004
Location: Ontario, Canada
Age: 35
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I want to put in a word for innovation on both Sony and Nintendo's parts.
Sony: Take a look at the Eye toy. If that doesn't spell innovation, i don't know what does. Even though it is not used for much other than nifty little games, i think it will be big in the future. Nintendo: Going back deep into the archives, i will pull out the Virtual Boy. Now i do know it was a failure, but what it attempted to do was way beyond it's time. Virtual reality. Thats just plain cool. If it were attempted today, Nintendo would surely succeed. Each company has it's own share of innovations and no one can say that one company did it all. Each has their own ups and downs. |
2005-01-04, 21:34 | Link #279 |
Do you Gentoo?
Join Date: Dec 2003
Location: The GTA
Age: 37
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I haven't had the time to read the whole thread, and I haven't read too much about the DS and stuff.
But in regards to innovation, I think that Sony has always been absolutely awesome at it. I'm coming from a dying Clie community. But in it's better days, Sony Clies were always way ahead of their time. Even today, my friend commented on how my UX40 looks nothing like a PalmOS device, even though that's what it is. If they've done it in the past, I'm sure that the PSP will have some nifty innovations to come. The only thing about Sony.. Proprietary. However, you can't say that Nintendo isn't much better either. The Gameboy Advanced SP. What the heck!? I have to buy Nintendo headphones!? What happened to good old standard headphones? Even Sony stuff use standard headphones. Anyways... The DS is pretty innovative though. Dual screens.... interesting idea indeed. One thing about the PSP, is that it should definately apparently be able to play movies and stuff. I'm sure that the DS can too, can it? Haven't researched it much. The PSP is apparently going to use the same (or similar) Image Converter that Sony Clies use (the newer version, like the VZ series has). So this would be a definate plus for Sony Clie owners. Why install two pieces of software that do the same thing. |
2005-01-04, 23:36 | Link #280 | ||
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I'd go for a PSP over a DS anyday. Reasons:
1. DS styling is as exciting as a house brick. 2. The whole touchscreen idea, although brilliant and innovative is highly flawed. Anyone whos ever owned a laptop with a touchpad can atest to this. Sure its working and great not. Give it some serious workout over a period of say 1/2 a year and lets see how brilliant that touch pad still is. 3. Acient gfx. Lets face its crap. My IPAQ pad can pump out better gfx then the DS. Compare the screen shots of Ridger Racer DS and Ridge Racer PSP. To say the difference is light years apart would be giving N credit for selling +10yr hardware. And to the person saying the Dreamcast is more powerful then a PS2. WTF were you smoking sunshine? Quote:
And what was is so bad about the PS2 bus system? 256bit all round and with large amounts of the memory been embedded and thus running full bus speed across the full bus width with virtually nil latency and maximum read and write speed due to it been embedded. There is nothing wrong. If anything its still better then anything out there atm, and the only reason we do see more of it is because its damn expensive to add embedded memory onto devices. The Dreamcast CPU was a Hitachi SH4 RISC unit on a good day it operated at 200MHz at 360 MIPS/1.4FLOPS, nothing brilliant really especially when you compare it to the PS2 later on. The basic sound processor was made by Yamaha, 64 co-current voice + 3d audio processing. The GFX was essentially powered by a PowerVR2 GFX card that anyone can buy for their standard PC. The theory limits of the PowerVR chip was that it could do 3million polygon per/sec that included effects the raw output was rated somewhere close to 6million polygons. The DC only had 16MB of main memory, 8MB of video memory, and 2MB of sound memory but then again its not that much different if your talking about raw size to the PS2. The total system memory of the DC is 26MB. Now lets look at the PS2 specs. # System Clock: 294.912 MHz # Bus Width: 128 bit # Cache: 16 kb # System Memory: 32 MB Direct Rambus # Memory Bus Bandwidth: 3.2 GB per second # Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) # Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) # Floating Point Performance: 6.2 GFLOPS # 3D CG Geometric Transformation: 66 million Polygons Per Second Hmmm.... yes we can already see its *just* a tad more powerful then the DC. Lets have a look at the GFX sub-system. * Clock Frequency: 150MHz * DRAM Bus bandwidth: 48 GB Per Second * DRAM Bus width: 256 bits * Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) * Maximum Polygon Rate: 75 Million Polygons Per Second * Memory: 4 MB VRAM O dear. Completely trashed the DC is. That 4mb VRAM is embedded aswell. 4mb embedded memory running full bus speed @ 256bit > 8mb memory that isn't. Ignore the sheer bandwidth advantage this has for a mintue and just think. Embedded memory will be faster in every aspect of operation from reading to writing to memory. And also since its embedded there is by virtue of been embedded little to no latency. The only area where the DC is better is the audio. The PS2 can only do 48 co-current voices. Quote:
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